
Super Demon Survivors is a homage to time survival reverse bullet hells, set in a familiar world pitting multiple characters against hordes of demons and monsters in a multistage free for all.
Modeled estimate, not a reported figure. How we estimate →
Media

About





Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] Зародыш клона [/h1] Очередная вариация на тему копирования идей Vampire Survivors. Тут похардкорнее. Первый взгляд. [h1] СЮЖЕТ [/h1] Самый минимальный. Перед стартом каждой локации есть пара фраз о ней. [h1] ГЕЙМПЛЕЙ [/h1] Игровой процесс представляет собой полуавтоматические аренные сражения. Есть два режима игры - сюжетный и бесконечный. Вот только до последнего ещё надо добраться (лично для меня это стало проблемой, поэтому - первый взгляд). Сюжетка представляет собой небольшие испытания с необходимостью выжить 5 минут на определённой локации. Для приключения надо выбрать одного из пяти героев. Причём, если персонаж уже прошел какой-то уровень, то теперь его брать нельзя. Это не очень хорошо, так как некоторые герои откровенно слабенькие. Когда боец выбран начинается уровень. Бегаем по полянке, уклоняемся от монстров и пытаемся одолеть их своим набором сил. Отличительной особенностью является то, что удары наш персонаж наносит только когда останавливается. Во время бега скиллы не применяются. У каждого героя свой тип основной атаки и по мере развития на уровне он получает и дополнительные способности. Скиллов, которые доступны к изучению довольно мало видов. Прокачивается либо основная атака персонажа либо добавляем в свой арсенал новую и её также можно развивать в дальнейшем. [h1] ГАЛОПОМ ПО ЕВРОПАМ [/h1] Всё самое вкусное обещано в бесконечном режиме. Но я до него так и не добрался. На мой взгляд, большая ошибка - не давать игроку развивать аккаунт сразу. Это на корню убивает интерес продвигаться вперёд, особенно после нескольких проигрышей подряд и со слабыми шансами на победу. Глобальную прокачку надо, считаю, сразу открывать. Рассмотрим плюсы и минусы игры, подведем итоги. [h1] ПЛЮСЫ: [/h1] + Простая, но приятная графика. + Хорошее музыкальное и звуковое сопровождение. [h1] ТО, ЧТО МОЖЕТ БЫТЬ КАК ПЛЮСОМ ТАК И МИНУСОМ: [/h1] +- Начало, как по мне, слишком хардкорное. Скорее всего какой-то герой не понравится. А им придётся играть. Причём еще и без развития между миссиями. [h1] МИНУСЫ: [/h1] - Нет русской локализации хотя бы текста. Требуемый уровень познаний английского - минимальный. Текста очень мало. - Чисто случайно наткнулся на особенность. Если вдруг у вас стоит ограничение на 30 ФПС или что-то типа того, то игра переходит в слоумод. Специфическое свойство, которое при стечении обстоятельств может вызвать проблему. - Нельзя делать скриншоты при нажатии кнопки F12. [h1] ВЫВОДЫ [/h1] Игра на очень ранней стадии производства. Что из неё получится - сейчас сказать сложно. PS: Традиционно, полную версию обзора, со скриншотами, описаниями, красивым оформлением, можно найти в кураторе или группе. [code] Если понравилось - жмите палец вверх и вступайте в группу [b][url=https://steamcommunity.com/groups/RunnerStreams]RunnerStreams[/url][/b], у нас здесь обзоры, конкурсы, актуальная информация о скидках на годноту, раздачах и прочее. Подпишитесь также на [b][url=https://store.steampowered.com/curator/6851324/]куратора[/url][/b]. [/code] Всем хороших игр!
Nah. It's like Vampire Surivors, but like.. 1/10th as good. The other reviews talk about "potential" and.. yeah, sure. But the game today isn't really worth even 3 bucks. Claims in discussion and reviews about this being unique and standing apart from VS are completely lacking in specifics, and my experience actually playing the game hasn't enlightened me about how it is in any way different, let alone better than VS. You start with 5 characters, 4 weapons (plus one of which is determined by your character) with no originality; dagger, axe fire wand and cross.. oops, dagger, hammer, fireball, and scythe with a character weapon that is whip, whip, dagger, bad peachone and summon. err. Axe, hammer, crossbow, vial and summon. Your one and only accessory is attractorb err collector. After 20-30 minutes you're told the EA story is done, and you unlock endless mode. Once you do, you can run endless mode (but only with the two characters you DIDN'T use in story mode for some insane reason), and are told when you die that you unlocked.. some icon. but they aren't unlocked when you go into the next endless game, the unlocks on the main menu is grayed out and you still have only 4 weapons + character weapon in game. Runes is also on the main menu, but completely barren and not hooked up to anything as far as I could tell after an hour. There are also a bunch of questionable at best and stupid at worst design choices: The maps have edges and are actually very small, making it all too easy to run into the end of the world when surrounded and just die. the edges are invisible, too, so your first indicator that you're approaching one is the camera not centering on you anymore, which is definitely not obvious enough. You have no invincibility frames after getting hit, and enemies can get "stuck" on you if you don't immediately go in exactly the opposite direction when you hit one - this can cause instant death from full health if they latch on and just hit several dozen times over 1-2 seconds. In general, deaths don't feel like they were because you took a risk so much as unfair BS. When you level up, your ability charge up times are reset - leveling up at the wrong time can actually kill you if you're focused on longer charge up abilities that only go off after several seconds. Also, when you level up an ability, it is completely unclear what benefit you'll actually get. More projectiles? shorter/longer charge times? more damage? You'll never know until you pick one - the game only shows one damage number (current? new?) and no other stats. Actually, you probably won't even know after picking unless you're counting projectiles and that's what changed; there's not really weapon stats anywhere. In general, your decision making is based on at best incomplete information, making it feel pretty frustrating. Listen, it's 3 bucks, it didn't crash in the hour I played (the only bug was that it reset the fullscreen setting on every launch), and you can see all the actual content in 30 minutes or less, so you can easily buy it and refund it. but honestly, if you haven't 100%'d VS, just go do that instead.
The Dev has left this mess in its current state....its pretty bad since it was a VS clone...figure that model would be pretty well known....and there are so many better ones out there.
The game seems to be put out a little too early. About 30 min of content when I played, but it seems like the devs will be updating it regularly. Will change my rating if I feel it has a bit more to it.
[b]2 MINUTE REVIEW:[/b] https://youtu.be/uw5DoDuLKmA --------------------------------------- [b]TL;DW:[/b] While it has some nice visuals and a very Diablo vibe, Super Demon Survivors is VERY inferior version of Vampire Survivors. It needs some work if it wants to be taken seriously and be its own thing rather than just bet seen as another VS Clone.
Definitely worth the value and a lot of great potential for the games future. Has its own unique mechanics which can keep the game fresh and fun
You character forcibly stops when they attack. This makes the whole game slow and clunky, repeatedly breaking game flow. Constantly stutter-stepping around makes the whole experience feel like the game is lagging; completely ruins the experience in a reverse-bullet-hell game.
This game has an exciting bullet hell felling to it. The waves of enemies quickly become challenging. I love to see the community driven development. Super Demon Survivors keeps you moving, easy to hop in and fun to play!
Very fun game, sat down to give it a try and next thing I knew 2 hours went by!
Лагающий шлак и полная копирка вампаир сурваивалс https://youtu.be/uFKE3cA6QGw
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Gumboy - Crazy Adventures™ | $2.3K | 133 | 50% | $0.99 |
| One Of The Last | $2.3K | 50 | 64% | $1.99 |
| The Christmas Cackler | $2.3K | 55 | 98% | $2.49 |
| Pixel-Warfare: Pro | $2.3K | 104 | 56% | $0.99 |
| Curse of the Crescent Isle DX | $2.3K | 104 | 71% | $0.99 |
| Hyper Knights: Battles | $2.3K | 78 | 59% | $0.99 |
Related
| Slime Rancher | $73.8M | 155.4K | 98% | $19.99 |
| Wallpaper Engine | $42.3M | 1M | 98% | $4.99 |
| Wobbly Life | $27.2M | 34.9K | 97% | $24.99 |
| Beat Saber | $26.1M | 69.6K | 96% | $29.99 |
| Drive Beyond Horizons | $15.4M | 19.7K | 78% | $24.99 |
| Tower Unite | $14.5M | 21.8K | 90% | $19.99 |