
Scavland is a hardcore Top-Down Pixel Art survival RPG set in a Post-Apocalyptic Soviet world. Scavenge the wastes and forgotten bunkers, take dangerous jobs, build your reputation, and customize your arsenal as you fight to survive mutants, hostile survivors, radiation, and the deadly Mist.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best CA #53, worst RU #88 · 10 markets collected
About

Scavland is a hardcore survival RPG set in Zalesye, a land ravaged by war and the mysterious Mist.
You are a Vulture - a scavenger surviving on what the old world left behind. Explore abandoned settlements, take dangerous jobs, fight mutants and hostile survivors, and slowly build the equipment and reputation you need to push deeper into the wastes.
Ammunition is scarce, weapons can jam, radiation is everywhere, and preparation can mean the difference between returning with valuable loot or not returning at all.

Zalesye is home to different factions, settlements, traders, scavengers, and survivors, each trying to make a life in what remains of the world.
Meet their people, take quests, build relationships, and decide who you are willing to work with. Your reputation and choices shape how different groups treat you and what opportunities become available.
Some are trying to rebuild society. Others are simply trying to survive it.
Explore a handcrafted open world filled with abandoned structures, dangerous forests, irradiated swamps, hidden locations, mutants, bandits, and remnants of the old world.
But the surface is only part of Scavland.
Discover entrances to underground bunkers and other dangerous locations featuring procedural layouts, creating different spaces to explore across your playthroughs.
The further you leave the safety of known roads and settlements, the greater the danger - and the better the potential rewards. 
Weapons are more than something you find and replace.
Collect firearms and attachments throughout the world and customize them to fit your needs. Change components, experiment with different configurations, and build weapons around your preferred playstyle.
Your equipment defines how prepared you are for the journey ahead. Build your loadout around where you are going, what you expect to encounter, and how much you are willing to risk.

Survival depends on more than what you can find in the wastes.
Traders offer weapons, equipment, attachments, supplies, and other valuable goods - but their best stock has to be earned.
Take jobs, complete requests, and build your reputation with the people of Zalesye. As your relationship improves, new items and opportunities become available.
Every expedition becomes part of a larger cycle:
Prepare. Explore. Scavenge. Survive. Return. Upgrade. Go deeper.

You survived being near-fatally shot by mysterious soldiers said to have come from a far-away land with no Mist.
Now you want answers.
The people of Zalesye speak of the East as a promised land beyond the RO-29 Highway - somewhere untouched by the Mist and the horrors consuming the Continent.
Whether those stories are true is another question.
Explore Zalesye, follow its stories, help its inhabitants, and uncover what the Mist is - and why you survived when you should have died.
Engagement
Reviews
Themes across 532 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Графическая и художественная реализация понравилась. Затея понравилась. Но всрат баланс. Господа разрабы вы не хотите чутка гайки отвернуть? Хардкор-хардкором но обычно это не про тупой гринд репутации чтоб калаш купить... Несложно посчитать что для покупки конкурентного с ганерами ствола надо квестов 40 сделать.. Сгорев и утратив интерес к игре.. Не говоря уже о том что вознаграждение по квестам не окупает даже патроны.. Не беря во внимание то что нужно ремонтировать оружие броню и покупать остальную расходку. Пока не рекомендую. Исправлю когда исправите =-*
If you like stalker, you are probably going to like it. If you like stalker GAMMA. Then you are definitely gonna love it. I was lost at first (Just like I was in GAMMA) but something will click in your head the moment you figure out how craft stuff instead of buying most of the time. There are some mild quirks needs ironing out that others have mentioned. I'm aware that most features will be shipped later such as anomalies and artifact systems (Hopefully soon!). Hoping this game gets more traction!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Spanish - Latin America, Ukrainian, Simplified Chinese
Hours played at review time, across 532 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love the visuals, but the game has its issues. My main gripe is being unable to split the amount of ammo I'm buying. Grigor is a great guy, but I don't want to spend 12K on bullets when I only need like 20. Ironman mode is sweet though. Steam Deck support is actually really good, it just needs better controller support when it comes to actions like splitting stacks. Even on my keyboard the issue persists. Review is only positive because I trust the devs will get to work.
The game is pretty good, it is a bit challenging with the early game being extremely punishing. But that is the kind of game Im here for. I love STALKER GAMMA so maybe im biased in that sense. I do wish the map did have a little more detail for the camps, or had some markers for where traders are. This game is for the audience that enjoys the punishment that STALKER is known for. I am reading a lot of reviews about missing features like, an auto sort button which it has. Some of the negative reviews compare this game to Zero Sievert and while yes they exist in the same game area the vibe of the game is much different here. Zero Sievert is more relaxed and forgiving even on the hardest difficulty compared to this game. I do wish there was some sort of fast travel. I wish there was some indication of what items are for side quests, only items that are specifically quest items have any sort of information stating that it is/can be for a quest. I do wish that items would be better highlighted to show you what a vender will buy from you. All in all so far I want to give the game a 7/10, the difficulty is tough but rewarding. The atmosphere, gun sound effects and music are amazing. I have not run into any bugs which is fantastic. I only have 2 hours but Im more than positive that this game will be just as good as Zero Sievert but much more hardcore.
Очень сырая поделка, которую ещё править и править. Бесит здесь, как ни странно, практически всё: 1) Первым делом меня начал бесить курсор - точка с центра за кой-то хрен бегает отдельно от остального прицела. Не могу играть с таким прицелом, несите другой. 2) Далее пули, а точнее их отображение. Мы играем в шутер? Алло, пацанчики, мы в шутер играем! А где пули-то? Почему для того, чтобы узнать сколько у меня пуль, я должен в инвентарь залезать? Вы бы ещё полоску хп убрали, чтобы и хп видно не было. Бред полный... Пули в шутере являются основой основ и они должны отбражаться на экране всегда. 3) Поднимая что-либо, ты незнаешь что именно поднял, потому что нигде об этом не пишут. Когда я поднял 4 ягоды, я в инвентаре искал предметы с количеством 4, чтобы хоть понять, что я вообще поднял. Только потом понял что это ягоды. 4) Все предметы одного цвета. Каждый раз нажимая сортировку, ты запускаешь встроенную игру на поиск предметов "найди воду" или "найди порох". 5) Предстоит догадаться, где быстрые слоты. А ещё, эти слоты не отображаются на экране, также, как те самые пули из пункта 2. 6) Кролик не умирает с выстрела из пистолета? А ю фукин сириус? 7) Шмот вообще чёрт ногу сломит как выбирать - сравнения нет и что лучше чего вообще непонятно. 8) Кто друг кто враг - понять невозможно. Просто шоу противогазов. Все одинаковые. 9) Мобы оффскринят за 2 экрана. 10) Проходишь рядом с союзником, видишь впереди крысу - союзник начинает стрелять по крысе, и ему пофиг что ты на линии огня стоишь. Оон просто шмаляет напофиг. 10 из 10. Я незнаю, сколько лет нужно ждать реворка всего вот этого. Лучше просто рефанд, перекреститься и забыть об этом дне когда я в это играл.
Loading screens in 1gb game 30 FPS lags in intensive combat
У игры огромнейший потенциал, многие механики уже готовы к масштабированию и думаю, что не пройдет много времени как игру начнут наполнять контентом, чего ей и желаю. Атмосфера густая, играется это хорошо, но мир пока пустоват. Хотелось бы видеть чуть больше реакивности на действия игрока, может какие то глобальные события. Однозначно рекомендую к покупке, но, возможно, чуть позже, когда контента станет больше.
Игра мне нравится. Это первая игра такого характера которая зацепила. Спасибо разработчикам, что подарили впечатления и эмоции от этой игры.
Scavland é um jogo em EARLY ACESS. Problemas estão sendo encontrados e através do discord ou a ferramenta de feedback dentro do jogo, avisamos e os problemas são corrigidos. Isso ficou claro? Quer participar dessa etapa? Eu to adorando, eu testo todas as opções de dialogo, ando em cada canto, testo tudo e vou avisando se eu acho alguma coisa fora do lugar! Dito isso, o jogo é muito gostoso de jogar, ele ainda precisa de muita coisa pra ficar pronto de fato, mas a base ta ali e ja é divertido estar nesse mundo de mutantes, radiação, uma sociedade destruida.
The game needs some QoL improvements, but the core game loop is really fun The early game is tough, but getting a Mosin with an optic helps a lot It has a similar progression system to GAMMA with different repair kits and weapon tiers, if you enjoy STALKER give it a try
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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