
Scarlet Idol is a 3D Chinese folk horror puzzle game featuring a co-op two-player mode. The game integrates various folk cultural elements, including the funeral rituals of the Wu-Yue region, Ghost operas, Mulian operas, the duomin (outcast communities)
Modeled estimate, not a reported figure. How we estimate →
Media

About
Plot Introduction:
Abandoned infant Qi Ning returns to their old home, intending to take back their foster brother Qi Yu, who has been abused by the villagers. However, neither of them ever manages to leave...
Gameplay Design:
Two players will experience spatially separated environments. They must piece together clues each can obtain, solve puzzles in their respective spaces, or cooperate with each other to advance the game progress and uncover more truths of the story. Meanwhile, many puzzles and horror elements are related to Zhejiang's folk culture.
Scene Design:
All ancient stage scenes in the game are based on field research of local ancient stages in Zhejiang. Combined with puzzle-solving gameplay, they integrate the architectural structure of Zhejiang's water town and the spatial imagery of "Wan Nian Tai" (the "eternal stage," a classic form of traditional stages), adding extra depth and charm to the gameplay.
Audio Design:
The game's audio is rooted in traditional Taoist culture, aiming to deliver a fresh yet classic design that inherits time-honored traditions.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 86 reviews with recorded playtime.
Reviews
希望续作能打磨好故事、优化好建模,这个底子其实很有潜力。
双人全程必须连麦沟通,遇到不爱交流的搭子,体验会直线下滑。
只看重玩法可以入,但别带着玩《双人成行》的期待,体量差很多。
比较推荐,蛮喜欢这种一点点拼凑出来故事始末的感觉
名字梗比游戏本身火,评论区玩梗的比真玩游戏的还多。
已通关 全程几乎零指引 剧情不知所云 对话断断续续摸不着头脑 有的谜题没提示只能反复试 换房间谜题也是毫无逻辑 纯粹为了恶心人而恶心人 作为恐怖游戏氛围营造一般 作为解密游戏谜题设计水平差 哪怕双人解密游戏中也只能给到NPC 撑死比那个逼纸嫁衣双人版好
整体及格线以上,游戏有瑕疵但都在能接受的范围,前提是你得有个铁哥们陪你连麦。
不算烂游戏,但也不算好游戏,胜在双人恐怖联机这个赛道没竞品。
结局能读档全成就好评,不用重新打一遍,省时省力。
整体就是及格线作品,不烂但也没多好,胜在双人恐怖联机这个赛道没人卷。
Related
Related
Trends
Price over time, from our own daily price tracking.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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