
Explore and mine fully destructible worlds. Automate increasingly complex production chains. Delve deep to uncover an ancient civilization’s powerful secrets and learn to love the sand in this factory game where every pixel is a valuable resource.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sandustry is a factory automation game where every pixel is a resource waiting to be mined, mixed, processed, or destroyed. Explore a vast and fully-destructible open world as you seek out powerful artifacts left behind by an ancient civilization.

You’ve arrived on a vast unexplored planet filled with diverse biomes and beautiful landscapes – time to bring the fires of industry! From humble beginnings sifting gold from sand, you will quickly build a growing factory, unlocking powerful new technologies and production chains as you assess the viability of the planet for further industrialization. Countless options lie before you – will you focus on developing more advanced processing and logistical capabilities across your rapidly-expanding factory? Will you take advantage of local wildlife to aid with your mission? Or will you prioritize the hunt for artifacts, spending valuable resources to unlock access to their boons? And hey, there’s no faster way to mine than with the help of a rocket launcher, right? Build a beacon of industry and automation starting with nothing more than the trusty conveyor belt, incorporating filters, drones, pipes, pumps, and a myriad of other parts as you harness nature itself to do your bidding.

From individual grains of sand and flakes of snow to seeds, spores, and chips of ice, every pixel in Sandustry is a physical entity with its own properties. Discover countless chemical and physical reactions and exploit them to develop your production chains, building a pixel-perfect factory to optimize every step, or embracing chaotic webworks of conveyor belts and lifts as long as they get the job done – but be warned, sand is coarse, rough, and it gets everywhere, which introduces a new layer of complexity. The resources in Sandustry react to each other and the world around them – ice melts into water when heated, which turns to steam and rises if brought to a boil (only to come back down as rain if you let it reach the skies). Sand absorbs water around it, slowly depleting limited reservoirs to provide the wet sand that can be sifted for gold, while watered seeds bloom into flowers that can be ignited with fire to produce vital resources.

Deep beneath the planet’s surface lie countless mysteries for you to explore. Find clever ways to overcome the challenges left behind by an ancient civilization to uncover vaults of great knowledge and power. Nothing punches through a thick wall of ice like a freshly purchased flamethrower, but perhaps you can find a way to redirect some lava instead?

Built with modding in mind, Sandustry lets you explore everything from visual tweaks and hand-crafted maps to entirely new buildings and processes that you can integrate into your production chains. Dedicated modding tools make it easy to customize your experience, share your ideas with the world, and even overhaul the whole game!
As you delve deeper into the planets of Sandustry and expand your industrial capabilities, the challenges will grow, but so too will your ways to overcome them. With fully destructible worlds where every pixel is a resource to be harnessed, your options are limitless.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 5.1Kreviews | 97% | — | $3.4M |
| $9.75−35% | 31ratings | 96% | #136 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1465 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a super satisfying and relaxing game! It's easy yet a lot can go wrong and make a big mess if you aren't careful, so use some planning. I like that there is no time pressure, and that from simply mining sand there are a lot of crazy products to produce. My favourite part was when I made a geothermal powerplant that also converts snow into distilled water to replenish the aquafer!
Ich mag es sehr, auch wenn es Pixel Grafik hat. Eins der Builder Spiele bei dem ich nicht vollkommen überwältigt aufgebe.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best UK #72, worst JP #96 · 10 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +11 more
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The factory must grow... but my redsand production is holding it back. I really enjoyed my time with Sandustry so far. Setting up the logistics and automating almost everything in the game is a total blast and hits exactly the right itch for factory builders. Plus, the optimization is fantastic—it runs flawlessly on older hardware, so your computer won't catch fire while your factory expands. However, there is a glaring oversight in the automation chain: red sand. Currently, there is absolutely no streamlined way to automate it. I have to resort to either capturing and enslaving local creatures or firing off missiles just to keep my supply up. While hilarious at first, it completely disrupts the otherwise flawless automation flow. I finished it too quickly and now i'm just making my lines run smoother.
横板异星工场,但又不一样。别被画面欺骗了,一点也不简单,很上头。
Ich liebe es. Ein Spiel das die Fantasie eines Kindes, das mit Sand spielt, mit einem Factory Genre Spiel verknüpft. Ich wusste gar nicht, dass ich ein weiteres Factory Spiel in dieser Ausführung gebraucht habe und nun brauche ich definitiv mehr davon. Was macht dieses Spiel bisher richtig?: - 2D Ansicht und freie Steuerung darin (Es hat Ähnlichkeit zu meinem Lieblingsspiel Terraria und es lässt mich mich besser darin Bewegen) - Grafikdesign der Flüssigkeiten (Ich will alleine schon alle möglichen Flüssigkeiten haben, damit ich sie nur ansehen kann) - Wille nach mehr und mehr Effektivität und Optimierung (Wie jedes gute Factory Spiel ist der Suchtfaktor auf jeden Fall da) - Verhalten der einzelnen Materialien und die Fähigkeit sie plastisch und praktisch zu testen Was macht das Spiel noch nicht so gut und ich hoffe das ändert sich noch: - Ich liebe das Movement in dem Spiel, aber holy ich mag es gar nicht wenn irgendwo noch ein schlecht zu sehender Pixel Stein oder Erde ist, am besten noch hinter einer Foundation oder so, an dem ich die ganze Zeit anstoße. Ich finde es gut, dass man durch manche Materialien einfach nicht durchkommt. Aber wenn davon nur einzelne Pixel vorhanden sind, sollte man hindurchmoven können. - Gold ist ja sozusagen das meist gewollte Produkt das man bekommen möchte, aber wenn man etwas mehr davor produziert wird es schnell zum nervigen Nebenprodukt (das einzige, das es gibt). Ich wünschte mir, es gäbe Wege das Gold irgendwie zu komprimieren, zu stapeln, loszuwerden (unendliche ausgabe möglichkeiten), sodass es mir nicht im Weg umgeht. - Die Schneekanone wird irgendwann zu wichtig, aber zu nervig und zu langsam zu benutzen. Hier wünsche ich mir mehr upgrades und platzierbare automatisierbare optionen. - Der Weg Sand noch weiter zu bearbeiten und wäre immens WICHTIG. Und auch das fehlen von schwerer zu managen Nebenprodukten ist offensichtlich, aber fehlt noch komplett. Ich liebe den Gedanken das Sand ein fast unendliches und fast unendlich diverses Potential hat und ich hoffe das wird noch ausgebaut. - Ich find es zwar gut, dass einigermaßen wenig erklärt wird und man sich selbst ausprobieren muss um einzelne Werkzeuge etc, zu verstehen. Bei komplizierteren Blöcken würde ich mir aber mehr Bild/Video Beschreibungen wünschen, wenn man im Techtree drüber hovert. Mir fehlt hier außerdem eine gute Variante um Materialien über eine Fläche zu verteilen. - Das Design der festen Materialien darf noch etwas mehr sein (bunter, glitzernder) Gerade Gold sieht irgendwann nervig aus, selbst als Flüssigkeit. Ich will davon ja eigentlich immer mehr.
Call me an alchemist the way I be turning everything into gold. Fun game, easy to lose track of time when making that sweet sweet moolah
Hat mich schon in der Version 0.5.5 süchtig gemacht.
A chill relaxing factory game
Very satisfying. Invokes feelings of whimsy I haven't felt since the days of Dan-Ball. Pleasantly in-depth for a first version of an early access launch without getting complex to the point of being mind bending. I will anxiously await future updates.
This game is still new and it runs beautifully! Really scratches the autistic automation itch and the discord family based around the game is amazing as well!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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