
Scathe is an intense, blood-soaked FPS where quick reflexes are the key to surviving bullet Hell. Rip through the labyrinth that stands between you and your ascension. Blast your way through the underworld’s deadliest demons solo or with up to three comrades in drop-in/drop-out online co-op.
Modeled estimate, not a reported figure. How we estimate →
About
Scathe is an intense, classic FPS with big guns and bloodthirsty demons. You are Scathe, Enforcer of the Legions of Hell, forged from the earth by the Divine Creator himself. And you, like your fallen kin before you, must prove your worth by navigating a deviously crafted maze, entangled with demonic evil at every twist and turn. Grab your Hell Hammer and get ready to unleash your almighty fury!
Use Scathe’s brute strength and extreme speed to purge your way through Hell’s most grotesque abominations, as you search for the Hellstones and defeat the all-powerful Guardians that protect them.
Scathe supports full Epic Online Crossplay multiplayer where players can drop in and drop out at any time. Already lost deep within the labyrinth? Call upon up to three friends to join the fight. But choose your kin wisely: everyone shares the same pool of lives.
Your task is simple; collect the Hellstones and escape the maze. Choose your own path by navigating expertly handcrafted zones - each filled with danger around every corner. Collect runes, uncover secrets, and smite all that stand in your way.
Scathe is no ordinary FPS… Take on relentless bullet Hell fuelled combat, with deadly projectiles and countless demons at every turn. Utilise Scathe’s incredible speed to smash through your enemies and incoming fire.
Rip through your enemies with Scathe’s insanely powerful arsenal of weapons, each equipped with a devastating secondary fire. Spew hellfire with the Hot Hatch or slice through endless evil with the Bow Blade.
As you explore the labyrinth, you’ll encounter ancient relics guarded by the Fallen Mages. Charge up your arcane energy by crushing your enemies and channel it into potent spells. Heal yourself, summon aid, and wreak havoc on the legions of Hell!
New to Scathe: Enforcer Edition includes two new modes and a host of custom modifiers to fine-tune your journey through the underworld.
Run and gun through Guardian gauntlets in Speedrun Mode, or let the red mist descend in arena-based Arcade Mode – nothing but you, your weapons, and a room full of demons.
Prefer a power fantasy? Tear through Scathe with new starting modifiers like invincibility and infinite Demon Mode, or turn up the heat with Demon Overload!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Aleen wil niet opstarten
Очень много багов и нет оптимизации
Little bit monoton.
didn't even start for me also zero sound.
It's... fine. Not a bad game but just... acceptable. Best I can describe it as is Doom 2016 from AliExpress. But one of the alright ones as opposed to one of the outright bad ones. Still wouldn't recommend going out of your way to play it, purely because it doesn't really offer much that's novel.
Pocas almas :(
это А Х У Е Н Н О С Т Ь в квадрате! я такой динамики и захватывающего геймплея не встречал со времен Painkiller (первой части естественно)! потому как, если б встречал, то непременно запомнил бы. проект чрезвычайно важен своей оригинальностью, если не сказать, уникальностью, и его необходимо развивать! как минимум, делать продолжение с развитием игровых механик. важно избавиться от "корридорности", или хотя бы добавить масштаба. сделать больше типов врагов, обновить им "мозги" и логику поведения, чтобы не бегали за героем "хвостом" и чаще атаковали вблизи. враги слишком тупые. разнообразить саунтдрек, сделать его менее менее навязчивым. игра отлично тренирует скорость реакции и внимательность, она долгая и захватывающая. управление мягкое и отзывчивое. сюжет как дополнение к мясорубке посредственный и идёт скорее в довесок к игровому процессу, но его тоже можно покрепче завязать и сделать плотнее к самой игре. идей уйма! их необходимо реализовывать в дальнейшем. огромная благодарность авторам за чудесное время проведенное в игре!
La banda sonora acompaña con un tono metal industrial o dark ambient, voces desopilantes y un estilo voraz, sediento de sangre. Me recuerda, en cierto punto, a cánticos vikingos con tendencia satánica. Agiliza el ritmo, es dinámica y acorde a la situación. Su rendimiento es adecuado, aunque en situaciones con muchísimos enemigos, desmembramiento, fluidos y objetos como un brazo pueden generar bajones de FPS. Es el punto débil del rendimiento, por lo que debería optimizarse o utilizar herramientas de reescalado como FSR o DLSS. A nivel jugabilidad es bastante interesante y aporta una wiki oficial para comprender las armas y los enemigos, sus fortalezas y debilidades. Permite sacar mejor provecho a las armas y darles el uso que corresponde si uno quiere. El problema es que los enemigos no logran obligarte a sacarles jugo. Las armas tienen diferencias notorias en efectividad, precisión y daño en área. Los disparos secundarios quedan en la misma olla, aunque debo ser sincero: no me convencieron demasiado. Los enemigos son algo genéricos y ninguno es emblemático. Varios de ellos son torpes en sus animaciones y no generan el impacto que el juego intenta crear. Tampoco existe una dinámica plausible donde debas ajustar movimientos o estrategias. La IA no logra explotar sus roles. Los puntos de aparición suelen ser siempre los mismos. Los mapas cumplen de forma decente, aunque en trayectos largos logran causar fatiga y monotonía. Mantienen una estructura similar, salvo muy pocos que cambian radicalmente, logrando zonas cerradas y vistosas con algo de verticalidad. El diseño estético culmina siempre en el mismo tono, complementando la rutina y el infierno. El progreso del mapa o “historia”, que en realidad no tiene ninguna narrativa, consta de cumplir objetivos que te obligan a quedarte en el mapa y matar durante bastante tiempo. Suelen ser siempre iguales y no aportan variedad. El modo supervivencia o arcade resulta ser un añadido improvisado y “obligatorio” para simplemente añadir contenido y llenar un listado. No aporta una experiencia rica, más bien agria. A su vez, el modo cooperativo no logra crear algo nuevo, pero permite compartir el viaje. Lo recomiendo en una muy buena oferta como una experiencia audiovisual al estilo Doom.
It's a fun game with some cool boss fights, nice guns and plenty of action. Graphics are nice and it runs flawlessly. It is a bit similar to Doom because you are hordes fighting demons. If it gets too hard try and acquire the electric gun and the freeze ring, my favorite combo by far. Remember to use your map too.
Fun game. Scathe is at it's best when played co-op with a friend. The other key feature is on the world map you can fast travel to any level you have "COMPLETELY RUN THROUGH". This means entered one gate and exited a different gate even without completing objectives. This is important as the game can be difficult until you get a few guns and magic rings.I think some people get frustrated because they don't realize you can fast travel instead of having to run through old levels you have already beat. Just get to a couple of guns and the healing ring(you heal yourself and your friends each use), then worry about getting all 6 ruins in each level. The game is fun in a 90's style boomer shooter fashion but with nice modern and unique visual style. I really enjoyed a lot of the level details and secrete finding. Again, I highly recommend this a co-op experience first and foremost. If you are not achievement hunters you and a friend can beat this in 15-ish hours(I have 21 of the 30 achievements). The credit watching one seems broken.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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