
Enter the creative paradise of Scrap Mechanic! Build fantastic machines, go on adventures with your friends and defend against waves of evil Farmbots in this imaginative multiplayer survival sandbox. With Scrap Mechanic’s powerful creation tools you can engineer your own adventures!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #94, worst PL #97 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 33.43/day in the week to Sep 1 → 32.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3046 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
New update is great runs very well great game, already got 50 hours in a week and a half, would recommend
♥♥♥♥♥ полная
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $108.1M | 86.1K | 58% | $34.99 | |
| $107.9M | 117.9K | 60% | $44.99 | |
| $108.6M | 97.8K | 91% | $44.99 | |
| $108.8M | 86K | 92% | $59.99 | |
| $109M | 79.1K | 72% | $39.99 | |
| $111.4M | 217.5K | 91% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $169.8M | 378.8K | 93% | $19.99 | |
| $4.2M | 7.7K | 84% | $19.99 | |
| $5.8M | 12.5K | 72% | $13.99 | |
| — | 0 | — | — | |
| $224.1K | 225 | 49% | $24.99 | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Russian
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've been playing this game with my brother a lot. We originally played a lot of challenge mode, which is fine except for the fact there's not much for the second person to do while the other builds the vehicle because working on the same one at the same time is practically impossible when you're both freehanding it. Lately we've just been playing a bunch of creative mode, it's amazing, with plenty more fun added with some mods. The physics are a bit janky however when you need them to be a bit precise (Don't even try and making something with freemoving parts) and the lack of stronger pivot points is fairly limiting. I have no plans for us to try survival mode because I'm under the impression robots spawn naturally in that mode and when I spawned just ONE in creative mode I went to playing a slideshow.
дом сгорел
за 6 лет не добавили ничего интересного, игра как и была гриндом так и осталась им.
CHAPTER 2 TOMMOROW
空を飛行する巨大な敵に拠点をミサイルで空爆され車両が燃えました。 このゲームは何の前触れもなくそういうイベントがあっていい種類のゲームではないと思います。 あとトランシーバーの文字が見切れて何を言っているのかわかりません。
[h1]Scrap Mechanic》:什么都来一点的独特生存游戏,但1.0版好像不太妙?[/h1] 突然刷到了《Scrap Mechanic》这款游戏,主要是被游戏介绍里自由建造+制作生存+种地的标签吓到了——我印象里能把这几个标签融在一起的游戏暂且没有,毕竟自由建造+生存的说穿了就是SOC,但是能在SOC里种田的作品现在也不多,再加上本作建造的超高自由度在同类作品里也是top级别的,从哪个角度看上去都很吸引人。果然,游戏的10W+好评不会骗我嘛!这高低是个爆款游戏了,妥妥的品类TOP。(虽然我之前确实没听过,大概是因为没中文吧) [h1][quote=] [table] [tr] [th] 欢迎关注 [b][u][i]U_U鉴赏家培养计划[/i][/u][/b][/th] [/tr] [tr] [th] 关注U_U鉴赏家,开启精彩游戏之旅。 [/th] [/tr] [/table] [/quote][/h1] 游戏采用了Q版3D画风,就是大家见得比较多的那种欧美粘土人风格,这类画风在种田游戏里其实还蛮常见的,不过本作的建模水平应该同样是排在前列的,并且它还有一个不错的优化!只能说制作组的技术力还是足够硬的,能给玩家保证基础、流畅的游玩体验,为它的爆红打下了一个坚实地基。 但最近1.0版本的评价有点不太妙。说白了就是制作组不知道哪个筋搭错在游戏里加了主线、同时按照线性关卡来推进,这个做法属实是让我有点大为震撼。毕竟大伙都知道,这类游戏玩的就是一个高自由度,哪怕有主线模式的也不会说做什么“线性关卡”,而是去锚定一个阶段性的目标,实际上跟沙盒模式玩起来并不会有太大区别,只不过一个有结局一个没有——甚至大部分游戏是主线结束以后自动切换到沙盒模式,等于说主线的终局=沙盒了。 不过《Scrap Mechanic》似乎偏偏就是要特立独行一把,在这个生存模式里搞了很多繁琐的任务目标——这其实都还能让忍,最难以接受的是人物死亡以后就得把关卡从头打一遍,难以想象这竟然是款强调自由度的沙盒游戏里见到的操作。更离谱的是,奖励还没有那些珍贵稀缺资源,而是没啥作用的鸡肋服装,也难怪玩家会玩的红温了。 抛开最新1.0版本的争议,《Scrap Mechanic》的底色还是相当不错的。此前坊间对其的印象就是媲美《围攻》的超高建造自由度——虽然名义上《围攻》是个战役解谜游戏,但「万物皆可造」才是它的底色,而本作在建造创意上其实并不逊色于它,甚至是有过之而无不及也。在拥有超高上限、无限创意可能的情况下,《Scrap Mechanic》还有着相当友好的上手门槛,对想要体验创意建造的萌新来说实在是再合适不过了。 总而言之,尽管1.0版本可能有些问题,但《Scrap Mechanic》这种沙盒+高自由度DIY建造+种田的玩法组合拳还是有着极强的不可替代性,喜欢这类型的朋友无脑冲还是没错滴~
It's not survival game, you only have HP, but it will be extremely difficult to keep it top on start indeed. No character progression. Very primitive combat. Lots of useless items. Lots of ingredients and nothing to craft from them. Very stupid quest line, lots of running over huge distances or driving slow starting vehicle - your choice. The game basically ruins most of my expectations. I could not make a "base". I could not stack up items. I could not enjoy combat.. I run out of healing items pretty quick and it means full stop on exploring/collecting anything/progressing quest. Some other review mentioned it's slow and grindy. It's SUPER slow and MEGA grindy. After 5 hours I did just few quests and my next step is to grow tomatoes. I am loosing patience. I need to google/talk to AI to be able to play. You know, there is a enemy, called haybot or something. It will hit you 1-3 times per combat. And you know what game doesn't tell you? You can gather water in buckets and then it hit you 0 times, but you need to find water and refill buckets constantly - VERY tedious process. Whoever thought it's a fun gameplay loop - nope it is not. I want to build. But what can I build? Nothing yet. I can build another starting vehicle. No thanks. I parked it at quest step where I have to craft some bot and I got NOTHING after crafting that thing. Absolutely NO gain in power or ability to build or anything. Just another quest, requiring running 1km away first. The survival mechanics would make this game a nightmare with its current game-design. I was told those were removed before 1.0 release instead of balancing game to make it playable and fun. I'll try to continue playing the game, using same weapon from the start and buckets of water I guess. I heard there are raids coming at night if my farm is too big. I don't have anything obvious to defend it. Buckets with water? I guess I'll build my farm near water then and pray that later game will become fun. Good things? World looks nice. But not awesome. That was all good things.
This is more of a personal take so do bare that in mind. While the game at it's core is pretty fun with the sandbox and the nigh limitless potential to create custom vehicles out of just about whatever you want, it isn't all that unique from sandbox games of the past. If you're looking for something with a little more depth and variety, I'd consider a potential look elsewhere since it can get a bit repetitive using the same voxel shapes to try and remake something that does the same purpose, A fun cartoony atmosphere reminiscent of something you'd see out of a title from the 2010s, but there's fundamentally something lacking that just makes the game feel more tedious than it needs to be. Pair that with the sporadic performance issues that occasionally kick when near one too many custom built creations and - well, can't say this game is for me but if you're willing to tackle the grind maybe it might be a good pick for you?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.