
My Lovely Daughter is an alchemist simulator that explores the depth of a father’s grief and how far he will go to resurrect his daughter. Contains dark and disturbing subject matters, might not be suitable for children or those who are easily disturbed.
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About
The dark and twisted themes of My Lovely Daughter are a commentary on child labor, abusive parenting, and ignorant societies. This game is intended to make people sad and uneasy but there is a deeper meaning behind the horror.
My Lovely Daughter is inspired by the hardships experienced by members of our team growing up. The game is designed to upset and disturb you.
My Lovely Daughter is a game about overcoming the loss of a loved one through forbidden alchemy experiments ... and murder. You are Faust, an amnesiac alchemist and father, who wakes up alone and confused only to discover that your lovely daughter has died. As you enter the first stages of grief, you do what everyone wishes they could do but can’t: bring back the dead with the power of alchemy.
To revive your daughter, you must perform forbidden alchemy experiments to restore her soul. You will have to create dozens of homunculi, raise them as if they were your own daughter, build relationships with them ... and then murder them to harvest their souls!
To support your experiments, you will also need to assign jobs to your homunculi, even sacrifice their bodies to sell their remnants, all to keep your income flowing and your research progressing. Perhaps, along the way, you will even recover your own memories and come to understand how this terrible situation came about.
A dark, twisted story about love and family
Dozens of “daughters” to raise, each with their own traits and characteristics
Simulation-based gameplay that directly impacts the story
Unique art style emphasizing the dark theme of the game
High replay value with multiple endings, secrets to unlock, and letters to collect
Gothic-style soundtrack inspired by the immersive world of My Lovely Daughter
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, Japanese, Indonesian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
I got one of the bad endings, and I lost all my progress. The game only has auto save, so I couldn't go back to a previous save, it just kicked me to the main menu and my whole play through was gone. The game is very tedious, and I doubt I'll play it anymore for it's lackluster story.
if i could vote neutrally i would. i'll say it isn't a bad game necessarily, but left me feeling disappointed after the first couple go-arounds / after achieving the proper ending. i wish i liked this game more, the premise is very interesting to me. it plays much like a monster collector/tycoon/daughter simulator/visual novel game. the gameplay is interesting and fun for a while, though it gets mind-numbingly repetitive at a certain point, especially mid-to-late game. i'm used to playing games that are fairly monotonous, so this didn't bother me as much as it might for other people. the art style is interesting and unique, and i enjoy the character design of a lot of the characters. what really bothers me is the writing. it repeatedly warns you of its dark content (even in the store description), which isn't bad per se, but kind of sets up this expectation that what's in the game is going to be really raw and brutal in its approach to its subject matter. unfortunately, it fails to live up to that expectation, and the result is more surface-level than it seems; to the degree that, in hindsight, the warnings almost make the devs themselves seem afraid of the subject matter. don't get me wrong, there are some dark topics in this game, especially of illegal varieties, and it feels like there was an ATTEMPT to do them justice... but the depth at which these topics are explored are shallow, and in many cases it feels like they were considered far less than they should have been. some approaches are on the cusp of being realistic, but others feel like there wasn't nearly enough research done, or that perhaps they were too nervous to dig into them any deeper than they did. i wasn't expecting (or necessarily /wanting/) anything too graphic or explicit, but i think that if your intent with your story is to deeply disturb and write about abuses which rarely get the respect they deserve in media, then you should give them more space than just MENTIONING the topic every so often. i mean, after a while the non-daughter characters just start blatantly TELLING you their traumatic pasts (or in some cases the crimes they've done) with the subtlety of a hammer in the span of a couple sentences, and that's about it. which i KNOW can be excused as "its what the character would do", but when its literally all the characters, it reads more like just not knowing how else to tell/show/imply to the player their intentions/backstory. this gets especially damning as you approach the more sensitive and darker topics, ones which require tons of care to depict properly. the "true" ending is also deeply disappointing and confusing, and comes so entirely out of left field - in a way which feels completely disconnected with the game itself or what it was setting up - that it almost feels like a joke ending of some kind. it makes me think that they wanted to write a story much bigger than this, but realized the gameplay wouldn't allow for it, and just mashed all of it in at the end and hoped that it'd be an "interesting" "deep" "twist" ending. the dialogue is stiff and blatant, and almost always plays into cliches/archetypes. the characters (including your daughters) are hard to care about - even in moments when its clear they /want/ you to - and un-immersive because of the unrealistic dialogue; hard to describe this, but it feels like i can tell i'm playing a game, rather than learning to care about this story and its characters. this is not good for the visual novel side of it. part of me wants to think its perhaps a translation issue at times, but even if it were written linguistically with more grace, the 'bad writing' extends even into how the concepts are handled, rather than only the language used. i feel a little bad, because i can tell a lot of love and effort and personal meaning went into this game. if you dont mind repetitive gameplay and don't mind the possibility of unsatisfying writing, then by all means feel free to play it. i just found myself deeply, deeply disappointed by the writing.
Its a good psychological horror game. The letters the daughters give were what made me the most uncomfortable surprisingly. The way each girl reacts differently to the abuse, the mermaids fawning made me feel the worst.
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
你的意思是我花了五个小时献祭了40多个我亲手捏的孩子最后复活的是秽土转生的邪恶大巫师?
[h1]对我来说没有宣传的那么黑暗刺激,游戏后期找真相凑全成就的过程更是折磨[/h1] [h2] (后附合成人配方及对应情绪) [/h2] +开头设定还算比较吸引人 +画风不错 -寻找真相的提示有但不明显,第一次玩容易走弯路 -真结局并没有想象的那么惊艳 -后期为了打出全结局和全成就,游戏过程只剩下重复和折磨 怒→喜 ↑ ↓ 悲←恐 3木=树,悲伤 3土=泥,愤怒 3肉=肉,恐惧 3铁=金属,愤怒 3水=冰,愤怒 2木1土=荆棘,恐惧 2木1肉=动物,悲伤 2木1铁=娃娃,悲伤 2木1水=昆虫,喜悦 2土1木=破布,恐惧 2土1水=清僵尸,喜悦 2土1肉=僵尸,愤怒 2土1铁=砂,悲伤 2肉1木=鼠类,悲伤 2肉1土=木乃伊,愤怒 2肉1铁=火焰,愤怒 2肉1水=甲壳,恐惧 2铁1木=剪刀,恐惧 2铁1土=石头,悲伤 2铁1肉=钛,喜悦 2铁1水=蒸汽,悲伤 2水1木=花,喜悦 2水1土=蔬菜,喜悦 2水1肉=触手,恐惧 2水1铁=美人鱼,喜悦 1木1土1肉=绝望,悲伤 1木1土1铁=狂喜,喜悦 1木1土1水=失利,恐惧 1木1肉1水=敌意,愤怒
This is a fairly short and simple game, aking a lot to old web browser games. But the style and athmosphere is lovely and intriguing. This is the kind of game where you really have to care to learn about the story to see past the simple gameplay if you want to 100% it. It is a good pick up if you are looking to play something that does not require too much of the player and just want something nice and simple.
游戏玩法就是不断的造女儿杀女儿,既枯燥又乏味,每个女儿也就只有几句重复的对话(其中还有一部分重合),底下评论区都在说杀女儿不忍心之类的,我本人对此完全无感,尤其是打到“亲爱的合成人”这个结局的时候,只是开了美化滤镜的刷刷刷游戏而已,游戏就那样,剧情更是让人毫无波澜,甚至有点想笑,而我给好评仅仅是因为我个人的标准很宽松,只要不低于两分的作品我都会给好评,哦,对了,是百分制
In the beginning, My Lovely Daughter is a very interesting and fun management simulator. However , the fun runs out fast when you're aiming for the "true" ending, when you fail again and again with absolutely no progress towards your goal and little to no guidance or advice to what you have to do. I've tried ♥♥♥♥♥♥♥ everything to get the right affinities, and it felt like nothing I did mattered.
Played this game 7 years ago and loved it. Never finished all the achievements and it was stuck on my mind so I came back and finished it out 2 years ago. Interesting story line and the game mechanics are kind of neat in how they make you think like the main character... the first sacrifice is hard to make but by the end you're just dealing with it like a factory... The game has the irritating mechanic of deleting your save file after certain endings, so if you want to come back and try different endings without replaying the whole thing I recommend backing up your saves.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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