
Satellite Reign is a real-time, class-based strategy game, set in an open-world cyberpunk city. You command a group of 4 agents through rain-soaked, neon-lit streets, where the law is the will of mega-corporations.
Modeled estimate, not a reported figure. How we estimate →
About
Satellite Reign was developed using Unity's now-retired online networking solution UNET. UNET was shut down in 2025, and so Satellite Reign's co-op multiplayer now only works via local LAN. If you still want to play with friends online, you will need to use LAN connection over a VPN.
Contains the game, original soundtrack, 'Satellite Reign: Reboot' e-book and 'The Art of Satellite Reign' e-book.
Play the entirety of Satellite Reign with your friends in co-op multiplayer. Up to four players can each control their own agent, opening up a whole new level of strategic and co-ordinated play.
With full drop-in/drop-out support (LAN play only), and customisable agent assignment, get ready to experience Satellite Reign like never before.
Satellite Reign is a real-time, class-based strategy game, set in an open-world cyberpunk city. You command a group of 4 agents through rain-soaked, neon-lit streets, where the law is the will of mega-corporations. Use your agents to sneak, shoot, steal, and sabotage your way up the corporate ladder, and take control of the most powerful monopoly of all time.
Each of your agents can be tailored toward your favoured play-style, while still maintaining their own unique specialisations. Shape your team into an offensive war machine, or an elite covert spec-ops outfit, and take the open-world city as your own.
The city of Satellite Reign is one big, open playground. No individual levels to pick between, the whole world can be explored seamlessly. Uncover new missions while you explore, and pick and choose which objectives you want to tackle.
Each of your four agents can be tailored to suit your play style. Choose their skills, weapons, gear, augmentations, and even their genetic base by cloning exceptional individuals from the general population.
There's no 'right-way' to complete your objectives. The world has been designed to facilitate emergent gameplay, allowing you to choose from and combine a wide range of strategic options. Sneak in through ventilation shafts, hack doors, take out power generators, hijack the minds of guards, or just blow the front door down. Countless opportunities await.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Russian*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ok
Love it !
Не для меня.
игра позиционирует себя как тактический стелс, но из тактики тут это 1) будешь ли ты получать в e-balo всё время, либо пытаться ныкаться по углам, и ключевое слово тут пытаться, так как из первого пункта вытекает следующий 2) стелса в игре нет. есть достаточно кривые бесшумные убийства и всё. последнюю миссию тебе вообще приходится тупо рашить. благо я задушился в первом районе и посмотрел последнее задание на ютубе, после чего было принято стратегическое решение снести игру к ясно какой матери.
En mi infancia tuve acceso al mítico Sindícate wars de Bullfrog, esto es lo mas parecido a una remasterización de ese juego un poco más complejo, pero sabe a lo mismo, sigo a la expectativa de que ese remake vuelva a salir. Recomendadisimo si ud se goza el cyberpunk y los juegos isométricos de estrategia.
The game requires you mostly to break into enemy bases and steal blueprints, items etc. This can be done in two ways. Either sneak in, hacking security cameras and circumventing guards. Or go in guns blazing, blasting all enemies and obstacles in your path. Unfortunately neither approach works because of two critical issues: 1. Enemies have infinite respawn. 2. Enemies have random patrol routes. When you get to a base and start planning your way in, you might see a guard or two or maybe none at all. However, as you wait guards appear out of the fog of war and start patrolling where you are. This means that the couple of guards you planned to sneak past or take out now have five or ten new buddies, all walking around in a mess making planning a route through impossible. Their routes are entirely random. They don't walk in fixed patterns and they don't move where you'd expect them to. They will go up stairs, stop at the top and then walk back down. They will approach doors as if to go through them then turn around and come back. They literally just meander around the specific area you are trying to get through as if the game knows your intent and spawns enemies to thwart you. So you decide the hell with it, you might as well try out your guns. You start blasting, you kill the first group of guards but an alarm goes off and more spawn and come running. You kill them, then guess what? More come to investigate. You kill them and more appear and so on. The stream of enemies literally never. ends. This means that missions are literally unplayable. I don't mean they are hard, or they're buggy unplayable. I mean they literally cannot be done. It's astounding that the devs didn't address this. Furthermore, equipment is largely pointless. You can research new weapons to give to your agents but they all balance out to be pretty much the exact same. Stats show you the rate of fire and damage done by each one but an assault rifle with an ROF of 3 per second and damage of 2 per second will be no better than an plasma rifle with an ROF of 2 per second and 3 damage per second. These weapon stats vary so that no matter which gun you have they are all as effective or ineffective as the last one. The setting is cool, the graphics decent and the idea great but the actual gameplay is just abysmal. I've spent so much time simply waiting for a clearing that never comes. I'v spent forever shooting enemies just for more to spawn in and attack. There's no rhyme or reason to it. It's just impossible. This could have been a really good game if they just fixed those two things. Despite the game being over ten years old and people complaining about this and other things way back in 2015, nothing has changed. I have no idea how this could be released with such glaring problems, especially as the devs made this game [i]specifically[/i] because they loved the original Syndicate Wars. How you could stray so far from that is beyond me. This is not Syndicate Wars. It's just atrocious.
6/10
неплохая игра, но очень тактической паузы не хватает. Поначалу душновато, потом с инвизом и апгрейдами на скорость и взлом становится слишком легко. Концовка застала врасплох.
No.
Degno successore di Syndicate, anche se in forma più ridotta, volendo potevano fare di meglio, ma tutto sommato un bel gioco, anche se dura pochissimo
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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