
Explore and mine fully destructible worlds. Automate increasingly complex production chains. Delve deep to uncover an ancient civilization’s powerful secrets and learn to love the sand in this factory game where every pixel is a valuable resource.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sandustry is a factory automation game where every pixel is a resource waiting to be mined, mixed, processed, or destroyed. Explore a vast and fully-destructible open world as you seek out powerful artifacts left behind by an ancient civilization.

You’ve arrived on a vast unexplored planet filled with diverse biomes and beautiful landscapes – time to bring the fires of industry! From humble beginnings sifting gold from sand, you will quickly build a growing factory, unlocking powerful new technologies and production chains as you assess the viability of the planet for further industrialization. Countless options lie before you – will you focus on developing more advanced processing and logistical capabilities across your rapidly-expanding factory? Will you take advantage of local wildlife to aid with your mission? Or will you prioritize the hunt for artifacts, spending valuable resources to unlock access to their boons? And hey, there’s no faster way to mine than with the help of a rocket launcher, right? Build a beacon of industry and automation starting with nothing more than the trusty conveyor belt, incorporating filters, drones, pipes, pumps, and a myriad of other parts as you harness nature itself to do your bidding.

From individual grains of sand and flakes of snow to seeds, spores, and chips of ice, every pixel in Sandustry is a physical entity with its own properties. Discover countless chemical and physical reactions and exploit them to develop your production chains, building a pixel-perfect factory to optimize every step, or embracing chaotic webworks of conveyor belts and lifts as long as they get the job done – but be warned, sand is coarse, rough, and it gets everywhere, which introduces a new layer of complexity. The resources in Sandustry react to each other and the world around them – ice melts into water when heated, which turns to steam and rises if brought to a boil (only to come back down as rain if you let it reach the skies). Sand absorbs water around it, slowly depleting limited reservoirs to provide the wet sand that can be sifted for gold, while watered seeds bloom into flowers that can be ignited with fire to produce vital resources.

Deep beneath the planet’s surface lie countless mysteries for you to explore. Find clever ways to overcome the challenges left behind by an ancient civilization to uncover vaults of great knowledge and power. Nothing punches through a thick wall of ice like a freshly purchased flamethrower, but perhaps you can find a way to redirect some lava instead?

Built with modding in mind, Sandustry lets you explore everything from visual tweaks and hand-crafted maps to entirely new buildings and processes that you can integrate into your production chains. Dedicated modding tools make it easy to customize your experience, share your ideas with the world, and even overhaul the whole game!
As you delve deeper into the planets of Sandustry and expand your industrial capabilities, the challenges will grow, but so too will your ways to overcome them. With fully destructible worlds where every pixel is a resource to be harnessed, your options are limitless.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 5.1Kreviews | 97% | — | $3.4M |
| $9.75−35% | 31ratings | 96% | #143 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1481 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is extremely fresh, in my opinion. The concept behind managing the minute details of the automated products, in such granular (lol) detail, is an unrealized niche. There have been little prototypes I've played that directly shared such an idea, more or less, but it was never monetized or realized as a continuing product. Well now it's here and I'm glad. Looking forward to the rest of what is to come. must have classic incoming.
Super fun game! Gotta love sands 😀
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best UK #72, worst JP #96 · 10 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +11 more
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muy Entretenido y original
Zrnka, zrnka, zrnka… 😂 Zobralo mi to deň a pol života, ale úspešne prejdené. A pritom je to len začiatok. V hre je ešte kopec priestoru na rozširovanie a ďalšie možnosti. Nájsť Stratacore mi dalo poriadne zabrať. V jednej chvíli som už začínal pochybovať, či hľadám Stratacore, alebo zmysel svojho života. 😂 Hru vrelo odporúčam! Po ďalšom update sa sem určite po nejakom čase vrátim. Dovtedy si idem dať od zrnákov trochu pauzu… nech sa mi o nich prestane snívať. 😂
I hate sand. It is coarse, rough and it gets everywhere. That's why I recommend this game. It allows you to turn sand into things that aren't sand. 10/10!!!
HIGHLY RECOMMENDED By all accounts, I shouldn't like this game; a 2-D world, blocky graphics, arcade physics, hand-wavium chemistry... BUT it scratches an itch I didn't know I had. Making 'machines' out of a few basic building elements is immensely rewarding, not to mention doing the actual mining with machine guns and... bazookas!! Throw in a mysterious feline overlord and a reason to approach gardening with some fear and trepidation and you have a winner.
Extremely addictive!
Weil noch EA, relativ wenig Content - also mit gut 6 Stunden war ich durch. Macht es dennoch Spaß? Mir jedenfalls eine Menge. Ich hoffe auf weitere coole Updates und Erweiterungen - das Spiel hat jedenfalls noch viel Potential!
The Sand Must Flow. The Factory Must Grow, Like other factory-games - this is a time-machine that transports you many hours into the future. A wildly addictive game that tickles every bit of both diagnosed and undiagnosed ADHD tendencies in you, but not in a bad way! It starts simple: Dig that bit of sand, but then I got to move it.. and oh I missed a bit - let me just get that first - oh wait there is more to dig and then I got to get it on the conveyor and oh I need to move that wall and ... And then you look at the clock and 4 hours have passed. The game is simple yes but it builds strongly and smoothly on the principles you learn as you go. You're encouraged to dig, to explore to get your material-flow going, and from that the endless optimization starts and your brain is tickled AGAIN for finding a good, practical solution for that pesky bottleneck you just realized you had! Simple but serviceable graphics, GREAT music! Some UI quirks and odd game-elements - but the game is in early access and there is an active community and a Dev that listens. Its going to be allright... If you're a factory-man - this is a game for you.
peak
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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