
The best-selling, award-winning franchise is back – on your home PC in gorgeous HD for the first time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Played it long ago because I found it interesting how many different objects the game can generate and it has a curious way to modify and customize them. The game is not that hard to solve in general for the stages, although you might get some problems finding the solutions for some of the "object" shards as they are made in sort of a riddle kind of way and if english is not your first language there might be a few words not yet in your vocabulary.
Still a Masterpiece. [h1]10/10[/h1] Love this game. still one of my favorites just because it's obvious how much love and care was put into the amount of items you can create and use to solve puzzles. A bit confusing with wording in some places, and might have a few bugs with the objective finder. but I still love how much you can do with this game. Even though it's an old game, I'll give a proper rundown of the game. [h2]Pros.[/h2] >Great and jumpy soundtrack. >The style is perfect for a game all about creating things with words, reflecting that of an arts and crafts booklet. >You can literally create almost anything you can think of from real life, including some tropes from fiction. >Ability to add your own things into the game, you can build them using any part from anything already within the game (Basically the possibilities are endless.) with the ability to spawn them in by typing the name right away. The system lets you edit behavior, and script simple commands with a system that a baby could understand. (I created Ori from Ori and the Blind forest using all sorts of random junk!) >over 100 puzzles to solve, and another 200+ with the fragment menu. >Many things interact with each other uniquely, as you may expect them to or not. [h2] Cons [/h2] >A few things are worded strange. (It's not a big issue.) an example is one of the characters is looking for his lamb, but [spoiler]wants you to spawn something to help HIM find the lamb[/spoiler] he doesn't want you to find it literally. >Some bugs with quests not highlighting after you reset a level. (You can avoid this by clicking on people you recently saved, or put in danger from something you did.) >If you remove the legs from objects you're editing, they'll appear inside the floor, so you have to cover over the legs with stamps rather than removing them to add your own thing. >You can't be too complex with the edits you make, the budget is big enough for properly detailed edits but anything on a serious scale is a no go. [h2]Conclusion.[/h2] Love this game, even though it's old it still holds up. very much recommend if you've never heard of it before.
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Portuguese - Brazil
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You can crash the game with a grappling hook and tornado. 11/10
Classic game I played growing up, still a ton of fun to go back and play today!
Scribblenauts Unlimited is a creative sandbox puzzle game that invites players to solve problems using the power of language and imagination. Developed by 5th Cell and published by Warner Bros. Interactive Entertainment, the game expands on the foundation laid by previous entries in the series, offering more depth, a semi-open world structure, and for the first time, a narrative that gives context to the protagonist’s abilities. It’s a game that celebrates curiosity, lateral thinking, and childlike wonder, all wrapped in a charming, cartoonish aesthetic. The game centers around Maxwell, a boy who has been given a magical notebook that can bring any object to life simply by writing it down. Early on, he uses this power irresponsibly and curses his sister Lily, turning her to stone. To save her, Maxwell must travel across various themed environments and solve problems for the people he encounters, earning "Starites" and their fragments to reverse the curse. While the plot is light and whimsical, it provides just enough narrative motivation to tie together the gameplay and give Maxwell’s journey a sense of purpose. Where Scribblenauts Unlimited shines brightest is in its core gameplay loop, which revolves around writing nouns and adjectives into the notebook to create objects that solve puzzles. For example, if a character is hungry, you can conjure a hamburger or a feast; if someone is afraid, you might summon a brave dog or an encouraging ghost. The puzzles are deliberately open-ended, allowing multiple solutions based on your creativity. The object creation system is impressively robust, with a vast lexicon of words, including plenty of quirky or unexpected entries that demonstrate just how much effort was put into making the game reactive and playful. It encourages experimentation, and even when your ideas don’t work, the process is often hilarious and entertaining. Another major addition in this installment is the open-world design. Instead of isolated puzzle levels, players now explore a variety of interconnected locations, each filled with multiple NPCs and environmental challenges. This format gives the game a greater sense of scale and progression. It’s also more immersive, as you’re not just jumping between levels but helping to bring joy and resolution to the world around you. As you move from one location to the next—ranging from cityscapes and farms to haunted houses and space stations—you’ll encounter puzzles of varying complexity, many of which rely more on creativity and logic than traditional game mechanics. Graphically, the game adopts a colorful, 2D hand-drawn style that’s simple but appealing. Characters have exaggerated, bobble-head designs, and the environments are packed with small visual details that make each area feel distinct. The art direction supports the tone of the game beautifully, creating a lighthearted and imaginative atmosphere. The sound design complements this aesthetic with cheerful music and amusing sound effects that give feedback when your creations come to life or interact with the world. It’s a game that doesn’t take itself too seriously and invites you to do the same. One of the most ambitious features is the object editor, which allows you to customize existing objects or create entirely new ones from scratch. You can define how they move, what they do, what they react to, and even write custom descriptions. This adds another layer of creativity, effectively turning players into designers. While this feature can be overwhelming for younger or casual players, it offers tremendous replay value for those who want to dive deeper and push the game’s systems to their limits. Despite its strengths, the game is not without its limitations. The AI can be inconsistent, leading to situations where your creative solution doesn’t work simply because the NPCs don’t behave logically. Additionally, while the vocabulary is vast, it’s not infinite, and sometimes the game fails to recognize more obscure or nuanced inputs. The puzzles themselves, though open-ended, can feel a bit too easy for older players or those already familiar with the Scribblenauts formula. However, these issues are relatively minor and don’t significantly detract from the overall experience. Scribblenauts Unlimited succeeds in delivering a joyful and imaginative experience that appeals to a wide range of players. Its unique gameplay mechanics, open-ended problem solving, and accessible tone make it ideal for younger gamers, families, and anyone who enjoys flexing their creativity. While it may not offer the deepest challenge or the most refined mechanics, its charm, flexibility, and potential for playful invention make it a standout title in the puzzle and sandbox genres. Whether you’re summoning a rainbow dragon to cheer someone up or using a time-traveling robot to solve a prehistoric conundrum, Scribblenauts Unlimited proves that words can be one of the most powerful tools in gaming. Rating: 9/10
Scribblenauts Unlimited is honestly just pure “what if I try this?” energy in game form. You’re basically dropped into puzzles where the solution isn’t one set answer, it’s whatever you can think of. So instead of doing things normally, you end up typing random stuff just to see if the game will actually let it exist. Sometimes it works, sometimes it breaks the whole situation in the funniest way. It’s more about experimenting than actually trying hard to solve things, which makes it feel really different from most puzzle games. You can go serious and logical… or just spawn ridiculous stuff and watch everything fall apart. There’s also no real pressure, so it just feels like messing around in a sandbox instead of doing actual objectives all the time. Overall it’s one of those games where the “wrong” answers are usually the most fun part, and you end up spending more time testing dumb ideas than actually finishing missions.
Scribblenauts Unlimited is a charming puzzle game where the only real limit is your vocabulary. Summoning objects and tweaking them with adjectives makes for a creative and relaxed experience, making it a great pick for teens or anyone looking for a light brainteaser. 🟢 Pros: - Creative freedom: Typing into the notebook to summon almost anything remains as brilliant as ever. - Well-balanced difficulty: Keeps things simple while encouraging you to think outside the box, without ever feeling frustrating. - Timeless art style: The 2D visuals designed to look like action figures are charming and hold up remarkably well. - Great for younger players: It provides a safe, fun environment that actively encourages vocabulary building. 🔴 Cons: - Steep base price: The standard €19.99 tag feels too expensive for roughly 10 hours of content. - Tedious 100% completion: Going after every achievement at the end turns into a chore of constantly checking menus for repetitive challenges. - Alt-Tab display bug: Minimizing the game in fullscreen mode freezes it on a white screen, forcing a hard restart. - Flat story and characters: The narrative is purely functional. It serves its purpose to move you along, but don't expect anything memorable. 🔍 Detailed Analysis: 🎮 Gameplay & Mechanics The core gameplay shines through its originality. You carry a notebook and type words to solve puzzles. The best addition is using adjectives to modify how objects behave, giving you multiple creative pathways to solve a single problem. While replaying levels loses some magic once you already know the answers, experimenting with combinations for the first time is immensely satisfying. 🎨 Narrative & Audiovisual Design You don't play Scribblenauts for its story. The plot gets straight to the point, and the characters are simple props meant to push you from stage to stage. However, the game makes up for it with its art design. Everything looks handcrafted to resemble colorful action toys, paired with a soundtrack that fits its whimsical tone well. ⚙️ Performance & Technical Aspects The game runs flawlessly on PC, smooth and lightweight. The only real issue is a bug that freezes the game on an unresponsive white screen if you minimize while playing in full-screen mode. Keep this in mind if you tend to Alt-Tab frequently. 🎯 Ideal Player Profile: Recommended for pre-teens, teenagers, or adults looking for a relaxing puzzle game to unwind with, play around with words, and enjoy without dealing with complex mechanics. Final Verdict: It is a delightful and unique title, but its short length (around 9 to 10 hours for 100%) and the repetitive nature of the end-game challenges don't justify full price. If you catch it on sale for half price or less, it's an easy recommendation.
when i was younger i used to play this game and understood nothing (i am not a native speaker, i'm Polish) but after coming back to the title a couple times as someone more skilled at the language, i love it.
great game, never really played a game like it. had the ds version growing up and i loved it. great to see this ones even better and still has an active creator community
只有大写字母看着真的很难受
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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| $1.5M | 2.5K | 80% | $19.99 | |
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| $14.4M | 31.4K | 96% | $19.99 |
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| $7.6M | 47.8K | 67% | $7.99 | |
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| $7.6M | 17.1K | 61% | $19.99 | |
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