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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Flash Fiction in Video Game Form Ultimately, this review ends in a Yes recommendation only because it will help this game get de-classified as shovelware, and because there's no Maybe option. Sayo is a quaint little walking simulator set in a slightly unsettling, slightly charming snowy townscape. You start the game, Sayo admits she can't remember anything and that's it. You're left to figure out the rest of the game on your own. Great for people who really don't like to have their hands held even a little bit. For a 5$ walking sim, the map is actually rather large, so inevitably you'll just start blindly wandering around, maybe stumbling across the odd memory here or there, and perhaps even just kinda lose yourself in the surreal calm the game's world exudes. Eventually, you might stumble across The Door. This is your end game, essentially. You have to collect enough memories for the door to unlock so you can take the stairway behind it up into the sky. I don't believe there's any specific memory you need to find to unlock the door, as I unlocked it after finding roughly 11 memories (the one to finally unlock it being the flower on the barricaded apartment building) and the only guide in existence on a japanese website got it to unlock after finding the school desk. And then you climb the stairs, and you get your ending! And that's that, right? Well, yes and no. If you're just here for the one time experience, this is where you can probably get off, and as a one time experience, it's honestly fine, even if Ending 1 is a little bit of a downer. What's that? Ending 1? There's multiple endings? Yes actually, there's 2 endings! And I'll admit, I love ending 2. It's cute, it's lovely, it's sickeningly bittersweet. I'd have probably cried if this game had more story to invest myself in. However, if you want to get ending two, I am going to have to warn you that doing so will probably cost you some sanity, some brain cells, and the cost of getting a nice wig and fixing a hole in your wall. There are 15 memories in total in the game. Now, you don't need all of them to get Ending Two (though there is an achievement for finding all the memories). In fact, you only need one specific memory to trigger Ending Two: You gotta find Pun, the dog. Now, as there are achievements for both endings, I would definitely recommend you get Ending 1 first, and then try for Ending 2, as meeting the requirements to get Ending 2 will lock your file out of being able to see Ending 1 at all, forcing a reset, but if you're ready to find Pun, buckle up. Pun the dog is, from where you spawn into the world, more or less directly to your back left out into the snowy wasteland around the city. So, easy, you think. I mean he's a little white thing out in a vast blanket of equal white snow, but this should be fine right? Just head in that direction and, oh, look. It's a tower made out of children's shape blocks. It's a jumping course. In a walking simulator with some of the worst actual jumping I've ever had the displeasure to see or deal with in a game before. This wouldn't be the end of the world if it was just a bunch of cubes and cylinders, but there's spheres and cones as well. Cones with the points facing UP. Meaning you now have to try and fight the awful jump physics while trying to get enough speed to actually make your jump go far enough to land on the next block. At least half of my play time was spent banging my head into a wall just trying to fight this damned tower. But, if you persevere, it can in fact be conquered and Pun found. This unlocks the achievements both to find Pun, and then, when you go back to the end area, getting ending 2. Oh hey, that just leaves one more achievement right? Finding all the memories? There's only 15, depending on which ones you found, this might not be that bad! It is that bad. Between the mind numbing sameness of all the buildings, the completely lack of stairs up to the rooftops (there's maybe 3 in the map, total?), and a FoV so miserably foggy any landmarks you might have are functionally useless, you are looking at possibly hours more of time spent just trying to find what memories you could be missing. Couple this with the fact that Sayo has exactly 2 speeds of movement: inexcusably slow and, when "Sprint" is enabled, a normal walking speed and any amount of time you spend on is going to feel like a complete drag. It doesn't help that there aren't really any guides out there; the only one I know of a friend found on a Japanese blog site, but if I'm being honest it's hardly much of a help. The tips are minimal and the Google auto translate probably isn't helping much either. When I finished with ending 1, I had 11 out of 15 memories. The only ones I was missing were Pun, the school desk, the bunny plush, and the bunny tea party. Pun was a nightmare up the tower, I got exceedingly lucky on stumbling across the bunny plush on a rooftop, and the tea party was a pain but ultimately I ended up figuring out to work the hint on the Japanese blog and was able to find it. The school desk? Took me another hour on its own. I knew where it WAS, the problem is that it's up on the rooftops, and there's neither a staircase that close by nor a direct route from the closest staircase to the building it's on. Meaning you have to try and navigate this dreary, snowy hellscape with all the buildings looking extremely similar to try and find a way AROUND. In a world where if you blink or look away for two seconds, you will probably lose your sense of direction and have to start over. And your reward for finding all of these things? It ain't much. This is where I think Sayo is probably at it's most controversial, and how I ended up coming to the conclusion that I did. There's not really much story here, like at all. You get the opening line about not remembering, a few lines here and there for the different memories, and then the wrap up bits in both endings. There's no explanations, no deeper lore to uncover, no further tangents or endings or even other characters. If you walk into this game expecting some kind of closure beyond a girl and her dog reuniting, you are going to leave disappointed. But you know what, I think that's all fine. I don't think this game needs to have a deeper or more expansive story to be compelling in its own right. This is, as I said at the beginning, essentially flash fiction in the form of a playable video game. It's short and more or less focused on what Sayo is going through right in this moment. There's a term used in poetry analysis that I can't remember off the top of my head that used to describe poetry that doesn't have a meaning, that doesn't have an answer, but that just exists. Sayo fits that term very well, in my opinion. There is no deeper answer, no deeper meaning to try and attain. It just is. That's why I think people calling this game a scam are just wrong. It's not going to be a game for everybody; if you struggle with the game's jumping, or you struggle with abstract stories that rob you of closure, you aren't going to get a lot of enjoyment out of this game. In fact, I fully believe that most of the people who play this game are going to bounce off of it to some degree. But, I also believe that the people who will find resonance with this game will feel that connection deep in their hearts. So can I really recommend this game? Yeah, kinda. Maybe. I can recommend you give it a try at least. See how much you resonate with it.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 这游戏给我梦日记一样的温暖、孤独与虚无 [/h1] 我不会把这个游戏推荐给任何人,除非你喜欢《梦日记》,我敢打赌作者一定受过梦日记的影响。 或者说99%的人不适合这类游戏,除非你特别喜爱《梦日记》 它的美术,音乐之类的我太喜欢了: lowpoly的建模;虚幻的场景;PS1世代的画质;以及[spoiler] 可爱的主角 [/spoiler] 我才刚玩20分钟,它的地图挺小的,但主角速度太慢,而且加上美术影响,让人看不清路。 它的地图是有限的,所以不会出现无限循环更加迷路的情况。 这款游戏在简中互联网上完完全全找不到任何资料与攻略,只能靠自己摸索。 我还是在油管上刷到这个游戏,买下来体验了一下。 我比较可惜的是捡到的道具没有任何效果,不会使用变身什么的,仅仅是触发一些对话。 ------------------------------------------------------------- 100分钟时玩完了结局1,说不出来的空虚感。在玩完梦日记时也是这样... 结局2的跑酷玩的有点崩溃,至少跑了有40分钟 不过我很高兴结局2是好结局 ------------------------------------------------------------- 花了3小时,终于全成就了!太迷路了,玩的我好困啊。 如果《梦日记》3d重置版是这样的该多好
wonderful title
玩了36个小时给我的感觉就是做了个很长的梦 这个游戏类似于梦核的类型 bgm属于那种忧伤且安心的类型 但游玩时间较长就会显得比较单一 毕竟bgm还是太少了.... 画面属于老旧mv类型的 很戳我 其次指引是这个游戏的硬伤 一开始很让人摸不着头脑 不懂到底要干什么 到后面瞎逛了一段时间后遇到了楼梯才知道这游戏属于探索类的 当然这些都很梦核 这游戏适合慢节奏的人去玩 喜欢快节奏的不太推荐容易感到无聊 能懂这类美的玩家才更适合这个游戏 类似于vrchat一个人探索地图慢慢的感受地图风景和发现新事物感到开心的那种人 很符合我的审美 所以这边还是推荐的
With It's retro graphics, wintery vibes and nice soundtrack It makes really cozy experience. It has some clever level design which will make you lost as the main character you play as, not knowing where to go or what might be behind the corner and with It's level design It's almost impossible to finish the game what I read from other reviews unless you have big patience and know what to do If you played the game enough but despite that It might have some meaning behind it, I guess I will never know what the meaning might be. If you like Walking Simulators, Desert Bus or like exploring and getting lost after. This game might be for you.
物静かなBGMが流れる雪の街をただただ彷徨い歩き、時々何かを見つけて思考を巡らす… これだけで十二分に楽しめそうと感じたのなら、一度プレイすべきです👍️ [spoiler]ぷんの螺旋足場[/spoiler]は許さない
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好玩喵
Окей босс. Это...это мило и...мне понравилось. Не сказал бы, что это кайф для глаз, но...всё же это здорово - просто ходить-бродить по пустому посёлку. По ощущением, это как в детстве, пойти в одно ♥♥♥♥♥ в больницу ранним утром, а потом понять....что сегодня выходной. 9\10 за счёт графики
It took me 7.5 hours to do 2 playthroughs of this game. the first at about 3.5 hours, where i got ending 1. the second at about 4 hours where i found all memories and got ending 2. this game is a masterpiece. it's simple. it's definitely not going to be for everyone. but if you want something that will make you feel all kinds of emotions, this game is definitely worth playing through to completion. list of emotions a playthrough of this game will make you feel: - wonder - helplessness - longing - confusion - triumph - frustration - wonder - worry - happiness - awe - doubt - fulfillment - sorrow - comfort and potentially more! (in no particular order) also, this game is deceptively difficult. its a lot about memorizing minute details in the map. learning how to navigate in an often disorienting environment. it also serves as one of the more difficult platformers i have played in the last 15 years. i may update this review with a more proper review at some point, but I mainly just wanted to let it be known that if you see people saying this game is too difficult because it lacks HUD or because of the short draw distance or because of some other reason, take a second to ask yourself if you're willing to just get absolutely lost in a game or not.. like lost in the truest sense, because sometimes the best way to find things in this game is to do exactly that. If I was going to summarize this game in a single sentence? "find yourself by getting lost." overall, I give this game a solid 9/10... I just need a bit more story, because sayo is just too wholesome.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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