
Dive into a great adventure in the Game Boy era! Tako will travel the world, explore mysterious dungeons and fight tenacious bosses on his quest to end the war between the octopus kingdom and the human realm. Will you help this brave octopus to spread his message of tolerance and unity?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.74−75% | 50reviews | 78% | — | $3K |
| $7.49−50% | 6ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I grew up on the old NES and gameboy. I have some fond memories of playing on the GB, though I preferred the NES, Genesis, and SNES over it as the games did not always feel complete. There were some exceptions. Save me Mr. Tako aims for those lofty heights and fails a good chunk. The story follows of Tako, a pacifist octopus who gets sucked into the octopus-human wars. He gets blessed by a fairy to walk above ground and to help stop the war. What goes on from there is a very serious look at the devastation of war on 2 different groups of people. I greatly enjoyed how emotive the characters as it gave them a lot of charm as well as cutting the tension when things were getting too serious. Graphically, this is a mixed bag. The developer was clearly going for a super game boy vibe as it stays very true to the 4 color palette of the GB. Some are rather nice, while others hurt my eyes (anything that has a sunny day or tropical vibe). Otherwise, it looks really nice as it has a Kirby-esq vibe to it. The graphics are clean and it's easy to make out what is what. The world feels a bit lived in as NPCs roam the levels. There's also no way that a GB game would have been as detailed as Tako. Game play is a fairly standard platformer. Tako shoots out ink and whenever an opponent soaks up enough of it, they're frozen in spot. This allows players to reach areas they ordinarily wouldn't be able to normally. The main pull of the game is all of the different hats Tako can wear as some shake up the game play for puzzle solving. However, those hats are few and far between. The normal difficulty causes Taro to lose a life after a single hit. The hats provide an extra hit, however it doesn't solve the core problem. That core problem is the level design. The game starts off decent enough as Taro is able to plow the beginning with relative ease. It looks like a Kirby clone. Things quickly change after the first hour. It's hard to predict enemy placements due to how it's structured as well as it being too zoomed in (remember, this is a GB game). The game tries to play fair, there's just 1 too many leaps of faith, 1 too many enemies placed in odd places that there's barely any time to anticipate, 1 too many poorly telegraphed pits. What really killed any momentum I had was a stealth section, and the game was not designed around it. And yes it is probably easier than entire games built around it, it killed any joy the game had left. It doesn't help that the controls are a bit sticky so Taro has a slight delay in his actions. I found myself repeating numerous times "I pressed A to jump!" The volcano section is a perfect example: pixel perfect precision with required memorization with sticky controls. It was too difficult for the wrong reasons. Sound wise, the game is decent. The soundtrack was enjoyable when playing it. In conclusion, I really wanted to love Save me Mr. Tako. I'm super glad I got it for a cheap price as I'd be grumpier if I paid full price for it. And this game was designed for gamers like me. The level design and the controls just tank this game. I've made this game sound like a monster: it isn't a poorly made game. It really needed some extra time in the oven. I know remakes are all the rage these days. Tako would definitely benefit from one: give it SNES graphics, tighten the controls, loosen up the pixel precision required to progress, refine the level design and it would feel like a hidden gem from the 90s that it wants to be. I really want there to be a sequel to fix all of my complaints because Tako has so much potential and it's a shame to see him stuck like he is.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Japanese**languages with full audio support
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Byla jsem trošku na vážkách. Ve hře jsem strávila nějakou tu hodinu, protože mě hnala vpřed touha posbírat všechny klobouky a projít všechny levely na výbornou, ale přeci jen mi v žaludku leží pár věcí, které mi vadily. Tako a Bako jsou chobotničí sourozenci, jejichž rodiče byli, stejně jako rodiče všech chobotniček žijících v mořském městě na dně oceánu, stihnuti kletbou a aby mohli mít potomky, museli se sami obětovat. Bako viní řád, ve kterém žijí, a to je pod nadvládou lidí. Tako to ale nevidí stejně, jako jeho bratr, a když Bako začne spřádat složitý plán, jak zotročit lidstvo a nastolit vládu chobotnic, je na Takovi, aby se mu postavil. A tak začíná naše dobrodružství, které nás vede přes moře, přes pláže, chrámy a zámky a ještě dál. Hlavní je nezapomenout vaše poselství - nikdy nezranit žádného člověka. Save me, Mr. Tako je takové trošku jiné RPG. Namísto party, která s vámi jde všude a se kterou se postupně probíjíte příběhem, občas hrajete za Taka, občas hrajete za jiné postavy s jinými schopnostmi, ale nikdy nehrajete se všemi najednou. Pokud máte štěstí, podaří se vám nasbírat docela pěknou sbírku různých klobouků, ne všechny jsou však užitečné. Zajímavé ano, ale jinak se je ani nevyplatí si je brát, protože je více lepších klobouků, jež k něčemu alespoň jsou. Klobouky můžete mít s sebou dva a systém, jakým se dají měnit mi přišel dost krkolomný; musíte si totiž jeden klobouk sundat, což dává smysl, jenže si ho nemůžete automaticky prohodit s druhým, musíte ho nechat tam, kde jste ho sundali a pokud ho znovu neseberete, do určité doby zmizí (tipuji cca. 30 sekund). Ocitla jsem se v místnostech, kde jsem potřebovala klobouk, který střílí výbušniny, abych se dostala ven, a pokud jsem nestihla klobouky prohodit, o jeden jsem prostě přišla. Docela blbý. Vím, že jsem chtěla Save me, Mr. Tako hlavně protože se mi líbilo graficky. Jenže některé levely jsou barevně neskutečně náročné na oči a barevná paleta se nedá upravit. Takže jsem se po určité době některým levelům začala vyhýbat. Vzhledem k tomu, kolik je ve hře postav, je hra na můj vkus trošku víc dialog heavy, než jsem očekávala, a některé čepice a achievementy jsem prakticky získala náhodou, protože jsem na začátku mluvila s každým, koho jsem potkala. Velké uf, NPC je tu až moc. Úplně nejvíc mi ale chyběla mapa. Level design je nesmírně chaotický, levely jsou sice číselně označené, ale nejdou popořadě, takže jsem strávila spoustu času hledáním dveří a občas mě to tak vysejřilo, že jsem to ten den prostě dropla a už se k tomu nevrátila. Běhat sem a tam poté, co dostanu nějaký upgrade, mi fakt nevadí, třeba ve Spiritfarer nebo v Hollow Knight mě to i bavilo, ale tady je to tak chaotické, že mi to znepříjemňovalo hraní a vlastně jsem to od té doby nezapla. Chtěla bych tuhle hru mít ráda, ale je spíše více aspektů, které mě obtěžují, a už ani nemám chuť se ke hře vracet. Škoda, škoda. [h1]tl;dr[/h1] [table] [tr] [th]Kategorie[/th] [th]Skóre[/th] [/tr] [tr] [td]⏰ délka gameplaye[/td] [td]více jak 20h[/td] [/tr] [tr] [td]🎮 ovládání[/td] [td]jednoduché[/td] [/tr] [tr] [td]🧠 náročnost[/td] [td]docela hlavolam[/td] [/tr] [tr] [td]🖥 grafika[/td] [td]pixel[/td] [/tr] [tr] [td]🎧 hudba[/td] [td]občas nějaký bop[/td] [/tr] [tr] [td]🎖 hodnocení[/td] [td]negativní[/td] [/tr] [/table]
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $906.5K | 2.9K | 83% | $19.99 | |
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| $520 | 7 | 100% | $3.59 |
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| $3K | 148 | 67% | $0.99 | |
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| $3K | 57 | 67% | $2.99 | |
| $3K | 58 | 88% | $2.99 | |
| $3K | 66 | 50% | $3.49 | |
| $3K | 77 | 83% | $1.99 |