
Two nations finally achieve peace, marked by a momentous royal wedding. But just as they seal it with a kiss, a group of soldiers sabotage the wedding and kidnap the bride! Follow the story of Lucian, Ingrid, and Soha, as they uncover the secrets of the conspiracy and expose the true villains!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
For an RPGMaker game this is pretty fun. It does have a few flaws. Almost all the dungeons are mazes and that can get pretty tedious - especially near the end where it is maze after maze after maze after maze. I stopped playing and just watched a walkthrough video of the end. Overall, for the type and style of game that it is, it's pretty enjoyable.
I want to like this game more than I do but the issues I have outweigh what enjoyment I had. To preface I bought this game after finishing Skyborn. I wasn't a huge fan of it but could see the care behind it and decided to give EOA a chance. I'll be upfront and say I didn't finish the game. Got the the final boss, tried it numerous times and decided to give up. It wasn't worth my sanity and the difficulty spike made the battle unbearable. Lets start with the things I like; the story is good as is the sprite work. I also really enjoy the battle system, I like how many skills there are and how you can really build your character into something fun(within the parameters given to you of course). And Soha. That's it. I hate how you can only craft the ultimate weapons once you beat that specific person's solo arena. Personally I was only able to unlock Soha's and Lucian's. The material you need to craft said weapons can only be found in the final dungeon and you have to hope it drops from enemies. I hate the difficulty spikes. I played on normal straight through, fought just about everything I could and opened every chest. I was only getting 1-2 experience by the end and some enemies could still team wipe me if I wasn't careful. On Normal. Hard mode is just a war of attrition so after giving it a shot for a boss battle, I ignored it. The last two dungeon layouts were awful mazes and I hated every moment of trying to explore them. Ingrid gets on my nerves. While I liked the crafting I hated that you couldn't compare the stats to anything you were wearing. The weapons/armor available in the shops were nothing compared to what you could craft yourself so I never bothered. Stats felt like they meant nothing. For example, Soha's STR & INT were 400+ & 500+ respectively and she still couldn't one shot most enemies in the final two dungeons. It felt like the numbers were just for show. Ingrid and Esk's DEX and AGI were super high so they should theoretically never get hit and also crit very often but they did get hit often(especially Esk) and because they're built like glass canons, the moment that happened it was usually over for them. In many instances Soha would actually end up soloing battles once I got her blood tap + empower combo set up because everyone else would be killed and every time I brought them back to life they would get targeted and killed again. But the real reason I can't recommend this game is because of the final battle. The first part wasn't that bad for me, beat it on my first try. Second part however had my dying left and right which didn't make any sense, I had the best armor and weapons but she was consistently wiping my team(except Soha of course) in one shot. Once I finally beat that part the third phase tested my patience and I had to call it quits. There was absolutely no reason for me to struggle like that. Im fine with challenging battles but that one felt entirely unfair and down to luck. Luck the attacks would miss, luck that your attacks [i]wouldn't[/i] miss and praying that you wouldn't die the moment you got hit. I had other issues but this review is long enough. I got the game on sale so I'm more miffed than angry. Maybe you'll have better luck and than I did.
I did play this game for a bit because I had nothing better to do but ultimately I stopped somewhere in the middle and quickly forgot about it. This game is not terrible but it is also not good. It feels extremely mediocre in every aspect. Nothing really stood out. Not the story, not the graphics, not the gameplay. Everything was just at a point where you say it's ok but there is nothing really to keep you going. I don't wanna hate on this game since Im sure the developers put a lot of energy into it but I cannot recommend it. Very forgettable game.
i'm having issues with some of the story points and i know rpg's treat bullets and sword hits the same but when you have a d'day like scenario where troops are invading in full plate i just want to roll my eyes. the sad part is they DO have an airforce but left them out of the fight do to "forest"? i'm not even sure the military is the best place to hide since i'm wanted and my guy is the high generals son but ofc no one recognise me because i have a helmet on. games like final fantasy keep the tech just jankie enough as to not be much more useful than magic or like in tactics ogre where guns are a new thing (i also like how in TO everyone can use a gun but it's used as a club if your not a gunner). there's also tones of QOL stuff that just gets annoying: enemies only show hp when getting attacked, you can't compare states in shops, no minimap, and if you die in battle you get less xp. the xp may sound normal until you relies there is a set number of fights and if someone dies a lot or during a boos fight you can kiss a levels or two goodby and going back to levels enemies only give 1-3xp per fight. the issue with the QOL stuff is the game is bland and these little things make you wonder why you're not playing something better. i like the breath of fire battle layout so i'll keep playing but i know i'm not going to finish this game.
i review games on steam after i 100% complete them! check out my reviews to see all the games i have completed! echoes of aetheria is a rpg developed by dancing dragon games that released in january 2016 for PC. it's their fourth game released on steam, and their most recent until they released their fifth game in 2022. it's a pretty standard affair if you're a fan of old-school RPGs, but the storyline is interesting enough to keep players engaged despite some cliches that will make you roll your eyes. the combat can get repetitive mostly due to the sheer amount of combat encounters you'll find. the art style is bright and colorful, especially when compared to other rpg-maker games. there's still no voice work which is disappointing but the music has a distinct charm and energy to it that makes it fit right in among games with good/great soundtracks. this is a fun game, definitely not the worst game dancing dragons has made, but i think there was a little too much fluff that makes the experience feel bloated. there are a lot of things that didn't need to be so cookie cutter when it comes to game design or rpg mechanics. there are definitely things to like, like no random encounters, no grinding, strategic combat, and even fun little quirky items that are surprisingly fun to come across. the biggest bright spot that i want to highlight is definitely the characters and how they're written. the devs have shown over their first four games that they have a knack for writing fun and interesting characters that always seem to fit right in to the setting the game they're in takes place. i have been extremely excited to eventually play symphony of war, their fifth and most recent release on steam, and now i have played all four of their earlier titles i feel confident to go in with an open mind and not be too overhyped. i think they really improved upon their past games so i'm hoping i'll still be pleasantly surprised when i play that for the first time. as long as you're not expecting some masterpiece rpg, and you realize there are some things here that are simply just less polished, then i definitely recommend grabbing this on sale for extremely cheap and playing this if you have nothing else to play and are looking for a fresh rpg to try. most people will take anywhere from 20-30 hours to complete the main story but going for more of a completionist run like i do will put you closer to 40-50 hours instead, making this easily the biggest of the first four games released by the developer.
Echoes of Aetheria, developed and published by Dancing Dragon Games, is a deliberate throwback to the era of classic turn-based Japanese RPGs, built with a clear affection for the structure and sensibilities of 16-bit adventures. It embraces a familiar formula—party-based combat, world-spanning conflict, and a steadily unfolding narrative—but attempts to refine that foundation with modern pacing and a stronger emphasis on character interaction. The result is a game that feels immediately recognizable to genre veterans, yet polished enough to remain accessible to newer players. The story opens with a relatively personal incident that quickly spirals into a broader tale of political tension, war, and shifting alliances between nations. While the overarching narrative leans on familiar tropes, it gains momentum through its cast of characters, each bringing distinct personalities and motivations into the journey. Dialogue plays a significant role in keeping the experience engaging, often injecting humor or emotional weight into otherwise conventional plot developments. Even when the story follows predictable beats, the interactions between party members help maintain a sense of investment, giving the narrative a more human core than its premise might initially suggest. Combat is structured around a traditional turn-based system, but it introduces small refinements that add a layer of tactical consideration. Abilities operate on cooldowns, and resource management becomes an important factor in determining how aggressively players can approach encounters. This encourages a more thoughtful rhythm in battles, where timing and planning matter more than simply selecting the strongest attack. Early and mid-game encounters benefit from this design, offering a satisfying balance between challenge and accessibility. However, as the game progresses, patterns begin to emerge, and optimal strategies can reduce the need for experimentation, making later battles feel less dynamic than they initially do. Exploration is a central component of the experience, with dungeons and environments designed to encourage navigation and discovery rather than passive traversal. Puzzles involving switches, pathways, and hidden elements add variety to the journey, while the absence of random encounters helps maintain a smoother pace. This design choice allows players to engage with the world on their own terms, avoiding the frustration of constant interruptions. That said, some areas can feel overly extended, and the limited variety in enemies and environmental design may cause certain sections to feel repetitive, particularly during longer play sessions. One of the more engaging systems is the crafting mechanic, which provides a degree of customization in character progression. By collecting materials and forging equipment, players can tailor their party’s strengths and experiment with different builds. While not overly complex, this system adds a meaningful layer of strategy that complements the combat mechanics. It breaks up the standard progression loop and gives players a sense of control over how their party evolves, even if the overall impact remains relatively modest. Visually, the game adheres to a retro-inspired aesthetic that prioritizes clarity over innovation. Character sprites and environments are functional and cohesive, though they rarely stand out in a crowded field of RPG Maker titles. The presentation succeeds in evoking nostalgia, but it does little to distinguish itself beyond that familiarity. The soundtrack, on the other hand, contributes more effectively to the experience, offering a range of compositions that enhance both exploration and combat while reinforcing the game’s tone. Where Echoes of Aetheria shows its limitations is in its consistency. The pacing of the narrative can feel uneven, with certain developments occurring too quickly to fully resonate. Similarly, while the gameplay systems are solid, they do not evolve significantly over time, leading to a sense that the experience plateaus rather than building toward a more complex or rewarding endgame. These issues do not overshadow the game’s strengths, but they do prevent it from reaching the level of depth and refinement seen in standout entries within the genre. Ultimately, Echoes of Aetheria is a well-executed homage to classic RPG design, offering a comfortable and engaging experience that prioritizes familiarity and character-driven storytelling. It may not push the boundaries of the genre, but it delivers a steady and enjoyable adventure for those who appreciate its influences. Its charm lies in its sincerity and focus, even if its ambitions occasionally exceed its execution. Rating: 7/10
I played this a long time ago and now I tried my 2nd playthrough. But I am a little undecided about the game mechanics: This is a steam punk scenario...only that there is not much steam punk it plays more like any other RPG around. The strict partition in chapters..you play one battlefield than can talk/rest with your party at the HQ and it's up to the next battlefield. The excessive use of switch searching in each scenario. There are some interesting points: like forging weapons or augment them...only it takes much too long to find the items needed and if you do it...well you already found better equipment. Using a tactical grid is interesting..but at the end you'll use the same pattern in most fights. I'll play a little more so my final score my change ??
The game isn't bad, but it's simply not good enough to warrant the approximately 17+ hours you'd need to beat it. There isn't anythign that stands out here but crafting and combat system for example are rather subpar. The story so far wasn't anything special either. I really just don't feel like investing more time into this. It doesn't seem to be worth it. Some people compared this game to old school JRPGs but it does not measure up to the best of those games but rather the high amount of mediocre and thus forgotten JRPGs that also didn't do anything to set themselves up.
i've played 30 hours so i must have enjoyed it. picking up today and can't get past the non boss enemies in the second mission. no clue, uninstalled.
Only game not to take the dpad of my third party controller. Pretty messed up about controllers anyway. Apart from that don't care enough to restart my system every time just to get the right controller to work. Everyone else can do that, but you.
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