
Welcome to Scourge of War, a real-time 3D computer game/simulation developed by NorbSoftDev, the company headed by renowned game designer Norb Timpko, designer of Mad Minute Games' acclaimed Take Command series. Scourge of War is the epitome of historical command simulations.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Best Civil War battle game out there. I really like what they've done with the re-mastered version. The devs are active and continually improving, and there is an active mod community which really expands the content.
I've been playing SOWG for several years and it's really a brilliant system once you get a handle on it. But, to be fair, the Remastered version seems to currently be in a "beta", unfinished state. The newer in-game graphics are definitely an improvement but the UI needs a bit of work. The gameplay also seems a bit buggy compared to the older version. I had high hopes for this new release but it's just not there yet.
Take Command Second Manassas was good, battles were engaging and told a story even having never been familiar with the battles (originally). SOW Gettysburg and Antietam dlc comes with some of the most poorly designed scenarios and poor UI choices have seen in awhile. Wish i could refund and erase the scourge of war gettysburg games from my memory.
The game is fun
juegazo!
same engine as scourge of war remaster. Its not the same like the old slitherine version. Accesibility options for texts also. Only problem is that if you have desktop 125% or more for font desktop size, game cant follow and is unplayable in menus. you have to switch back to 100% . ( helps people above 40 but aint this the real target group?)
I'm way late to the party with this series of games. This one is like the Combat Mission of "linear warfare" wargaming. I mean, there's no WEGO option or anything (though you can pause and survey, but not pause and issue order), but rather due to the attention to detail, the scope, and the way the game plays. The pace of combat is slow, but there's a speedup option. You sacrifice visual fidelity for gameplay and realism here. Elevation matters, morale matters, officers/troops have varying levels of skill, and lots of other gameplay elements. Don't expect Total War arcade combat. Even with tutorial missions included, you should probably read the manual anyway. There are tons of options to tailor your experience, from "god mode" where you see and control everything immediately, to using couriers to issue delayed orders to other units, to only controlling a single brigade in a larger army, or being tied directly to your officer and only seeing what he sees (HITS system). There's multiplayer, but I'm more of a comp-stomp player, and I find the AI to be competent enough to pose a challenge. The only problems I have are minor: fiddly UI and controls (but tolerable), you cannot zoom the map, and occasionally a regiment will bunch up into a tiny group the size off a single soldier, and expand to normal size when moving again--I have no idea why and it's annoying. Also, the advanced courier system is a brilliant idea, but I've had mixed results in actually making it work correctly. It seems like the devs are still actively improving the game, so at least it's not a lazy remaster-and-run scheme for an easy buck. Easily one of the best wargames for this era I've played, even with some of its issues. Highly recommended.
Sherman did not burn enough of the south. AWAYY AWAY>>> THEY ALL RUN DOWN TO DIXIE
Excellent game but with a crude and clunky interface. Ordering and organising troops can be needlessly laborious and frustrating, but once you find a workaround it's a great strategy game whereby you have time to think, manoeuvre and strategise.
Très bon jeu
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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