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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
100%全通关+奖杯收集了,很喜欢,几乎都是精巧的构造关,完全没有折磨人的腾挪,推起来就是舒服。 要的就是这种清晰精致小巧的谜题,比那种堆复杂度、故意让你绕昏头的谜题要好玩很多。 最有趣的是,很多关卡的名称和它们的状态解法十分契合,特别形象生动。比如“守卫”、“高大的守卫”、“双重守卫”、“狡猾的守卫”······,理解的瞬间让人会心一笑。有的名字也暗示了解法构造:“锯齿”、“左脚踩右脚”、“扳手”、“捆绑包”等等,所以当你卡关没有思路时候,点开ESC菜单,除了进入提示关以外,还可以再多多细品一下左下角的关卡名,它的名字也是一种提示。 “建与远征”这个名字总会让我想到名字相似的另一款解谜《怪兽远征》。“建”应该指的是构造,不过我没有get到“远征”的含义,地图不大,好像也不是特别远。 好玩不算特别难,推箱子佳作,但看了一下steam评价数少得可怜,看来还要多多传教。
One of the best 3D Sokoban-likes out there, for fans of games such as Stephen's Sausage Rolls and Bonfire Peaks Puzzle design sometimes reminiscent of The Golem, but in tighter space. Some of my favorite overworld (meta) puzzles ever. A little bit like those of A Monster's Expedition, but in a way that all of them can be reasonably figured out without walkthroughs.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
見ての通り倉庫番系ゲームですが、ブロックが隣接するとくっついてしまうのが特徴です。 ルールはシンプルですが難易度は高め。よくこんな面思いつくなーと感心します。パズル好きも満足できる出来だと思います。
150 puzzles that will tickle your brain in all the right ways. This is an underrated juggernaut that deserves a place on the podium alongside classics like Stephen's Sausage Roll, Can of Wormholes, and Fish Fillets 2. Incredibly fun, challenging, and like a lab-tested, perfectly crunchy crisp, you just want to reach in the bag and grab for more.
教科书般的3D推箱解谜,不算太难而且偏构造的解法很有意思 后期有很多新机制,基本上点到为止也不会堆复杂度,非常好
来让我这第50篇好评,把“好评”转变成“特别好评”吧!!![strike] 如果其中没有不计算的话。 [/strike] 谜题是真的非常好,就是为啥要取这个名字啊……感觉就是个被名字埋没的优秀的解谜游戏!
Just finished it, amazingly good puzzle game. Brings a ton of new ideas to the genre, I freakin' love it! One of my favorite sausage-like / sokoban-like games of all time.
关卡设计非常优秀,几乎都是精巧的构造关 本作的核心机制,即粘性块,几乎是为了出这些优美的构造关而生的。作者在设计关卡时预留了充分的腾挪空间,在想出构造方法后,很少出现因为移动空间不足而做不出想要的构造的情况,使得玩家能够专注于构造本身,如此纯粹的关卡设计在与同类作品比较时也是十分难得的(虽然如此,本作并不是完全不需要传统推箱子的技巧())。虽然游戏前期引入机制的节奏较慢,导致关卡略有些单调,但在最初的三四十关后引入了大量有趣的新机制 遗憾的是本作的美术可以说是十分简陋(x) 我个人游玩时甚至觉得简洁的测试画风比默认画风更令人喜欢,可能这也是本作的人气不如一些画风精美的同类作品的原因;尽管如此,本作独特的构造浓度仍然是非常值得体验的
关卡设计算是还不错吧, 不过大地图解谜实在是不太喜欢, 本质上就是利用各种奇技淫巧的特性, 抛开那些解决方案还挺无聊的... 以及商店页面怎么直接把谜题的关键步骤给放出来了
Para amantes de los puzzles difíciles, profundiza bastante en las mecánicas y con retos extra para completionistas.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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