
Scarlet Idol is a 3D Chinese folk horror puzzle game featuring a co-op two-player mode. The game integrates various folk cultural elements, including the funeral rituals of the Wu-Yue region, Ghost operas, Mulian operas, the duomin (outcast communities)
Modeled estimate, not a reported figure. How we estimate →
Media

About
Plot Introduction:
Abandoned infant Qi Ning returns to their old home, intending to take back their foster brother Qi Yu, who has been abused by the villagers. However, neither of them ever manages to leave...
Gameplay Design:
Two players will experience spatially separated environments. They must piece together clues each can obtain, solve puzzles in their respective spaces, or cooperate with each other to advance the game progress and uncover more truths of the story. Meanwhile, many puzzles and horror elements are related to Zhejiang's folk culture.
Scene Design:
All ancient stage scenes in the game are based on field research of local ancient stages in Zhejiang. Combined with puzzle-solving gameplay, they integrate the architectural structure of Zhejiang's water town and the spatial imagery of "Wan Nian Tai" (the "eternal stage," a classic form of traditional stages), adding extra depth and charm to the gameplay.
Audio Design:
The game's audio is rooted in traditional Taoist culture, aiming to deliver a fresh yet classic design that inherits time-honored traditions.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 86 reviews with recorded playtime.
Reviews
不错的双人恐怖游戏,个人认为前半段比后半段好玩有恐怖气氛一点,后半段有点偏解密了,希望能出更长长长长一点的同类型游戏啊,太短了不够玩的,打折入不亏,好玩的
拉完了,sb游戏一点指引没有,全程不知道在干什么,玩到第三章我甚至都不知道要做什么 第二章打完莫名其妙就到祠堂了 一点过度没有 剧情稀里糊涂的 什么都没讲明白 也不知道这游戏做出来是干什么的 操作卡手 交互还要对准 可玩性甚至还不如纸嫁衣
很无聊的一款游戏
烂死了
非常无聊的一款游戏,前半部分还好,后半部分感觉没打磨就着急抬上来恰饭的感觉,没打完我还难受,只能忍着恶心赤下去,怒了!!
莫名其妙的打完了
解谜创意在线,但部分线索指引太少,第四关不看攻略真的卡到红温。
剧情虎头蛇尾,前面铺垫一大堆,后面结束得太突然,像赶工了。
好玩
名字梗比游戏本身火,评论区玩梗的比真玩游戏的还多。
Related
Related
Trends
Price over time, from our own daily price tracking.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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