
Satellite Reign is a real-time, class-based strategy game, set in an open-world cyberpunk city. You command a group of 4 agents through rain-soaked, neon-lit streets, where the law is the will of mega-corporations.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Satellite Reign was developed using Unity's now-retired online networking solution UNET. UNET was shut down in 2025, and so Satellite Reign's co-op multiplayer now only works via local LAN. If you still want to play with friends online, you will need to use LAN connection over a VPN.
Contains the game, original soundtrack, 'Satellite Reign: Reboot' e-book and 'The Art of Satellite Reign' e-book.
Play the entirety of Satellite Reign with your friends in co-op multiplayer. Up to four players can each control their own agent, opening up a whole new level of strategic and co-ordinated play.
With full drop-in/drop-out support (LAN play only), and customisable agent assignment, get ready to experience Satellite Reign like never before.
Satellite Reign is a real-time, class-based strategy game, set in an open-world cyberpunk city. You command a group of 4 agents through rain-soaked, neon-lit streets, where the law is the will of mega-corporations. Use your agents to sneak, shoot, steal, and sabotage your way up the corporate ladder, and take control of the most powerful monopoly of all time.
Each of your agents can be tailored toward your favoured play-style, while still maintaining their own unique specialisations. Shape your team into an offensive war machine, or an elite covert spec-ops outfit, and take the open-world city as your own.
The city of Satellite Reign is one big, open playground. No individual levels to pick between, the whole world can be explored seamlessly. Uncover new missions while you explore, and pick and choose which objectives you want to tackle.
Each of your four agents can be tailored to suit your play style. Choose their skills, weapons, gear, augmentations, and even their genetic base by cloning exceptional individuals from the general population.
There's no 'right-way' to complete your objectives. The world has been designed to facilitate emergent gameplay, allowing you to choose from and combine a wide range of strategic options. Sneak in through ventilation shafts, hack doors, take out power generators, hijack the minds of guards, or just blow the front door down. Countless opportunities await.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.4Kreviews | 71% | — | $4.5M |
| $29.99 | 371ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's seriously awful. Controls are a joke, and if you are looking for a worthy syndicate successor, this isn't it.
A decent idea held down by its terrible controls that are unresponsive.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Russian*languages with full audio support
Hours played at review time, across 835 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Управление говно конечно
Управление немного устарело со временем, но и спустя годы играть также весело. Проходил на релизе в GOG
Developed and published by 5 Lives Studios, Satellite Reign delivers a deep and rewarding cyberpunk strategy experience that blends real-time tactical gameplay with open-world exploration. Inspired by classic squad-based strategy titles, the game casts players as the leader of a resistance organization attempting to dismantle the grip of a powerful corporate regime. Rather than following a strictly linear campaign, the adventure unfolds across a vast interconnected city where missions, upgrades, and opportunities naturally emerge through exploration. This design gives players considerable freedom to decide how they approach objectives, making every operation feel like a carefully planned infiltration rather than a scripted encounter. The game's greatest strength lies in the flexibility of its tactical systems. Players control a squad of four agents, each specializing in different disciplines such as hacking, combat, support, or stealth. As the campaign progresses, these operatives can be heavily customized with advanced cybernetic implants, upgraded equipment, powerful weapons, and new abilities that dramatically alter their effectiveness. The progression system encourages experimentation, allowing players to tailor their team toward silent infiltration, aggressive combat, technological dominance, or a balanced combination of every discipline. Since most objectives can be completed through multiple strategies, success often depends more on creativity and planning than brute force. Satellite Reign also excels in building an immersive cyberpunk atmosphere. The futuristic city is filled with towering skyscrapers, glowing advertisements, crowded streets, corporate security forces, and a constant sense of oppression. Every district presents new challenges while remaining seamlessly connected to the rest of the world, creating the impression of a living metropolis instead of isolated mission maps. Exploring the city is consistently rewarding because valuable technology, hidden opportunities, recruitable genetic templates, and alternative routes are scattered throughout its environments. Combined with an atmospheric electronic soundtrack and striking visual design, the setting successfully captures the feeling of operating behind enemy lines in a technologically advanced but morally bankrupt society. Combat emphasizes coordination and preparation over fast reactions. While firefights can become chaotic, players who carefully synchronize their squad's abilities, use cover effectively, manipulate security systems, and exploit enemy weaknesses will generally achieve better results than those who simply attack head-on. Hacking surveillance cameras, disabling defensive networks, controlling hostile technology, and quietly eliminating key targets all contribute to a satisfying tactical sandbox where even failed plans can evolve into exciting recoveries. The game's mechanics consistently reward patience and thoughtful decision-making, making victories feel earned rather than accidental. Despite its many strengths, Satellite Reign is not without flaws. The learning curve can be demanding, especially for newcomers unfamiliar with complex real-time tactical games. Some interface elements require time to master, and managing four specialized agents simultaneously can occasionally become overwhelming during intense situations. Certain artificial intelligence behaviors may also feel inconsistent, and the deliberate pacing may not appeal to players seeking nonstop action. Additionally, while cooperative play remains available through LAN-based solutions, the original online functionality is no longer as accessible as it once was, making the multiplayer experience less convenient than intended. Even with these limitations, Satellite Reign stands as one of the more distinctive cyberpunk strategy games available. Its combination of meaningful player freedom, extensive character customization, open-ended mission design, and richly realized futuristic world creates an experience that remains engaging long after the opening hours. Fans of tactical strategy, immersive cyberpunk settings, and games that encourage experimentation will find plenty to appreciate in its layered gameplay systems. Although it asks for patience and strategic thinking, the reward is a memorable experience that successfully modernizes the spirit of classic squad-based strategy games while establishing its own unique identity. Rating: 7/10
Не советую сюда даже заходить
One of my favourite games. The developers really nailed the cyberpunk aesthetic better than any other game out there. On high damage mode the combat feels intense with tactical decisions being high stakes.
I played in Coop, just so you know. There is a lot to like about Satellite Reign, but there is a particular issue that makes for a very frustrating experience. The seemingly random patrols. Patrol routes are a central part of a stealth game, but they appear to be random in this game. This makes the stealth sections tedious and you never know if an opening will emerge. What would usually happen is enemies would somewhat converge on top of each other all the time, walking near each other or close enough that there are no clear gaps. This gives you no clear time to take out a patrol, or sneak between them. We would spend minutes waiting for any obvious gaps to emerge to do anything. This issue was further compounded by the way saving and loaded appeared to work. When we reloaded a game, we were in the correct position, but the enemy placements were frustrating. Let’s assume we are standing at the entrance way to the zone we are going to infiltrate. We load the game. What seemed to happen is every guard in the general vicinity is placed somewhere relatively close to us, often right next to each other, and their immediate route is right past where we are waiting. So every time you load you must wait minutes for every single guard in a number of blobs to walk past you and head off somewhere away from you. You could never take any out because they are in a generalised random blob, and you cannot walk in because everybody needs to walk past you before going anywhere else. Every time! Perhaps we could have played better to deal with this, or perhaps we were playing the game with the wrong mindset. But the game seemed to be mostly waiting and hoping the random guard routes would randomise into something you could work with. And you knew that if the stars aligned this time, there is no guarantee they would the next time you loaded. I think this one element over shadows all the rest of the stuff that seemed pretty fun to play.
Usually I'm writing only negative reviews for games that have received a lot of positive reviews. Maybe I'm the only stupid dumb ass around that doesn't understand why people give good reviews to games that have some pretty visible flaws in game mechanics, character(s) (build(s)), weird story choices, horrible balancing, infinite boringness etc. Having grown with the first two prequels from the 90's, maybe I'm just not used to more recent games anymore :/. This time I do the inverse, i.e. giving a positive review. Why? Coming back to the 90's, I used to load four rocket launchers and level everything to the ground. Anyone who survived had to face four miniguns. Told you, dumb ass (tactics)... However, this game is not like the old Syndicate! It uses four agents with specific abilities and requires from the player to have some basic wits about tactics, stealth and timing. It has the right amount of thinking, advancing research (money is short, but larger weapons a more fun), paying bribes etc. I had quite some fun, except of some glitches where an agent gets stuck between objects. The multiplayer mode is yet to be tried. Some aren't happy about the GUI. Well, it's not 100% intuitive, but eventually you get used to it. So if you asking me whether to buy it or not, I'd say "Wait for an offer, get it and judge on your own. At worst you've lost a few bucks, but that's life and heaven or hell won't accept it anyway." P.S. I played on Steam, Linux, which works great. P.P.S. Hack into soldiers and police officers and use them against their colleagues ;).
It's Cyberpunk "Commandos" with all the Missions on one massive map, plus you can Upgrade/Gear Up your Squad. If that's your jive, then you're going to love it! The "Tutorial" SUCKS and is basically non-existent. It took a solid hour for me to start getting my head wrapped around what was going on. If you've never played an RTS game before, then you're probably going to be completely lost, thumbs down, instantly uninstall, and refund. If you are familiar, then ENJOY! It's EASILY worth the $3.00 sale. The full $30.00? Probably not imo. I will also say, the First Steam Video feels like false advertising. The second video shows more of what you're actually going to get.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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