
Enter the creative paradise of Scrap Mechanic! Build fantastic machines, go on adventures with your friends and defend against waves of evil Farmbots in this imaginative multiplayer survival sandbox. With Scrap Mechanic’s powerful creation tools you can engineer your own adventures!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #94, worst PL #97 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 33.43/day in the week to Sep 1 → 32.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3046 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
scrapping my mechanic all day
К сожалению в в стиме нельзя поставить смешанную оценку, но так как мне приходится выбирать то опыт был скорее отрицательный. У меня не было ожиданий насчёт новой главы, лишь хотелось побольше контента. Я не следил за девлогами так что не понимал в каком направлении двигалась игра. По началу всё было неплохо, я готов был простить условности и упрощения в лице ликвидации голода и жажды. Система культиваториев мне в целом понравилась, неплохое отвлечение от защиты огорода и создания механизмов, зачищать их с другом довольно интересно. Но на этом.. плюсы почти заканчиваются. Начнём с того что в игре даже после хотфиксов полно багов. И ладно бы они были маленькие или просто неприятные, но некоторые из них буквально ломают игру и не дают двигаться по сюжету. Самое бесячее для меня был даже не баг который не давал закончить игру, а баг с поломанными пилами, основным истоником обороны огорода. В какой то момент пила просто перестаёт резать дерево и роботов и ты должен обороняться вручную или абузить ии врагов. Вообще игру трудно пройти без абузов. Тот же самый первый босс, я искренне не понимаю как разрабы это тестили, у меня не мало часов в Risk of rain 2 и для меня с кентом этот босс был тяжёлым, поэтому нам пришлось его абузить. В целом первая глава была сносной за исключением багов Переходим ко второй главе. По началу механика шахты мне показалась интересной, казалось бы, огромный простор для исследований пещер и создания различных буров. Но на деле шахты... полное гавно. Они работают, но они не интересны. 90% времени во второй главе ты проведешь за лютейшим гриндом. Ты не можешь нарастить темп добычи раньше, ведь улучшение буров стоит космических денег, поэтому ты часами, днями копаешь, изредка отвлекаясь на немногочисленных врагов в шахте. Буквально, я видел новых врагов вне сюжетных данжей пару раз. Ещё роботы вроде должны постоянно буриться к тебе и мешать тебе копать, но со мной этому случилось буквально один раз, и то этот момент я уверен был заскриптован. Ах да, никакого аспекта исследования в шахтах почти нет, есть только сюжетные подземные данжи где разрабы наспамили взрывными бочками чтобы было хоть сколькото интересно, и небольшие постройки которые не несут сюжетного или геймплейного смысла. Подводя итоги шахта - самая слабая часть игры, унылый гринд ради гринда. Под конец когда мне сказали делать квоту в миллион, я кое как насобрал квоты в 500 тыс. и мне это надоело и я надюпал себе денег. Финальный боссфайт был хороший, претензий нет, всё было качественно. Ну и как я говорил концовку я не увидел так как нпс забагались. Пришлось смотреть на ютубе. Я не буду размусоливать про аспекты создания механизмов и конструкций так как тут разрабы пошли на много компромиссов чтобы не перегружать игру. В общем я не очень понимаю что они 6 лет делали, раз такой сырой продукт был выпущен. Моя теория в том что они сделали всё за +-4 года, включая тестирование, но всё остальное время откладывали релиз по непонятной причине. Трейлер выглядит красиво, но на деле игра в несколько раз скучнее из-за багов и гринда.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Russian
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
топчик. разнесли огород в хлам
1.0 release introduced MAJOR changes from original game.... Lots of parts feel rushed and empty. Grinding for the sake of grinding and hard in a way you question if the dev took any feedback prior to release. Expect a LOT of grinding. Me and the wife played together and had many frustrating moments and disagreements with the direction the game dev took this new content and changed the original. 2nd half of game feels like one of those "they were building DLC and it got out of hand.... then realized base game was too small and smashed them together" Raids completely changed to be extremely difficult unless you "Cheese" them. This takes away from the spirit of the game and makes it feel cheap. If you get too big of a raid the Ai for the bots straight up breaks and they stand still. Bot mechanics cause many bugs and out of nowhere you could have bots "Teleported" or NO-Clip into your farm while defending against other bots and not noticing. This has many times lead to me losing many crops with 0 damage to my defenses. ex. ToteBots have a Jump/Dash/Charge move that causes a lot of bugs and can push them through walls. Any car you make will feel like its sliding on solid ice at all times until you get end game tires, and by then you don't even need them anymore. New Seeker bot is just a hazard for the sake of being a hazard... not hard, just annoying in every bad way. BEWARE final boss of the game is extremely buggy when playing multiplayer... One person can get permanently targeted and kicked out of map causing SoftLock. This happened to us twice in a row. DO NOT SEQUANCE BREAK the final boss. Dev did not put enough thought into how much people would want to perform automation and didn't fully fix things like the vacuum pump to pick up ALL items or be able to place ALL items. They did things like added checks to be able to vacuum up all items on ground. This makes it feel like a deliberate omission of a mechanic to make the game more "Grindy or Challenging". There is many many more limitations on items not listed to attempt to keep this spoiler free, that can be easily seen as "Deliberate omission to Nurf/stop any chance of automation" taking away a MAJOR fun/creative aspect of the game away. Half way through the (lets say) 2nd half the game. The entire thing felt extremely rushed outside of level design. The dialog is bland and gets old fast. The 2nd grindy part of the game has a lot of dead time and the dev/s must acknowledge this as they make the side characters call you overt and over again with filler dialog, for what feels like hours. This makes it apparent this section is MEANT to be long, grueling, and slow grind. Unknown if the dev stopped listening to feed back years ago and just did there own thing, resulting in what we have now. Top comments iv seen are "Dev clearly hasn't even played there own game" Me and the wife begrudgingly beat it, but would never have paid 30$ each to do so. Get it on sale if considering it or if the dev balances the game out ALOT. Also before you bandwagon too hard about something new and shiny... remember this dev went RADIO SILENT for over a year after making a truckload of promises. Everyone assumed this game was abandoned and everything about this feels like they built 50-75% and then sold it off to someone or hired someone to finish it for them. IDK but everything feels vastly different from what was expected/paid for during early access. Overall TLDR 2nd half the game that dev spent years on feels rushed and slow for the sake of "Playtime" Map/Layout of areas great but slightly buggy Buggy (1,0 release was not long ago from this post so maybe some will be fixed?) Physics feel like on the moon for most of the game. Grinding likely be for 10+ hours and then 2nd half of game 20+ hours "feels like grinding just for sake of grinding" Dev shooting self in foot on all accounts by deliberately omitting/stopping automation functions from the game mechanics. Raids (an unavoidable mechanic in the game you will need to go through many times) are extremely unbalanced now and require "Cheesing" them. For some robbing the feeling of "Accomplishment".
The game is quirky and takes some getting used to, but it's a lot of fun... for a while. Unfortunately, I cannot recommend the game in its current state due to the lack of optimization of the physics which makes the game unplayable and, as another reviewer put it, there's more unnecessary friction with game mechanics than challenge. My friend and I started a new game after the 1.0 release and have been enjoying it. We built several vehicles, each with different uses, built an auto-gardener that harvests, plants, and waters 863 plots of soil along, and built a simple elevator to easily access the garden. We'd just reached the underground and were excited for new equipment and build possibilities. The lag had gotten worse and worse over time, but we apparently crossed some sort of threshold and now the physics have started freaking out. We tried various physics setting to no avail. We can't even use our vehicles any more, the elevator slumps over sideways, and we dare not try the auto-gardener. The foundation of the game is to engineer cool contraptions using physics, but it breaks after a few builds and makes the game unplayable. Until the devs optimize the physics, I suggest refraining from playing this game very extensively. Other issues: There's also no dedicated server, which is ridiculous. Trashbot is a bullet hell boss which doesn't belong in this type of game. If I wanted to play a bullet hell shooter, I'd play a different game. You can defeat him easily by building a platform above the floor, so at least there's that. The grind is also too much. The player can make everything except Component Kits, which are probably the most important resource the player needs. Some robots *might* drop one when destroyed. There's apparently no way to deconstruct crafted items back into their component parts. When a piece is destroyed it's simply gone rather than deconstructed into its component parts. Seeker Bot is initially a really cool idea -- a giant, untouchable machine that can easily destroy the player and anything the player has built -- but you quickly realize the bot is just annoying and doesn't really seem to serve a purpose other than to hassle the players and force them to shelter until the bot passes.
I've been playing this game with my brother a lot. We originally played a lot of challenge mode, which is fine except for the fact there's not much for the second person to do while the other builds the vehicle because working on the same one at the same time is practically impossible when you're both freehanding it. Lately we've just been playing a bunch of creative mode, it's amazing, with plenty more fun added with some mods. The physics are a bit janky however when you need them to be a bit precise (Don't even try and making something with freemoving parts) and the lack of stronger pivot points is fairly limiting. I have no plans for us to try survival mode because I'm under the impression robots spawn naturally in that mode and when I spawned just ONE in creative mode I went to playing a slideshow.
It's not survival game, you only have HP, but it will be extremely difficult to keep it top on start indeed. No character progression. Very primitive combat. Lots of useless items. Lots of ingredients and nothing to craft from them. Very stupid quest line, lots of running over huge distances or driving slow starting vehicle - your choice. The game basically ruins most of my expectations. I could not make a "base". I could not stack up items. I could not enjoy combat.. I run out of healing items pretty quick and it means full stop on exploring/collecting anything/progressing quest. Some other review mentioned it's slow and grindy. It's SUPER slow and MEGA grindy. After 5 hours I did just few quests and my next step is to grow tomatoes. I am loosing patience. I need to google/talk to AI to be able to play. You know, there is a enemy, called haybot or something. It will hit you 1-3 times per combat. And you know what game doesn't tell you? You can gather water in buckets and then it hit you 0 times, but you need to find water and refill buckets constantly - VERY tedious process. Whoever thought it's a fun gameplay loop - nope it is not. I want to build. But what can I build? Nothing yet. I can build another starting vehicle. No thanks. I parked it at quest step where I have to craft some bot and I got NOTHING after crafting that thing. Absolutely NO gain in power or ability to build or anything. Just another quest, requiring running 1km away first. The survival mechanics would make this game a nightmare with its current game-design. I was told those were removed before 1.0 release instead of balancing game to make it playable and fun. I'll try to continue playing the game, using same weapon from the start and buckets of water I guess. I heard there are raids coming at night if my farm is too big. I don't have anything obvious to defend it. Buckets with water? I guess I'll build my farm near water then and pray that later game will become fun. Good things? World looks nice. But not awesome. That was all good things.
Broken on Linux :'( I was excited that this finally got to 1.0 with Drilling Thunder. I just bought it after being on my wishlist for years because of kAN, Scrapman, & others playing it. Didn't get it until now because there was no communication from the devs. Anyways, after getting it I find out that the mouse is completely broken, can't look around at all when in windowed mode of any type. And in Fullscreen, can only look around halfway until the camera stops. Tried controller which is broken in another way, the button mapping is broken and the cursor is invisible when using the steam controller.
trying to give this game another shot, it is 1.0 and still wasting my time with nonsense, what is the point of having the builder guide at the crashed ship and having to carry that all the way to mechanic station? , why is there no object highlight on interactible items?
I recommend but BE CAREFUL if you want to play this solo in survival!! I was going into this game, remembering Raft. I absolutely LOVED Raft. Raft was easy going, not hard but still sometimes challenging and fun! Don't get me wrong this game is fun, too. I've been playing a lot and i'm not even halfway through the story. But this is also where my problem starts... Planting and delivering the first couple vegetables and clearing the first three Growlabs is all fun and games. But when exactly did we go from "build this farmes a watch tower out of these materials" to "fight 100 of fast moving ranged-bots that two-shot you and also you have to drive for like 20 minutes until you're there"? Those story missions are not really far apart from one another. The game at first is really fun and easy (sometimes challenging but definitely manageable) and then suddenly it becomes a straight up soulslike. Bosses are WAY TOO HARD even on easy-mode. The amount and difficulty of bots spawning when planting crops straight up violate the Geneva Convention. And what i especially don't understand is why bots can be dropped inside your base. Like my base is tiny as hell and reinforced with multiple layers of concrete and metal. Then you wanna grow 20 blueberries and a wave of 50 bots first simply blow up your base (shooting you way off) and then the bots not only destroy all crops but chests, beds, seed packages and everything that's placed down. I understand why they attack crops and soil...i also understand the beds...but chests? paint ammo? radio? I lost like 5 hours of work in one attack. 6/10 for me. DESPERATELY needs rebalancing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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