
Scanner Sombre is a 3d horror cave exploration game where darkness is your greatest foe. Illuminate the unseen with your LIDAR scanner, revealing the eerie beauty and peril of the abyss. From the creators of Prison Architect, this immersive adventure uses light and shadow for a haunting experience.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scanner Sombre is a tense 3d horror cave exploration game where oppressive darkness becomes your greatest enemy. The silence, broken only by echoes and hesitant footsteps, builds chilling tension, while the unseen unknown keeps you on edge. Blending psychological horror with discovery, it challenges you to navigate a hidden world lit by a LIDAR scanner. From the creators of Prison Architect, this immersive adventure uses light and shadow to craft a hauntingly beautiful yet terrifying experience.

In Scanner Sombre, the LIDAR scanner is your lifeline. Armed with this innovative tool, you reveal the unseen by casting light into the abyss, slowly mapping the cave around you. As the silence presses in, and shadows twist, the scanner’s color-coded beams uncover hidden dangers and untold mysteries lurking in the dark.

Scanner Sombre features a striking visual style built around vibrant, rainbow-colored point clouds, inspired by industrial LIDAR scans. Players use a handheld scanner to gradually reveal the environment, with color-coded points helping to perceive depth. This distinctive, inhuman aesthetic creates an eerie atmosphere and enhances the exploration experience.

In Scanner Sombre, the story unfolds subtly through the environment, with hints of forgotten histories hidden within the cave. As you explore, remnants of the past, strange symbols, and eerie remnants suggest a deeper, darker narrative. Each step forward invites you to unravel the mysteries bit by bit.

Introversion Software has been developing games since 2001, and stands behind acclaimed titles like Uplink, Defcon, Darwinia, Multiwinia, Prison Architect, Scanner Sombre, and their latest release, The Last Starship. Introversion has garnered both critical and commercial success being recognised with multiple awards including the IGF grand prize for Darwinia and BAFTA for best persistent game (Prison Architect). They have sold more than 4M copies of their games worldwide.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.09−70% | 4.6Kreviews | 89% | — | $135.9K |
| $2.09−70% | 97ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 81 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very gg.
Honestamente me esperaba más jumpscares, estuve cagado todo el juego al pedo jajajaja
A moving dark exploration game, but with a really unhappy ending.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Danish*, Dutch*, Norwegian*, Portuguese - Portugal*, Portuguese - Brazil*, Bulgarian*, Czech* +14 more
Hours played at review time, across 81 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
굉장히 특이한 경험을 전달해주는 게임. 라이다 스캐너라는 요소를 활용해 길을 밝히며 진행하게 되는데, 이게 다른 게임에서는 찾아볼 수 없는 독특한 요소다. 폴리곤과 텍스처를 메인 비주얼로 이용하는 3d 게임들과 다르게 색점을 활용한 비주얼은 게임 자체의 공포스러운 분위기에도 불구하고 아름답다고 할 수 있겠다. 스토리나 미스터리는 딱 게임을 진행하기 위해 필요한 수준만 제공된다. 이 라이다 스캔이라는 독특한 방식을 더 적극적으로 활용한 스토리텔링이나 미스터리가 있었으면 더 좋은 게임이 될 수 있었을텐데 하는 아쉬움은 남는다. 오히려 공포스러운 분위기가 아니라 미스터리나 퍼즐 장르로 나왔다면 어떤 게임이 되었을까 하는 상상도 하게 된다. 이렇게 아쉬운 점도 있지만, 라아다 스캔을 활용한 게임 진행에 점수를 더 높게 주고 싶다. 8천원에 가까운 가격이지만, 볼륨 자체는 충분하다. 다만, 가격과 함께 고려해야 할 사항은 볼륨이 아니라 게임 자체의 분위기다. 초반에는 칠흑같은 화면에서 해상도가 그리 높지 않은 스캐너로 게임을 진행해야하기 때문에 좋게 말하면 공포스러운 분위기가 배가된다고 할 수 있고, 나쁘게 말하면 시야가 답답하다고 할 수 있겠다. 1시간 정도 플레이 해서 진행 방식이 마음에 드는지 확인해보고 진행하면 좋을 듯 싶다.
Уникальный опыт, хотел бы когда-нибудь увидеть такой инструментарий в других играх.
Pretty incredible liminal game with some nice visual storytelling. not gameplay heavy but enjoyable. Buy if you are looking for a unique audio/visual trip
игра на вечер,но зато какая,9/10
this has to be one of my favorites games this year
Very fun events though it was short.
Cool walking sim game that's high on atmosphere and novelty. Explore a dark, dank, creepy cave while vomiting a rainbow! Not much more to say than that. If you're not into exploration I would not recommend this game as there's not much else to do than explore and get to the next segment. The story is delivered via text in the upper right corner of the screen but some voice work would have been greatly appreciated as when you're busy spray painting the place you might miss out on what you're being told. I don't really understand the conclusion of the game because I don't think anything in the game set it up contextually. Outside of the usual "because it's haunted" reasoning I just don't get it. But, understanding this didn't affect my enjoyment of the game. It was a blast to paint and make my way along. The run time of the game ensures the novelty doesn't overstay its welcome.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $136K | 457 | 82% | $9.99 | |
| $135.9K | 2.1K | 86% | $3.74 | |
| $136K | 472 | 85% | $6.99 | |
| $136K | 426 | 90% | $14.99 | |
| $136.1K | 535 | 87% | $14.99 | |
| $135.8K | 515 | 87% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4K | 22 | 82% | $3.99 | |
| $1.2M | 12.1K | 70% | $3.99 | |
| $168.2K |
| 1.6K |
| 50% |
| $4.99 |
| $7.4K | 86 | 84% | $3.99 |
| $5.3K | 33 | 91% | $4.99 |
| $3.4K | 22 | 95% | $5.99 |