
High-octane action and anime aesthetics collide in this arcade racing game, featuring fighting mechanics and a storyline that hits hard. In this world, some race for glory while others seek power or revenge. Every race is a fight and every battle is personal.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Longing, ambition, vengeance. Everyone has a reason to enter the Screamer tournament, and no one’s backing down. Join the competition and race side by side with fearless drivers, ready to push past every limit to chase what they believe in.


Five teams. Five reasons to risk it all – on and off the track.
Soldiers, scientists, criminals, superstars, and ruthless magnates. Different paths now converging on a single focal point: the Screamer tournament. Led by a mysterious master, this merciless competition will be the key to each participant’s personal goals.
Choose your driver wisely: each one steers a vehicle that mirrors their style, with a bespoke design and a unique ability that gives them an edge in this brutal showdown.


The stage of the most lethal races, this arcade racing game plunges you into a futuristic universe brimming with 90s anime vibes. Step into a neon-lit world and speed across tracks where the adrenaline is always high!


Mysterious tech that changed racing forever: the ECHO.
Thanks to it, cars don’t just race – they fight! Push them past the edge again and again. Juggle between Boost, Strike, and Shield to stay in the lead, unleashing blistering bursts of speed and well-placed hits to knock your rivals off the track. And once Overdrive kicks in, it’s full-throttle chaos: no mercy, no brakes, and no room for anyone in your path. Master the ECHO power and you’ll become a real Screamer!


A Screamer needs to be ready for any kind of challenge, and being the fastest isn’t always enough. Among the various game modes, you’ll find Team Races where crossing the finish line is just as important as taking down your opponents, while in others, the key is staying in Overdrive for as long as possible. Prove you’re the best no matter what challenge stands in your way, as well as online and in split-screen mode!

Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 1.2Kreviews | 82% | — | $1.8M |
| $69.99 | 1.1Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 139 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing storyline. Great concept. Great characters. Interesting mechanics. Sad the online is a little bit hard to find games sometimes. I highly recommend you try the demo, and get the game if you liked it.
This game is one of the best racing games I have myself played. The unique addition of two meters that fill in different ways Sync Gauge (Boost Gauge) fills with active shifts and driving at your car's max gear and Entropy (Strike Gauge) fills by using boosts. The way these tactical systems flow into the actual racing product makes the entire concept seamless in the game and very much enjoyable. The in race quick time events via shifting, timing the boost for a perfect boost, and charging/aiming your strike makes it more than just the racing lines and can lead to burst movements that allow for much more action packed racing especially sacrificing a boost to shield yourself leading to a much more complex weave of interaction with other cars. Overdrive however is my favorite mechanic, by maxing out Entropy you can become incredibly fast, brake very well, and handle better but if you touch a wall or get hit by a striking car you explode and lose a lot of time, that high risk high reward gameplays is seen throughout the races and makes it very fun. Every character having not only unique car specs that feel different to each other, but also unique personal skills that are the centerpiece to their strategy makes each character feel far more interesting to try. The OST slaps, the tracks are decently designed (not amazing but satisfactory), the character designs are alright. But the main controversial aspect is the difference between Leaders and Members. Leaders are way faster and far better if you want to win a race, members are more like back markers. You of course are able to toggle if you want the race to have only members, only leaders, or both. But the main thing I like about it, is it makes Team Races more fun when you can choose to sandbag and seek kills or try to place high while your ally is doing their strategy elsewhere, it leads to a reliance and trust in teams that most other racers lack in team modes. My main problem with the game that isn't the story is that you cannot choose to toggle a character to Leader or Member. Say I really only like Lavinia, she will always be a member and never a Leader. I think a cool idea would be allowing one member of each faction to be a leader and downgrading the default leader to a member so I can play my favorite character on my preferred style in team races. The story however is the reason why that hasn't happened and the story itself is very good relative to the genre. It's told in a visual novel style with some cutscenes in between, but it was a decently gripping story which blows every other story in the racing genre's modern time out of the water. The bugs can be pretty horrendous sometimes like the subtitle glitch where you just don't have subtitles during cutscenes in story so when a character is speaking in their native tongue and don't understand it you cannot understand key aspects of the context. Another bad bug is in online sometimes you can't move on the character select screen, just press your left stick in and then do it again to reset the board. If you don't know that it can be a big problem. But most of the bad bugs like the Unlock bug are removed and patched out so there's no worries now regarding progression which can be completed in every mode, even online races so you can unlock all the character's in the way you want. Overall, I think the game is really good, it has flaws but that hasn't stopped me from logging a hundred hours practically in the game. It could use more modes, but the modes we have are adequate for most casual players, so don't get discouraged by that notion.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese
| $59.99 |
| 164ratings |
| 86% |
| — |
| not modelled |
| $23.99−60% | — | 93% | #15 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 139 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cooles Spiel.
章節性的賽車遊戲,類似Grid legends,一共70章節。非日常番與圍繞賽事經營的內容,劇情為科幻懸疑復仇類。不過感覺像是AI寫出來的沙盒小說,有夢到哪邊寫到哪的味道。語音方面因劇情有語言翻譯機,所以18位各國的駕駛都能直接用母語對談,能聽得到法文、德文、英文、西班牙文、旁遮普文、日文、犬吠。但沒有中文。開放式結尾,不知能不能有續作。 遊戲初期給我一種在香港還是澳門賽道的感覺,圍牆很高,路很窄,視野極差,所以要記地圖。操控方式超級忙,除煞車、加速之外,右邊搖桿控制過彎甩尾,然後還有攻擊跟防禦以及類氮氣加速還有個假打檔的需要操作,隨遊戲到了後期,攻擊跟加速也會產生變化。(線上模式攻擊應該還能做假動作,我沒玩,因為兩分半的賽道我就能差30秒了,玩也是砲灰),可以看後方來車但沒有360度視角,不能隨時欣賞愛車。 車輛原型來自現實大幅改裝的經典車款,有GTR-35、S30Z、911、GTI MK2、ENZO,這些耳熟能詳的名車。還能自定義外觀,但我覺得功能雞肋不買也罷。 主線故事劇情每章節會變更車手,一下玩跑車一下玩甩尾一下玩拉力的感覺(舉例而已),車子很難熟悉但可以記地圖。車速大約三百上下,約FH的S1以上等級。破關後跑去玩街機模式發現中級的電腦比劇情的中級難很多?突然從銀牌跳白金的感覺,差距很大。 結論我感覺論故事不夠吸睛、而遊戲性又輸FH、混在一起也沒有以前的NFS有料而且人家好歹有開放世界。對一般玩家來說訂價有些訂高了,但考慮到通膨與動畫內容(畢竟不是靠遊戲引擎生成的)是我個人覺得還行吧,勉強及格,畢竟現在要找到將汽車拿來決生死的劇情遊戲還是很少。打發個20小時沒有問題。還是能希望如果沒有續作,直接出個DLC把故事昇華一下。
아니 이거 레이싱 자체는 괜찮은데 은근 렉도 있고 꽤 어려운 편이기도 하고 뭔가 스토리가 꿀노잼임 주인공이 딱 정해진게 아니라 뭔 애들 하나하나 다 돌아가며 전부 다 다른 언어로 쭝얼거리니까 한놈한테 집중도 안 되고 좀 정신사나움 아무튼 레이싱 자체는 괜찮습니다 특유의 시스템도 있고 스피디 하고....
Out of all the new racing games in this age, I enjoy coming back and just having fun playing Screamer. The soundtrack does a great job at keeping you engaged with the racing. The soul is there, give it a try! When on sale of course........ lol
I really like the gameplay a lot! Last time I had so much fun while playing an arcade racing game was Blur. I'm currently still doing the story which I really like too! The sense of speed in this game is amazing and I really like the two stick usage in this game for drifting. The only bad thing about this game is that the multiplayer is kinda dead. The devs released a rank mode but no one plays it and if you want to play the casual multiplayer races, same story. It will put you in an empty lobby or sometimes a lobby with only 3 people including yourself, that's such a shame honestly. I wish more people would play the multiplayer mode but it is what it is. EDIT: On weekends I noticed that you can find better lobbies on multiplayer! I was happy to see a lobby of 16 players yesterday!
Extremely fun racing game with a surprisingly engaging story. Requires you to use 100% of your brain to race with QTE boost, attacking, defending, shifting, and steering using both thumb sticks at once. Definitely not your typical boring motorsport game. Personally for me I wouldn't spend the FULL price on it, but it's worth it at any sale price. If you are really into the online multiplayer scene in racing games it would be worth full price. Story is over 11 hours long at least, I'm not done yet and 11 hours in. Runs flawlessly with no issues other than occasional audio hiccup
great gameplay, coming from one that doesn't like racing games
Delivers and executes what it sets out to accomplish. Mature and full Cyberpunk story (with the tiniest bit room for more in the future), distinct characters, vehicles, team OSTs. A great game to master amongst friends locally or showoff in a Discord call while hanging out. Admire the environments, art, and vocal direction everyone has. A gratifying and straight-forward 100% achievement experience
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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