
Enter the creative paradise of Scrap Mechanic! Build fantastic machines, go on adventures with your friends and defend against waves of evil Farmbots in this imaginative multiplayer survival sandbox. With Scrap Mechanic’s powerful creation tools you can engineer your own adventures!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #94, worst PL #97 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 33.43/day in the week to Sep 1 → 32.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3046 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
真的非常好玩,非常推荐入手,发挥想象力创造自己的作品吧
10/10 симулятор десантуры со стороны стоячего
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
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| $108.1M | 86.1K | 58% | $34.99 | |
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| $108.6M | 97.8K | 91% | $44.99 | |
| $108.8M | 86K | 92% | $59.99 | |
| $109M | 79.1K | 72% | $39.99 | |
| $111.4M | 217.5K | 91% | $29.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $169.8M | 378.8K | 93% | $19.99 | |
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| — | 0 | — | — | |
| $191.8K | 187 | 47% | $24.99 | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Russian
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun, really fun. But, is SUPER GLITCHY sometimes
Я успел закончить школу и первый курс в колледже и после стольких лет эта игра скоро выйдет :)
虽然推出了正式版,但是生存模式还是问题很多,可能是时间隔太久了,感觉还没五年前玩半成品强。 删除了饥饿/口渴,只剩生命值就算了。但是这个生命值系统咋怎么难受。没有自然回血这种东西,前期回血手段匮乏,基本就靠搜索给的几个花茶,一个回1/5血左右,刚好抵消前期野怪的一下普攻,后面图倒是有奶昔能直接回满,但是野怪多伤害也高。导致这游戏基本只能靠着复活点打怪,而且复活后生命值就一丝血也太抽象了吧,前期的小野怪复活后还能挨一下,后面拿枪的野怪一枪就打死了,死的位置不对野怪直接守复活点堵着杀了。 中期回血基本就靠种地。结果种地也是一坨,忘了之前是什么情况了,现在玩巨难受,一堆怪就只拆东西,而且好像有BUG,怪有几率卡进去,我修的墙等于白修了。种两根菜能来一堆怪,单人也太不友好了,貌似也没有受击无敌,野怪多一点直接给你当球打了,一旦人物死亡,重生几秒钟野怪就能给你把菜拆干净。这个烹饪机器人也是一坨,就三个配方,还要一堆材料,一个回满血的道具要差不多7株菜才能做,但是直接吃5株菜差不多就能回满血了,感觉很鸡肋。 物品也少,虽然组合上限高,但是可玩性太差了。人物本身貌似也没有任何能成长的,就只能建造,后期图基本全是远程野怪就算了,伤害还越来越高,从一枪五分之一到三分之一血,图里还塞一堆,奖励也蚊子腿,纯纯折磨自己。 任务也是一坨,支线任务要的东西一堆,没有循序渐进这种说法,主线推到救人之后也是种菜卡半天进度,这个时候碰到的支线基本都完不成,差材料,甚至直接没设计图。 背包也是一坨,之前玩的时候没啥装饰类物品,还够用。更新后,背包相对来说太小了,你下废墟根本不敢拿,有些支线又需要这玩意,拿了你就得中途回来放,大物品箱需要到第一个种植园解锁,小物品箱就10格吧,占地方得一匹。 总的来说现阶段的生存模式就是折磨自己,我感觉很多地方比饥荒这种都麻烦,而且只有一个生命值系统不如改名故事模式得了,为了建造又完全不如直接玩创造模式。
I got this game for my birthday in 2024 after the original survival came out, yet still way before the full game came out, and I am still actively playing this game to this day. Half of my hours came from after the full survival came out, which is about 300 hours, most of the time was condensed into this little time. The new update genuinely gave so much new content, it gave quests, achievements, and, most importantly, an end goal, and yet, the game was still peak even before the update. The game used to cost $29.99, and now it costs $39.99 after the new update, it was most definitely worth it before the price increase, and still is even after. If you like survival games with quests and aspects of semi-automation, grinding, and base building/defending, this game is for you, this game is for everyone. Also go check out Trailmakers.
The game is quirky and takes some getting used to, but it's a lot of fun... for a while. Unfortunately, I cannot recommend the game in its current state due to the lack of optimization of the physics which makes the game unplayable and, as another reviewer put it, there's more unnecessary friction with game mechanics than challenge. My friend and I started a new game after the 1.0 release and have been enjoying it. We built several vehicles, each with different uses, built an auto-gardener that harvests, plants, and waters 863 plots of soil along, and built a simple elevator to easily access the garden. We'd just reached the underground and were excited for new equipment and build possibilities. The lag had gotten worse and worse over time, but we apparently crossed some sort of threshold and now the physics have started freaking out. We tried various physics setting to no avail. We can't even use our vehicles any more, the elevator slumps over sideways, and we dare not try the auto-gardener. The foundation of the game is to engineer cool contraptions using physics, but it breaks after a few builds and makes the game unplayable. Until the devs optimize the physics, I suggest refraining from playing this game very extensively. Other issues: There's also no dedicated server, which is ridiculous. Trashbot is a bullet hell boss which doesn't belong in this type of game. If I wanted to play a bullet hell shooter, I'd play a different game. You can defeat him easily by building a platform above the floor, so at least there's that. The grind is also too much. The player can make everything except Component Kits, which are probably the most important resource the player needs. Some robots *might* drop one when destroyed. There's apparently no way to deconstruct crafted items back into their component parts. When a piece is destroyed it's simply gone rather than deconstructed into its component parts. Seeker Bot is initially a really cool idea -- a giant, untouchable machine that can easily destroy the player and anything the player has built -- but you quickly realize the bot is just annoying and doesn't really seem to serve a purpose other than to hassle the players and force them to shelter until the bot passes.
топчик. разнесли огород в хлам
空を飛行する巨大な敵に拠点をミサイルで空爆され車両が燃えました。 このゲームは何の前触れもなくそういうイベントがあっていい種類のゲームではないと思います。 あとトランシーバーの文字が見切れて何を言っているのかわかりません。
I've been playing this game with my brother a lot. We originally played a lot of challenge mode, which is fine except for the fact there's not much for the second person to do while the other builds the vehicle because working on the same one at the same time is practically impossible when you're both freehanding it. Lately we've just been playing a bunch of creative mode, it's amazing, with plenty more fun added with some mods. The physics are a bit janky however when you need them to be a bit precise (Don't even try and making something with freemoving parts) and the lack of stronger pivot points is fairly limiting. I have no plans for us to try survival mode because I'm under the impression robots spawn naturally in that mode and when I spawned just ONE in creative mode I went to playing a slideshow.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.