
Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Play alone or with friends, explore an alien planet, create multi-story factories, and enter conveyor belt heaven!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 279.7Kreviews | 97% | — | $326.2M |
| $39.99 | 6.3Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3403 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very good, so much logistics and maths
good
GUD GEM
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 1.6Kratings |
| 92% |
| — |
| not modelled |
| $39.99 | — | 98% | #35 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the tism
Sure do love to overhaul my base whenever i get a new resource to maximise efficiency.
All hail ficsit
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10/10 – A beautiful nightmare of conveyor belts and caffeine overdoses If you have ever looked at a bowl of spaghetti and thought, "I want to build that, but on a planetary scale," then Satisfactory is your new religion. Let me be brutally honest: this game is not just a factory builder; it is a simulator of absolute obsession. You start with a simple goal—mine some iron, craft some plates. Within 48 hours, you are standing on a skybridge, staring at a chaotic, beautiful web of hundreds of conveyor belts spiraling around each other like a caffeinated spider’s nest, desperately trying to figure out why your Heavy Modular Frame production line has ground to a halt. The "Spaghetti" is Real I have never seen a game so perfectly capture the struggle of "I will organize this later." Spoiler alert: you never organize it later. You just keep building over the old mess. My factory looks like a plate of sentient pasta, and I love every single twisted belt of it. My Sleep Schedule is Ruined This game has a secret feature: it deletes time. You will sit down to "just fix the coal generators" at 8 PM, and suddenly the sun is coming up, and you've somehow rebuilt an entire power grid. The phrase "one more conveyor belt" is a dangerous lie I tell myself every single night. My sleep schedule didn't just break; it was systematically disassembled and fed into a resource sink. The Electric Nightmare Speaking of power, nothing prepares you for the panic of the grid going down. You spend hours building a massive coal plant, only to realize you don't have enough water extractors. Then you fix that, and realize you don't have enough coal. You fix that, and the whole thing trips because your power consumption spiked by 0.5%. The frantic rush to jump-start the grid while running on backup biomass burners is the most stressful and rewarding experience in gaming. Fueled by Coffee If my Pioneer could have a blood test, it would come back as 90% coffee and 10% pure FICSIT determination. This game requires a beverage on your desk. Building a 12-story factory requires serious caffeine. I am convinced the developers put that "Coffee Cup" item in the game just so you could roleplay your own IRL caffeine consumption. Verdict: 10/10 Is it perfect? No. Sometimes the terrain clipping makes me angry. Sometimes I realize I built everything 2 meters off the grid and have to rebuild it all. But Satisfactory is a masterpiece of logistics. It makes you feel like a genius when your factory works, and a total fool when it doesn't. It is addictive, stressful, beautiful, and utterly satisfying (pun intended). If you value free time and a normal sleep schedule, stay away. If you want to build the most ridiculous, sprawling, energy-sucking machine while drinking your 1,000,000th cup of coffee, buy it now. 10/10 - Would forget to eat dinner again.
fantastic ADHD game, even better if you have OCD will make your partner wonder where you are at. This game sucks you in. You will restart mulitple times because you discover a better way of doing things
ive lost everything
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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