
Scavland is a hardcore Top-Down Pixel Art survival RPG set in a Post-Apocalyptic Soviet world. Scavenge the wastes and forgotten bunkers, take dangerous jobs, build your reputation, and customize your arsenal as you fight to survive mutants, hostile survivors, radiation, and the deadly Mist.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best CA #53, worst RU #88 · 10 markets collected
About

Scavland is a hardcore survival RPG set in Zalesye, a land ravaged by war and the mysterious Mist.
You are a Vulture - a scavenger surviving on what the old world left behind. Explore abandoned settlements, take dangerous jobs, fight mutants and hostile survivors, and slowly build the equipment and reputation you need to push deeper into the wastes.
Ammunition is scarce, weapons can jam, radiation is everywhere, and preparation can mean the difference between returning with valuable loot or not returning at all.

Zalesye is home to different factions, settlements, traders, scavengers, and survivors, each trying to make a life in what remains of the world.
Meet their people, take quests, build relationships, and decide who you are willing to work with. Your reputation and choices shape how different groups treat you and what opportunities become available.
Some are trying to rebuild society. Others are simply trying to survive it.
Explore a handcrafted open world filled with abandoned structures, dangerous forests, irradiated swamps, hidden locations, mutants, bandits, and remnants of the old world.
But the surface is only part of Scavland.
Discover entrances to underground bunkers and other dangerous locations featuring procedural layouts, creating different spaces to explore across your playthroughs.
The further you leave the safety of known roads and settlements, the greater the danger - and the better the potential rewards. 
Weapons are more than something you find and replace.
Collect firearms and attachments throughout the world and customize them to fit your needs. Change components, experiment with different configurations, and build weapons around your preferred playstyle.
Your equipment defines how prepared you are for the journey ahead. Build your loadout around where you are going, what you expect to encounter, and how much you are willing to risk.

Survival depends on more than what you can find in the wastes.
Traders offer weapons, equipment, attachments, supplies, and other valuable goods - but their best stock has to be earned.
Take jobs, complete requests, and build your reputation with the people of Zalesye. As your relationship improves, new items and opportunities become available.
Every expedition becomes part of a larger cycle:
Prepare. Explore. Scavenge. Survive. Return. Upgrade. Go deeper.

You survived being near-fatally shot by mysterious soldiers said to have come from a far-away land with no Mist.
Now you want answers.
The people of Zalesye speak of the East as a promised land beyond the RO-29 Highway - somewhere untouched by the Mist and the horrors consuming the Continent.
Whether those stories are true is another question.
Explore Zalesye, follow its stories, help its inhabitants, and uncover what the Mist is - and why you survived when you should have died.
Engagement
Reviews
Themes across 550 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've been looking for game to play in between of titles for which I'm waiting for and Scavland really deserves appreciation. As a big fan of Stalker series I'm amazed how nice play loop can be made in pixel art game. Great music, lots of weapon modifications, crafting which motivates you to gathering every scrap. You wanna go clean bandit camp? Cool go and pew pew pew. You wanna go for greater raid, then you have to plan food, meds and ammo. Big shout out to NoShadow studio!
好遊戲推薦,請記住F小刀很好用打小老鼠亂揮就完了(把醫療包放快捷鍵邊按邊揮)遇到鼠王用刀清小怪再用槍打(善用翻滾跟快速存檔),在沒辦法修"基礎"級的槍之前我個人覺得最好用的就是泵動式霰彈槍(耐久低不卡彈)跟"廢料"級的私卡什8發霰彈槍(這把真的好好用),遊戲內每天必做跟肉攤下面的流浪漢買全套廢料再去城鎮南面的老婦人買草藥然後去泥潭坐上的貧民窟南面找野人買整套廢料跟草藥你就有了用不完的藥品跟修理包了武器跟護甲修理包做85跟75的,前期開局作肉攤任務會給果園位置真的客家到極點不嫌麻煩可以去砍莓果來吃...,槍不好的話建議用12X70那把霰彈槍(強盜高機率掉)泵動式永不卡殼!!!(我試沒卡過)耐久多低都沒差,或者斯瓦什那把廢料霰彈槍可以直接修不用高級修理包,食物的話初始村的左下區塊有農婦有便宜食物能買還有新手任務可以順便解,前期目標做出60%的武器修理包三個然後找到一把你想玩的"基礎"級武器,後面就可以把修理包製作材料都拿去賣掉換錢了子彈用不到的也能賣挺賺的,買到高級修理包圖紙把"基礎"級那把槍修起來後之後用便宜貨修槍就行(注意維修限制),裝備都起來後甚麼修理包的製作材料全都不用留,出門只需要檢換錢道具跟槍(這個版本變異體掉落物賣肉攤超級賺),消耗品全靠流浪漢跟野人大哥給(其他據點也會有廢料商人只是這兩個最近),最後想快速起好槍的話沿著初始村上方的路往左上走會遇到賞金獵人他的任務全是打強盜的(強盜可以走過去暗殺) 補充:這遊戲內的消耗品"默認"都是工作台製作最划算所以不要買成品(說實話我還認為難度有點太低),想玩狙擊的朋友們初始村右下的教堂沿著道路走到右側會有一個女獵人他的任務都是收霰彈槍跟狙擊槍給他交任務拿的錢比拆槍賣還多,而且他的商店可以直接買大狙很頂的那種(作者盟不能出個頭燈或槍燈夜晚真的有夠黑,進沼澤基本上全程翻滾@@,滾慢了就得吃輻射) 新手期是可以拿到好武器的我開箱出了一把專家級超猛重機槍但是修不了難受等後續更新
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Spanish - Latin America, Ukrainian, Simplified Chinese
Hours played at review time, across 550 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хороший аналог модификации Gamma для Сталкера в 2d формате. На данный момент очень сыро и не сбалансированно. Багов очень много, в том числе и критических, ломающих прохождение. Лично у меня на сейве, спустя 12 часов отлетела возможность сдачи сайд квеста любому НПС. Экономика на данный момент не работает, цены слишком завышены на покупку, по продаже выгодно лишь продавать стопки частей мутантов. Дисбаланс в поломке оружия, автоматическое оружие очень быстро ломается, пользоваться просто не выгодно. Респавн мира происходит слишком быстро и в одних и тех же точках, абузить с подобным подходом можно очень легко. Сбор с тел убитых мутантов той же самой стражи лагерей очень облегчает игру, тут тоже необходимо ограничений, по крайней мере уменьшением репутации. Также в игре необходима хоть какая то прокачка персонажа ( лучше всего бы подошла бы пассивная - больше бегаешь, выносливость постепенно увеличивается и т.д.) Ну и разнообразия конечно хотелось бы позже увидеть как по части мутантов и аномалий, так и во второстепенных заданиях в версии 1.0 Из плюсов хочется отметить отличный звуковой дизайн и визуальную составляющую, отлично создаёт атмосферу. Мир изучать интересно на старте.
super cool concept. A lot of fun a great mix of arcade, stalker, tarkov vibes. Its epic. I cant wait to see what the team has in store!!!
For the average person or hard-core enthusiast - I'd wait on this one. The game design rips the Stalker Anomaly game loop but the execution is pretty bad atm. There are many noob traps and bugs currently, when you learn what to avoid there's a-lot of boring stuff from a game design aspect that reduces the fun. Game Design - The player stash/crafting benches/usable bed/majority of vendors seem to only be located in the starting town so a-lot of your game time is eaten up just running back/forth. When you amass cash the only other vendors you'll be hitting are the ones spread around the map that sell ammo. The economy feels crafting based due to item cost but you hit a point where you cannot spend your money unless you're buying supplies which are stupid expensive (and you end up looting more than you'll ever use which nullifies the crafting). The reputation system is vendor specific instead of faction specific - not that there's many vendors for each faction. For each individual vendor you'd have to spend hours grinding the same quests to unlock items you've already progressed far past (or don't need due to loot abundance). Stuff That Pisses Players Off - AI humans can shoot you through solid cover if they are directly hugging it. You can not do this as the player. Pump/bolt action/revolver weapons have to be actioned manually if interrupted by the player running/dodging, there's a sound queue if you're paying attention but seemingly no on-screen indicator (there is an ammo indicator in the bottom right but visually the casing is ejected as soon as you fire - good opportunity there devs). All weapons will not stop reloading unless you dodge roll which makes the the manually actioned/single loaded ones especially huge noob traps. Difficulty - Low tier automatic/armor is all you need to experience everything the game has right now.
nice game
yes
Buen juego de supervivencia que se complica
荒廃した世界を駆けずり回ってゴミを集めては売り、ミュータントをちまちま狩っては売り、 敵を仲間に擦りつけて漁夫の利を漁り…なけなしの金は弾と薬と食事に消える…キラキラと輝く店売りの装備を横目に今日もボロボロの装備でごみ漁り… まさにstalker(リアル系MOD入り)の一番楽しい部分をやっている気分です。 難易度中(reterner)でやってますが、プレイに適度な緊張感がでて非常に楽しい。 装備が整い、強くなってく実感をゆっくりと味わえる良作です。 世界観やマップの作り込みもすばらしく、この手の2Dゲームにありがちなマンネリ感がない。 NPCの会話も豊富で、かなり気合入ってます。 日本語テキストは少し不自然だったり意味が分からない部分も多いのが少し残念ですが… 精力的にアプデもされてるし長い目で期待したいです。
Bon j’ai jouer que 26 minute pour l’instant les grod point noir d’après moi c’est le clavier souris oui c’est horrible sz serais ub trucs à améliorer j’aurais bien aimer démarre de jours perso Pzs de bug dialogue beaucoup trop present c’est vrai que la majorité des jouer zappe les dialogue je rajoute quand même que y’a une traduction français donc sa c’est vraiment un plus je pest une note negatif malgres mon ressentir pendant c’est 26 minute
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