
Welcome to Scourge of War, a real-time 3D computer game/simulation developed by NorbSoftDev, the company headed by renowned game designer Norb Timpko, designer of Mad Minute Games' acclaimed Take Command series. Scourge of War is the epitome of historical command simulations.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Das Spiel bietet eine taktische Tiefe die es sonst in sehr wenigen anderem Spiel auf der Welt gibt. Auch das Zeitalter mit Linieninfantrie ist fast einzigartig. Ein klare Kaufempfehlung an Hardcore-Strategiespieler. Die Grafik ist alt, das Spiel ist aber super.
Best Civil War battle game out there. I really like what they've done with the re-mastered version. The devs are active and continually improving, and there is an active mod community which really expands the content.
Рад возвращению серии! Игра отличная.
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Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Needs work, still a lot of the functions of the original game are not available.
got to say there isnt a civil war game out there of this size its fun battles last 20 to 30 mins or longer the multiplayer is fun and cool along with how everything is paced it makes you feel like a real commander and ITS NOT WORTH THE 45$ as it has issues like u cant tab out and others BUT IF U CAN CATCH IT ON sale it is worth it. i hope they keep working on it and fix some of the issues as there isnt many games out there like it that also offer that realistic line battle feel while being able play with friends <EDIT>
Take Command Second Manassas was good, battles were engaging and told a story even having never been familiar with the battles (originally). SOW Gettysburg and Antietam dlc comes with some of the most poorly designed scenarios and poor UI choices have seen in awhile. Wish i could refund and erase the scourge of war gettysburg games from my memory.
First I'd like to say that this game brings back many nostalgic memories. Second this is a good micro managing game, if that's what you're in to. The managing down to the regiment is great. However, I am really disappointed that the game didn't come with the DLC or any way to get it. For the price, it would have been better had the DLC been available. In a way, I regret purchasing this because I have a strong sense that the DLC is going to be a purchase option and with the price that this was already, I'm doubtful to purchase the DLC. On another note. When playing the sandbox, the Army is all there. No waves of reinforcements, or starting with a division then get reinforcements. It's frustrating to me.
Incredible game. Just wish some of the DLCs were out there. Need some new maps and OOB. Big challenge with Gettysburg is the significant lack of cavalry in the actual battle except for the union, so you generally are playing with infantry and artillery which limits some of the strategic opportunities.
I'm way late to the party with this series of games. This one is like the Combat Mission of "linear warfare" wargaming. I mean, there's no WEGO option or anything (though you can pause and survey, but not pause and issue order), but rather due to the attention to detail, the scope, and the way the game plays. The pace of combat is slow, but there's a speedup option. You sacrifice visual fidelity for gameplay and realism here. Elevation matters, morale matters, officers/troops have varying levels of skill, and lots of other gameplay elements. Don't expect Total War arcade combat. Even with tutorial missions included, you should probably read the manual anyway. There are tons of options to tailor your experience, from "god mode" where you see and control everything immediately, to using couriers to issue delayed orders to other units, to only controlling a single brigade in a larger army, or being tied directly to your officer and only seeing what he sees (HITS system). There's multiplayer, but I'm more of a comp-stomp player, and I find the AI to be competent enough to pose a challenge. The only problems I have are minor: fiddly UI and controls (but tolerable), you cannot zoom the map, and occasionally a regiment will bunch up into a tiny group the size off a single soldier, and expand to normal size when moving again--I have no idea why and it's annoying. Also, the advanced courier system is a brilliant idea, but I've had mixed results in actually making it work correctly. It seems like the devs are still actively improving the game, so at least it's not a lazy remaster-and-run scheme for an easy buck. Easily one of the best wargames for this era I've played, even with some of its issues. Highly recommended.
20 dollars???? what do you need 20 dollars for
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| $125.8K | 77 | 78% | $39.99 | |
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