
Your fight for survival begins on the frozen shores of Tarvhas, where bitter cold and vicious creatures conspire to defeat the unprepared. Uncover the land’s dark history as you and fellow explorers traverse an unforgiving and hostile world to tame the Savage Lands.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Дата выхода 2021, хотя большинство отзывов датированы 2015. И судя по отзывам с 2015 никаких нововведений не было. Не рекомендую. Крайне скучная игра, весь смысл которой срубить дерево что-бы подбросить в костёр, взять мясо с пойманного (в ловушке) кролика, ну и ночью убить пару скелетов. Ведь скипнуть ночь тут нельзя, режим СОН не входит в комплектацию, хотя кровати вам (через не хочу) ставят автоматом в дом. Графика из аля Готика 2 (2002г). Растянутая, однотипная, в местах пошарканная текстура земли. Ни каких рандомных событий, можно смело сидеть на базе сто часов и на вас даже волки не соизволят напасть. За работу ИИ животных отдельный разговор, косуля может встать перед игроком и ждать своей смерти, не реагируя на урон. Кто сравнивал ЭТО со Skyrim, в глаза наверное долбятся, из сходств тут только дракон. Мультиплеер недоработанный, срубленное (и убранное) твоим напарником дерево ты можешь наблюдать всю игру, ведь у тебя оно будет валятся. А любая битва превращается в шоу Коперфильда, где ты вроде бы ударяешь по стоячему противнику, а он телепортируется в другое место.
Go play valhiem instead.
Expected absolute slop seeing the comments but its beyond just playable
Totes Spiel! Letztes Update 2022! War ein Hoffnungsschimmer, nun seit Jahren beerdigt. Hätte Spaß machen können.
Графика и оптимизация - это мелочи среди минусов данной игры. Основная проблема кроется в отсутствии какой либо цели. Вы буквально имеете крошечную карту, заполненную десятком видов ресурсов, которые, в сущности не на что тратить. Зачем нужен дом, если в игре нет ни мебели, ни даже механики сна? Развитие медленное, потому что руды очень мало. Зачем оружие, если мобов почти нет, а имеющиеся - слабые до смеха. Это даже не симулятор выживания, еды полно и добывается она без проблем, умереть в игре сложно, разве что от холода, да и то упав в воду в неудачном месте. Это скучно, даже если играть в кооперативе. Жаль, что уже не получится возврат оформить, надеялся, что игра раскроется со временем, но становилось только хуже. Это даже игрой назвать нельзя.
alright
老外实在太能忍了——这么一个非常简陋的东西,而且玩不到3个小时就陷入等稀有资源刷新的坐牢阶段了——居然还能有不少死忠玩家。 然后开放世界生存门槛太低了。
Savage Lands is an open-world fantasy survival game developed and published by Last Bastion Studios LLC. Set on the frozen island of Tarvhas, the game challenges players to survive in a brutal environment where nature is every bit as deadly as the creatures that inhabit it. Rather than leading players through a traditional story, it emphasizes exploration, crafting, and self-reliance while gradually revealing the island's dark history through environmental storytelling. The premise immediately establishes a harsh yet intriguing adventure where every achievement is earned through persistence, making it appealing to players who enjoy demanding survival experiences over scripted action. Survival mechanics serve as the heart of the gameplay. Players must constantly monitor hunger, body temperature, and health while searching for food, gathering resources, and building shelter before nightfall or severe weather arrives. The unforgiving climate forces careful planning, as wandering into the wilderness without proper equipment can quickly lead to disaster. This constant struggle creates an atmosphere of tension that remains consistent throughout the game, ensuring that even routine expeditions feel meaningful because every journey carries real risks. Crafting and progression provide satisfying long-term goals. Nearly every material collected has a practical purpose, allowing players to produce stronger weapons, sturdier armor, useful tools, and increasingly elaborate structures. Building a secure camp becomes a rewarding milestone, offering protection while serving as the foundation for future adventures. As players improve their equipment, previously impossible areas become accessible, encouraging continued exploration and creating a natural sense of advancement without relying on traditional character leveling systems. Combat revolves around timing, positioning, and preparation rather than fast-paced spectacle. The island is inhabited by aggressive wildlife alongside supernatural enemies such as undead warriors, giants, and dragons, each demanding different strategies to defeat. Success depends heavily on equipment quality and resource management, since rushing into encounters unprepared often results in defeat. While the combat system occasionally feels somewhat rigid and lacks the refinement found in larger-budget games, it succeeds in reinforcing the dangerous nature of the world by making every victory feel earned. The world itself is one of the game's greatest strengths. Snow-covered forests, frozen coastlines, abandoned villages, ancient ruins, and hidden caves create an environment that rewards curiosity. Instead of filling the map with constant objectives, Savage Lands encourages players to explore freely and uncover secrets through observation. Small pieces of lore scattered throughout the island gradually reveal the fate of its former inhabitants, adding depth to the setting without interrupting gameplay with lengthy narrative sequences. This subtle approach makes discovery feel more personal and complements the game's isolated atmosphere. Visually, the game captures the bleak beauty of a frozen wilderness despite its modest production values. Dynamic weather effects, changing daylight conditions, and atmospheric lighting work together to make the environment feel alive and unpredictable. Storms reduce visibility, nights become genuinely threatening, and distant landscapes create a convincing sense of scale. Although character models and animations occasionally reveal the limitations of its independent development, the environmental design successfully delivers the rugged fantasy setting the developers envisioned. Sound design also contributes significantly to immersion. Rather than relying on a constant musical score, the game uses environmental audio to establish mood. The howl of icy winds, crackling campfires, distant monster cries, and the crunch of footsteps across snow reinforce the feeling of isolation. These ambient effects make exploration more engaging and heighten the suspense whenever players venture into unfamiliar territory after sunset. Multiplayer support adds another layer of enjoyment by allowing friends to survive together. Cooperative play makes gathering resources, constructing settlements, and defeating powerful enemies more manageable while still preserving the challenge that defines the experience. Teamwork encourages players to divide responsibilities and tackle larger objectives, extending the game's replay value and making survival feel like a shared accomplishment rather than a solitary struggle. Savage Lands is not without flaws. Certain mechanics show their age, technical inconsistencies occasionally interrupt the experience, and the interface can sometimes be cumbersome when managing large inventories or crafting materials. New players may also find the lack of detailed guidance overwhelming, as the game expects experimentation and repeated failure before its systems become fully understood. These rough edges prevent the game from reaching the polish of more established survival titles, but they do little to diminish the core experience for players willing to invest the time. Overall, Savage Lands succeeds by delivering a challenging fantasy survival adventure that rewards patience, preparation, and exploration. Its demanding mechanics, rewarding crafting system, atmospheric world, and cooperative gameplay combine to create an engaging experience that remains enjoyable despite its technical shortcomings. Players seeking a forgiving or highly scripted adventure may struggle with its steep learning curve, but those who appreciate open-ended survival games will find plenty to admire in its relentless yet rewarding design. Rating: 6/10
Just Bad
Tried playing for a bit and felt like there are a lot of other games that do OWSC much better and this didn't have anything unique to offer.
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Momentum
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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