Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
ScrapCrew: Running on Fumes Demo player count
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Sep 28, 2026. Before then readings were taken at different times of day, spanning 0 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Shaded: Steam sales and festivals this game was in (the Events tab has each one).
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
No new reviews in the last 30 days — new players have likely stopped coming.
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Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $22.4M | 14.9K | 77% | $44.99 | |
| approximately $117 | 2 | 100% | $2.99 | |
| approximately $10.3M | 6.8K | 87% | $44.99 | |
| approximately $1.5M | 995 | 71% | $34.99 | |
| approximately $22.3K | 33 | 73% | $14.99 | |
| approximately $3.7M | 3.3K | 94% | $29.99 |