
Save Our Souls is a story driven third person action packed shooter game that takes place in a post apocalyptic future (2083)
Most likely between $1.7K and $17K. How we estimate →
Checked against 8 developer-reported games
Save Our Souls - Episode I has sold an estimated approximately 1.2K copies on Steam, for about approximately $5.7K in gross revenue.
About approximately 1.2K copies on Steam (mid estimate), modeled from its 36 reviews — low confidence. Not a figure the developer has reported.
About approximately $5.7K gross, most likely between approximately $1.7K and approximately $17K — roughly approximately $3.8K net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $869.1K | 4K | 79% | $9.99 | |
| approximately $36.6K | 609 | 82% | $1.99 | |
| approximately $25.9K | 97 | 97% | $10.39 | |
| approximately $26.8K | 2.4K | 92% | $0.99 | |
| approximately $11.4K | 26 | 73% | $12.99 | |
| approximately $19.3K | 69 | 91% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $5.7K | 267 | 75% | $0.99 | |
| approximately $5.7K | 67 | 84% | $6.99 | |
| approximately $5.7K | 56 | 59% | $4.99 | |
| approximately $5.7K | 56 | 75% | $4.99 | |
| approximately $5.6K | 65 | 77% | $5.99 | |
| approximately $5.7K | 406 | 94% | $0.99 |