
Choose between Yuito and Kasane, elite psionics each armed with a talent in psychokinesis and their own reason to fight. Complete both of their stories to unlock all the mysteries of a Brain Punk future caught between technology and psychic abilities.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 18 → 3/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.39−82% | 18.2Kreviews | 80% | — | $4.3M |
| $59.99 | 9.3Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Le jeu est Très BON en soit. Optimisé et conseillé pour la MANETTE ! Cela dit pour faire court c'est un FF / SAO raté. Tout est bon comme je disais MAIS il y a une chose qui me rebute et qui casse le rythme et le délire c'est la QUANTITE MONSTRUEUSE de DIALOGUES !!! 80% du jeu est basé sur les dialogues type cinématique imagée. 16% de combat, 2% de perte de temps dans l'inventaire ainsi que toute la section lié sont quasi inutile à l'exploitation de l'aventure hors l'arbre de compétence, 2% de vrais cinématiques qui dures... 5 secondes... et beaucoup de quêtes annexes qui ne sont clairement pas mise en avant et donc totalement laissées pour mortes malgré les récompenses parfois généreuses. Le LOR est incroyable mais malheureusement gâché par des tempêtes de dialogues imagés qui sont rapidement redondantes même si le style est rafraîchissant au début, j'aurais préférer de vraie cinématiques avec moins d'interruptions. Dernier point très chiant à mon sens. Tu as des astuces et tuto qui pop de partout du début jusqu'à la fin du jeu ! Pour moi c'est un non. Très bonne histoire, très bon gameplay, gâché et mal exploité.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 21 → 2/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese, Simplified Chinese*languages with full audio support
| $59.99 |
| 5.5Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
无聊透顶的垃圾剧情
这游戏玩的蛋疼,目前才玩前几章,剧情槽点很多,但凡重兰德尔和结人皇俩人有一个会好好说话澄清误会的,也不至于发展到这一步,重队和结人队就一直在那,上演以下的别扭戏码 重:结人我要干掉你 结人:为什么要这么做? 重:.......(也不知道为什么不说) 紫电:闭嘴你们明明啥都不懂 结人:???你不说我懂啥啊,你倒是说啊,求你了告诉我吧 剧情发展比较牵强,但是情感上还好,算是比较到位的,剧情表现张力还不错 既然是二次元游戏,就不得不提人物立绘和建模了。本作人物建模有点不合我口味,更特立独行一点,可能是阴影和渲染的问题,而且有一些角色做垮了,所以大部分人物给人感觉是平平无奇的路人画风。再加上美术风格也比较小众,所以我是稍微有点失望的,尤其是女主的平面立绘很不错,做成建模就一坨了,不过好在直见兰德尔,花火一条,岚诗宾这些角色还是好看的。 玩法目前还行,只不过总体框架还是JRPG那一套,跑图打副本,升级点技能树,换武器换装,人物好感度等级,角色辅助连结招式,现行二游有的这游戏大部分都有,本作的战斗演出效果还是挺不错的,各种SAS特效加处决动画,连招派生等等,从演出观感上是很不错的。 但是打起来就是不够爽,战斗非常平淡无味,可能是缺少战斗反馈和打击感的原因,也有可能是游戏的建模与整体色调滤镜的问题,再加上对飞行类怪物没有很好的克制手段,战斗并不能让我感到愉悦,反而全程是有点小坐牢。 另外这个游戏的键鼠适配做的挺拉跨的,完全就是手柄适配,很多基础界面的操作很别扭,尤其是esc不能退出地图,不能默认退出,教程只能回车确认等等等等 双主角的设定挺吸引人的,尤其是二者的命运相互联结,相互缠绕,一个故事写好几条线还是要一定水平的,剧情本身还可以,而且剧情本身逻辑上严丝合缝并没有什么大问题,但是正是因为过于严丝合缝,很多时候人情味,人的合理推断猜测就显得很少,很僵硬,情感的表达也很别扭,本作的剧情并没有在其中做到一个很好的取舍平衡 另外本作的日常剧情写的比较奇怪,有些好的地方还挺不错的,像蔚蓝档案那样的日常小剧场给人感觉微微一笑的时候又很温馨,但是很多时候日常剧情处理的并不好,甚至我能经常会发呆,动不动就漏掉好几句台词,就这样居然漏词没看居然还能接的上 而且人物的行为逻辑显得相当混乱,尤其是青蓝发生叛乱的动机和身边小伙伴的动机,新日向为了获取强大力量做人体实验,你忍不了我可以理解,但是在日常的游戏里面我压根并没有感受到所谓的压迫和底层民众被剥削,从明线与暗线我均未感受到这些,只看到了一个新闻管制,但体现的也很隐蔽,导致卡莲在上面激情演讲的时候我一点共鸣和代入感都没有。要是想把卡莲的动机合理化一点,建议学学赛博朋克怎么表现底层民众生活的。 要知道叛乱可是很严重的行为,抓到了说不定要坐一辈子牢,结果一帮人说叛乱就叛乱,瞒着卡连说调查就调查,一帮成员还一窝蜂都去,青少年冲动也就算了,队里的镜花和阳炎是干什么吃的?你们也傻吗?感觉人物的行为动机非常不真实和随性,大家都像是在玩过家家一样,就留下一脸狐疑的我 结人和重上一篇见面还动不动就要打要杀,你死我活的,一下到渡月重联系结人就亲如好友了,这剧情你自己看了不觉得不对劲吗???? 打到待命阶段8了,剧情一下开始变得复杂了起来,人物之前的一些不合理的行为,大部分也能够自洽了,再加上鲜明的人物性格,阳炎一开口你就会笑的轻快氛围,我开始有点喜欢这个剧情和这些角色了。但是可惜整体剧情太慢热,很多人可能没玩进去,玩到一开始觉得这游戏整体色调很灰暗,没有吸引力,不够有意思就没再继续了,也确实是本作一大缺点 整体还是不好下定论,等打完了再重写吧
线性动作类型....对话多 支线麻烦!战斗系统非常爽,加上二次元 这波可以的~
Don't get me wrong, if there is an option for meh, I would go there. SCARLET NEXUS is a beautiful fun game, at its best moments. However, those golden moments are buried under uninspired level designs, fighting the same few monsters over and over again, not knowing how long those levels last. The two main characters are novel, however, the story couldn't get me to care about the teams nor the main characters nor the world from early on. In fact, somehow with the great developers from tales series, and the original God Eater, this story just bores me. Give me something like killing an important character early on or something. I know there are twists into the game. But I already bored before that. I do really think they have a game with very fun combat, and I hope if this game has a sequel, please try to tell a story that starts strong and give me something to care about.
Un sacré morceau. Un thème intéressant (le "brainpunk"), une esthétique parfois enthousiasmante, des combats plaisants, mais aussi des dialogues absolument interminables (c'en est stupéfiant, ça ne s'arrête jamais), et une histoire qui finit par se tordre un peu dans tous les sens pour pas grand-chose (comme souvent quand on veut faire compliqué) Malgré tout une belle aventure, même si un peu balourde parfois.
おもしろい
Good game
the story is interesting so far. i like the combat. the enemy design is... questionable. i have no clue if it's a good or a bad thing.
Karen da goat
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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