
A crabby twist on the sokoban (box-pushing) genre, where you use deaths to create shells and solve puzzles.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's full of personality and has you saying, "I got it!" a little too loud. Plus, high scores are rewarded with crab facts. What's not to love?
I was initially grabbed by the beautiful art, but the whole package is fantastic! I've always been a fan of this sort of puzzle game, my first being The Adventures of Lolo for the NES, and from what I've played so far I think this is a really good balance of being challenging while being low-pressure. It's just an adorable experience and I really recommend it!
このゲームイライラする。ストレスが溜まる。反転ムーブするキャラが出てくるゲームは、まあだいたいイライラする。「一手戻る」はできるが、一度ボタンを押したら一手ではなくもっと戻るときがあるのもストレス。中盤をこえる頃になると、盤面が本当に取っ散らかって訳が分からなくなってくる。ごちゃごちゃしすぎだよ。ついでに日本語訳がない。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
kani
Cute Art ! Very fun to play
Cute and challenging puzzle game with some nice mechanics and great pixel art. Definitely recommended. :)
this game gave me crabs 🦀
Challenging, fun, and full of useful crab knowledge
I can't recommend Sandy's Great Escape enough! It's such a charming game, that offers a decent amount of challenge through out, with some incredible art and very fun mechanics. I'm still working on getting my way to all of the Crab Facts and gacha unlocks, but have no idea when that will happen because I'm a smooth brain XD Big kudos to the Mocha Moose team for this lil darling of a game! Can't wait to see what all they cook up next <3
倉庫番亜種の良作。ただし、けっこう難易度高し。 自機の死亡&リスポーンが一つのギミックになっており、自分の屍を押したり、リスポーン地点をうまく使う。さらに4ワールド×25面構成で、ワールドごとに風、氷、爆弾など特徴的なギミックもある。パズルの懐が深い。似たような面が出てくる感じはなく、毎回何らかのひらめきや応用が試されてる感じがします。 一手ずつ合理的に思考するパズルで詰将棋的でよくできたレベルデザインですが、後半は100~200手くらい平然とかかるので一面ごとに30分~1時間くらい考えるのでしんどいとも言えますし、それがいいんだという人にはおススメです。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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