
Satellite Command is a realistic, relaxing astrophysics simulator. Complete contracts with real data, launch and take control of ever more powerful Satellites, research advanced technology and build your Space Agency!
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nice game, very real and sometime intricate
Sehr schönes Spiel. Leicht repetitiv aber nur leicht. Grafisch top und wenn man sich ein bisschen mit der Spielmechanik beschäftigt, dann findet man auch schnell zurecht. Es hat ein motivierendes Upgradesystem, was man relativ schnell zu 100% freischalten kann. Es gibt viele unterschiedliche Arten von Missionen: Erderkundung, Mondfotografie, Sonnenanalyse, Radioanalyse, Deepspaceerkundung, Raumschrott zerstören. Das ganze Spiel zu komplettieren ist langwierig aber nicht langweilig. Außerdem werden Missionen auch wiederholt, obwohl man einen Teilbereich schon abgeschlossen hat. Etwas nervig und anstrenged sind die Orbitmissionen und dass docken an die Raumstation. Das kann man aber auch lassen und stattdessen einen Satelliten verglühen lassen und dann einen neuen starten :). Alles in allem eine sehr gelungene Satelliten-Raumerkundungs-Simulation.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really fun, I enjoyed the game. Shoul add more to do
I actually find this game to be quite enjoyable. Sure it is simplified if you come from KSP, but I do enjoy the gameplay. It is especially nice if you do want something less complicated for a change. The information and images that you get from missions are a nice touch and you can actually learn some things.
bien mais trop chère
Do not by this game...
[h1] Not Recommended - Woefully incomplete, unintuitive, and poorly designed [/h1] Once upon a time, there was a NASA game (yes, really NASA) for mobile about managing orbiting satellites and balancing network load. It was basically an intro to the DSN, and it was approachable, intuitive, and entertainingly educational. This is nothing like that. [h2]Go for launch...[/h2] To be fair, there are some positives. [h3]It's pretty [/h3] It is. The graphics are nice. [h3]Sound's decent [/h3] Sound design does its job, even if it is cookie-cutter sound library stuff. [h3]You can make the game close [/h3] Odd that this is considered a bonus, but after playing you'll know why it's listed. [h2]...and lost all vehicle telemetry.[/h2] This game barely gets off the pad. [h3]Terrible tutorial [/h3] Having no tutorial is bad in a complex game. Having a bad one is arguably worse. The tutorial starts off well enough, but when it comes to orbital maneuvers it stumbles badly. One task involves circularizing an orbit - a basic maneuver, really - and the instruction is to fire the main engine in the direction of travel to do so. Fair enough - except you cannot change your view to determine your satellite's attitude, have no display or tools to determine its current orientation, or even see a projected orbital path - things so basic that they should be a given in a game like this and are in pretty much every other title. [h3]Abysmal UI [/h3] The UI design, especially for a game whose entire job is about satellite mechanics, is atrocious. Even mobile games in the genre do a better job. Orbital path and projected orbit are outright missing, and the depiction of key orbital points is unintuitive and unhelpful. Orbital adjustments are about managing six key elements, and it gets a little difficult when you're only given two, two more are only hinted at, and the last two apparently have ceased to exist. [h3]Unpolished design [/h3] This game feels unfinished. Tutorial highlights don't align with what the text is telling you, making for a confusing situation at the least. Typos abound, and the developers never heard of the the its/it's difference and got a bulk deal on apostrophes. [h3]Unrealistic [/h3] Attitude changes for space vehicles are slow but precise things. Small changes, patience, and precision. Or, in the case of this game, hammering the OMS thrusters at either 100% or 0%, overshoot the target a dozen times, and waste fuel and time as the vehicle keeps overshooting its intended orientation again and again. No satellite does this, and for good reasons. Automation? None, not even automation that should be commonplace. You will have to manually orient solar panels, manage heat, and do engine burns by gross estimation. [h3]Lather, rinse, repeat [/h3] At the end of the day, though, even after you've struggled through the opaque UI and figured out how to make the game do what it needs to do, there really isn't much to actually [i]do.[/i] They're the same basic missions again and again, and you do the same thing for each one: load up the appropriate tool, orient the satellite, and wait. Mission accomplished... do it again. I honestly do not mind grindy games, either, so long as there's [i]some[/i] variation. But it really is lather, rinse, repeat. [h1]The Bottom Line[/h1] If you're looking for a cool, slick, accurate satellite operations game, sorry, this isn't it. It looks great but unfortunately it's all facade; the core gameplay simply isn't there, and the tools you're given are frustratingly inefficient. This is a game that can be mastered, but you really don't get any satisfaction out of it.
this game is so bad i refunded it almost immediately
A bit fast paced for me, but pretty nice either way.
Very nice!
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