
in REDDOOR the player must survive against endless rounds of the undead, opening and clearing doors and using weapons, perks, utilities, and Power-Ups to their advantage to survive.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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我认为玩法是有潜力的,敌人很密集,买武器也很快。手榴弹很爽。 画面表现和音频表现不足。 近战攻击几乎看不到武器,存在感非常低,看不清判定范围。 需要极大强化命中反馈和爆炸音效等等。 有些敌人刷新位置,距离太近了,不合理。 建议把金币数字移动到屏幕角落。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
would be better with multiplayer does have bugs but worth the 3$ if they add multiplayer to increase replay-ability
one of the only nazzombies like i have played to truly feel like its atmospherically embracing the horror genre. the visuals are beautiful, moody, stylistic, and entrancing. the contrast of color choices and the way dithering and film grain are used is flawless. the way the map design mimics the best part of simple zombies maps but maintains aspects of bo1 zombies with the added perks and certain other features of later zombies is peak. the music is so fun, and the camo grind is fun too. most of all though, the movement in this game is great fun, and because everything is intentionally staggered, navigating and weaving between enemies and gaining distance works much better than traditional trains here -- especially with the expensiveness of the games resources causing the need for extra careful execution of early round strategies and i ♥♥♥♥♥♥♥ love it. even late in the game the knife can be used for tactical point kills, the gunplay is so much fun and punchy and requires high precision to progress and not be overwhelmed. the exploration and constant progress upgrades of weapons and perks is so much fun and i frankly feel like even for a game that seems somewhat small ive barely scratched the surface. i ♥♥♥♥♥♥♥ love this game and it is absolutely one of the best and most unique takes on the zombies formula ive seen. the closest thing i can think of to how this game wants to embody the horror energy of its genre is if we took the horror of sker ritual and condenscened it almost entirely to the use of tense atmospheric resource management, and it is still the same sort of vibe as nach der untoten. i love it, its great, if you like nazzombies like shooters you should absolutely get it as it is a blast and once you get used to it, the intensity and tactical decisions of a slower zombies experience gets to be quite a tense thrill. amazing game, get it full price even and you wont be disappointed. the only thing i really need to report is there are a few weird bugs, sometimes the game gets overwhelmed and crashes, or the melee stops working for the duration the game is running if you do not rebind the key (it stops afterwards though) otherwise -- reddoor is a spectacular, and deeply strategically atmospheric experience, and if you like the genre you will love this game.
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Languages: English**languages with full audio support
希望加入简体中文。 击杀特效和画面表现不行,建模很粗糙,敌人能够出现的大门也太多了吧,在这么小的地图居然塞4-5个,而且武器伤害是不是很刮痧呀,花钱买的喷子2枪秒不掉一个小怪就离谱。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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