
Bringing you to an exotic desert where you’ll recruit, train, and guide your troops into battle against rival cities and factions. Embark on an adventure that’s uniquely yours; Customizable characters, professions, and factions. The land is filled with a variety of hidden secrets.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 20 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is a fantastical tale of an exotic land. The Old Empire has fallen, leaving rival tribes to fight for control of the great desert. Little do they know of the seeds of darkness which grow in the shadows with each passing day...

Witness a world in constant flux, driven by living systems where every playthrough offers a unique experience. Forge grand alliances, master the markets, or walk your own path with the one you love—your destiny is yours to command.

Crossing paths with the desert’s most formidable souls—from ruthless leaders, aging heroes, to eloquent politicians. Declare war, or make peace and team up with rival factions. Yet, every choice carries a price.

Choose from 10 Heroes, each offering a specialized skill tree to master as you conquer cities and lands. Roam across a giant map to encounter various characters, enter deadly dungeons for boss fights and loot.

Unleash your creativity with our built-in visual MOD editor. Without needing to write a single line of code, you can modify or expand the game world, crafting your own legends and stories within this boundless exotic realm.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have played this game for a bit, and I think its very solid all around. It is a Mount and Blade Clone (and I have thousands of hours on Mount and Blade). This game is similar to one of the better mods of Mount and Blade, like Perisno. It has magic and fantasy. It has some great elements like being able to marry a female hero of your choice, and have children (and raise the children into heroes). I would give this game a 9/10 or even a 10/10. I am shocked and confused how this game can only have 50% on steam. But then I think back to other amazing titles like Pathfinder Kingmaker, which also had 50% steam approval at one point. Sometimes steam review scores just really miss the mark.
Game needs some serious polishing.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*languages with full audio support
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I gotta say.. I used to love this game. It had it's bugs, sure. But the core was good. I recently went ahead and bought all the DLC's only to find that the bugs are getting progressively worse. The lack of translation in MANY parts of the game (Including a four-part quest that you get but cannot read because it is not in English) and many dialogue options. The things that ARE in English are often hard to understand. The AI is pretty horrendous. On the map, you never know what anyone is doing. "Meet here to siege this" but it never happens. Wasted your time. In the battles, there will be terrain features that the AI (which can be most of your army) gets stuck and cannot figure out how to get around. A lot of the items that are in the dungeons just flat out do not drop. They are listed as possible loot but, even after google searching, they just.. don't. A lot of the quests give zero indication of how to complete them. There is one to "Find the missing children" but it is timed and there are no markers on the map or anything. There are many that fall into this category. If you fail it, there are no do-overs. In fact, one of the very first quests you get puts you in negative standing with one of two factions based on who's side you choose. It's not hard to recover standing but you shouldn't have to worry about an entire faction seeking you out in the first five minutes of the game. Sieges are terrible. The commands for your troops are so basic that more often than not, issuing them will just amount to higher casualties. Oh, and sneaking into towns? Don't even think about it until you are strong enough to kill the guards. lol. There also needs to be an auto-attack feature that your character will attack the nearest unit and move onto the next. This game makes your wrists hurt and the battles get so large that having to click on a new unit to attack them just becomes tedious. On this note, the color of the cursor- it matches the color of the sand in the desert. It is SO easy to lose track of it during battle, causing skills to go off in random places rather than where you intended. Not sure who's great idea that was. tldr: Don't buy the game. Get Bannerlord 2 or something instead. Though also not great, it is much better than this. It seems like the Dev's just no longer care. Unfortunate. This could have been great.
产家已经跑路了,shi m 汉家
2D版骑马与砍杀,但是肉眼可见的粗糙,发行4年了还是一大堆不合理的设置,到了没mod玩不下去的程度。 只要玩家独立了,全图所有势力不管之前相互打出狗脑子,也不管之前和玩家是什么关系,都会一致地对玩家宣战,不断地攻打玩家,即便能一次次击退进攻,也不用想着干其他事了。
Not a fun cultivation game. In general not even a fun game.
스토브에 한글과 되어서 나왔다고 하네요. 스팀에서 사지말고 스토브에서 사세요. 여긴 아직 한글화 안됨
Sands of Salzaar is an ambitious open-world action RPG that blends elements of strategy, sandbox exploration, and light storytelling in a stylized fantasy desert setting. Set in a world left fractured after the fall of a great empire, the game drops you into the shoes of a wandering hero navigating political unrest, territorial conflict, and arcane mysteries. The tone is one of slow-burning discovery—players aren’t guided by rigid objectives but encouraged to chart their own course, making decisions that shape the landscape in subtle and sometimes dramatic ways. Right from the start, you’re given access to a large and interconnected map, with various regions controlled by different factions, each pursuing their own goals. It’s a world that reacts to your choices and movements, where a simple skirmish between bandits can ripple into a city changing hands if you're not paying attention. This dynamism is one of the game’s strongest suits, even when some systems feel undercooked or unrefined. Character creation is surprisingly robust, offering a variety of starting classes—from spell-slinging Ifrits to beastmasters, duelists, and elemental monks—each with their own unique skills and story hooks. Alternatively, you can start with a custom class, tailoring your ability tree for a personalized experience. The game doesn't rush you toward any goal, so whether you want to amass wealth through trading, lead armies into conquest, or focus on completing regional quests, it all depends on your playstyle. That freedom is where Sands of Salzaar shines brightest. The core loop involves exploring the world, building your army, completing quests for gold and items, and ultimately either supporting or undermining the dominant factions. You can even establish your own power base by capturing cities and defending them from rival claimants. While this creates a compelling rise-from-nothing arc, it’s also easy to get lost without a clear direction, especially early on. The game expects you to figure out its logic through trial and error, which can be frustrating for players used to more guided experiences. Combat is where the game falters for many. On the surface, it presents a real-time strategy-light system where you command troops and heroes across sprawling battlefields. In practice, however, fights often devolve into chaotic, unreadable brawls. Unit AI can be unreliable, and the lack of precise control makes larger battles feel more like number contests than tactical engagements. Your hero can use flashy abilities and dodge-roll mechanics to carve through enemies, but the responsiveness and feedback are inconsistent. While some players adapt and grow to enjoy the messiness, others find it tiresome. For all the effort put into troop progression—leveling units, promoting them into elite variants, and equipping your heroes—there's little tactical nuance. The spectacle of a large battle is impressive in scale, but it rarely demands much strategic thought beyond overwhelming force. The RPG elements are expansive, even if occasionally overwhelming. You’re constantly leveling up not only your main character but your recruited heroes, managing armies, trading goods between cities, and exploring dungeons for rare loot. Skill trees are deep and offer diverse builds, which encourages experimentation across multiple playthroughs. A legacy system lets you carry progress forward between runs, gradually unlocking better starting perks and gear. This long-term structure is ideal for players who enjoy investing in incremental growth and seeing their power snowball over time. However, the interface for managing these systems is clunky at times, and the game doesn’t always explain key mechanics well. There are moments when you’ll stare at menus or troop screens unsure of what a specific stat does or whether your choices are meaningful. Graphically, Sands of Salzaar operates on a budget, but its charm is undeniable. The character portraits are hand-drawn in a bold, expressive art style, and the overworld features painterly desert vistas, shifting sandstorms, and vibrant city hubs that evoke a strong atmosphere. Though the battlefield visuals are more functional than impressive, the game compensates with a stylized UI and some imaginative spell effects. The music is subtle but effective, evoking the exotic fantasy tone with Middle Eastern and Asian influences. However, one of the game’s persistent issues is its English localization, which remains rough even post-launch. Dialogues often read awkwardly, and many quest texts suffer from grammatical errors or unclear instructions. While the core narrative isn’t the centerpiece of the game, these translation problems break immersion and can make key story moments feel flat. Technically, the game is relatively stable on PC, though not without its quirks. Players have reported occasional crashes, inconsistent resolution scaling, and UI glitches, especially when changing settings mid-session. The mobile ports are less reliable, with reports of language settings reverting to Chinese and story modes becoming unstable after extended play. That said, the developers have demonstrated a commitment to updates, releasing balance patches and new content post-launch. Modding support is also present, which has allowed some players to tweak mechanics or fix annoyances. It’s clear that the developers had a strong vision—they simply lacked the resources to fully polish the experience. Despite its flaws, Sands of Salzaar is a compelling game for players who enjoy forging their own story in a reactive world. Its sandbox design, freedom of choice, and large-scale battles echo the spirit of games like Mount & Blade or Battle Brothers, while the RPG systems give it a progression depth that keeps you invested for dozens of hours. It’s not a game for everyone—those looking for tight combat mechanics, a strong central story, or polished presentation may find themselves frustrated. But for the patient and curious, it offers a vast playground where your choices matter and every run can unfold differently. It’s an impressive feat for an indie project, one that manages to be greater than the sum of its sometimes clunky parts. Rating: 7/10
It looks promising, but is actually quite shallow and one can reach the bottom very quickly, with battles being boring, and not much to do on the map. Not to mention typos, poor interface and bugged pathfinding/
Не совсем понимаю, кто в отзывах пишет, что это аниме-версия [b]Mount&Blade[/b] (далее просто [b]M&B[/b]). Я бы просто сказал, что это [b]M&B[/b] для бедных. :) Я в двух словах опишу отличия от [b]M&B[/b], а далее более подробно распишу плюсы и минусы. Первое что бросается в глаза - это боёвка. Здесь боёвка ну совершенно отличается от той, что в [b]M&B[/b] (сильно в худшую сторону). Так же, на глобальной карте нет автопаузы, т.е. если вы остановились - мир тоже останавливается, как это сделано в [b]M&B[/b], здесь в Песках Салзаара (далее просто [b]SoS[/b]) такого нет. Это дико неудобно и тупо. Зачем было вырезать автопаузу для такой игры - непонятно. Но, вот остальные механики в игре сделаны заметно лучше чем в [b]M&B[/b]: дипломатия, взаимодействие спутников, прокачка спутников ([b]с бесплатным DLC Champions Of Chaos[/b]), сайд-квесты, сюжет, менеджмент своим кланом. [h1]ПЛЮСЫ[/h1] [h3]+++ Менеджмент кланом, дипломатия.[/h3] В [b]M&B Bannerlord[/b] - это просто настоящая joпа боль. Китайцы же сделали более-менее вменяемые механики управления своим кланом и дипломатию с другими кланами. Нет, это не какая-то сложно-продуманная, глубокая система. Но даже то, что сделали китайцы - уже во многом превосходит тот кусок неиграбельных механик из [b]M&B[/b]. Нет дебильной системы репутаций, где ты, как глава клана, должен постоянно тратить свою же репутацию, когда твои вассалы каждые 5 минут требуют объявить кому-нибудь войну. Фракции, если видят твою силу и мощь - начинают отправлять тебе дары и тд. А не как в [b]M&B Bannerlord[/b], где ты хоть убейся, но боты будут до последнего душиться. [h3]+++ Отношение с NPC, развитие собственных городов.[/h3] Возможно в [b]M&B Bannerlord[/b] система отношений с NPC чутка сложнее чем в [b]SoS[/b], но у китайцев, во-первых, сам интерфейс отношений с NPC сделан очень удобно и информативно, во-вторых, сама система репутаций здесь прозрачная и понятная. Развитие городов - тут будет немного нечестно отметить, что я начал своё знакомство с [b]SoS[/b], играя за Султана (персонаж на выбор). У него сразу есть свой клан и он полноценно развивает свою столицу, что очень круто и интересно. Но даже так, захватывая другие города по всей карте, вы так же их улучшаете, что может давать те или иные ресурсы и возможности. В [b]M&B[/b] развитие городов чисто для галочки было. [h3]+++ Взаимоотношения NPC между собой.[/h3] Сколько я играл в [b]M&B Bannerlord[/b] - у меня ни разу не было повстанцев, которые отделялись от начальных фракций и потом захватывали города и влияли на мир. Зато вот в [b]SoS[/b] такое у меня во второй половине игры прям стало происходить регулярно. При чём, мятежники прям пол страны отхватывали себе и начинали диктовать условия соседям. [h3]++ Прокачка спутников.[/h3] Сразу отмечу, речь идёт про бесплатное DLC [b]Champions Of Chaos[/b] (по сути это такой опциональный патч, улучшающий прокачку спутников). Не могу сказать, что в [b]M&B[/b] прокачка спутников была бесполезна, но вот в [b]SoS[/b] реально имеет смысл выбирать себе спутников по их скиллам. Выбираешь себе героев-воинов, или героев-хиллеров, торговцев и тд. Многие персонажи имеют уникальные и крайне полезные скиллы. [h3]+ Драки в таверне.[/h3] Не знаю почему, но мне довольно неплохо зашли разборки в таверне - эдакая разновидность активности, чтобы скрасить игру когда ты катаешься по городам. Китайцы даже запилили отдельную прокачку для драк в таверне :) [h3]+ Сюжет и сайдквесты.[/h3] В [b]M&B Bannerlord[/b] очень мало сайдквестов и их надо постараться найти. Основной сюжет тоже по сути присутствует для галочки. А у китайцев идёт вполне себе основная сюжетная ветка, с лором, диалогами. Не сказать прям, что очень интригующий сюжет, но вполне себе средненький он есть. А вот насчёт сайдквестов - тут китайцы прям разгулялись. Во-первых, их тут оооочень много. Во-вторых, китайцы даже что-то постарались, чтобы были диалоги, персонажи, а так же реальная награда за выполнение для игрока. Есть так же квесты, за выполнение которых, вам разблокируются уникальные персонажи. [h3]+ До сих пор выпускают патчи и не забросили игру.[/h3] Лол, но забавно что сколько прошло времени с момента релиза, а китайцы не забросили поддержку игры. Я хило так был удивлён, когда я в конце прохождения словил патч, который добавлял генерируемых NPC (до этого оказывается все NPC были в ручную созданы). При чём, это было сделано для автобаланса, когда одна из фракций теряет силу и власть - чтобы у неё появлялись новые герои. [h1]МИНУСЫ[/h1] [h3]--- Боёвка, прокачка армии.[/h3] Насколько боёвка в [b]M&B[/b] просто афигенная, и насколько пососная боёвка в [b]SoS[/b]. Во-первых, вы не можете менять оружие (лук, меч, копьё и тд) и скакать на лошади. По сути, здесь боёвка - тупое закликивание как в какой-то азиатской ММО РПГ. Просто всё свистит-пердит, чё происходит на экране - непонятно. Из этого вытекает следующая проблема - битва двух армий здесь - это тупо стенка на стенку. Никакой тактики, никаких манёвров (хотя китайцы зачем-то прикрутили возможность командовать отрядами). А это, собственно, приводит к следующей проблеме в игре - у кого больше и прокачинее армия - тот и победил. В том же [b]M&B[/b], вполне можно за счёт тактики нахлобучить врагу, которого заметно больше. В [b]SoS[/b] так неполучится. [h3]--- Неудобный интерфейс.[/h3] Вот насколько UI в игре неудобный и дубовый, это ппц. Единственное, что окно с дипломатией и отношениями персонажей сделано на отлично. Но в остальном это кал гамна. [h3]-- Нет автопаузы на глобальной карте.[/h3] Почему они не стали делать в такой игре автопаузу - мне непонятно. [h3]- Баги.[/h3] В основном это касается описания, картинок скилов и предметов (я так понимаю проблема из-за DLC Champions Of Chaos). Ну например написано, что вот этот скилл или предмет увеличивает на 0% максимальное ХП. Хотя если надеть предмет - видно, что он прибавляет. Но далеко не на всех скилах можно проверить - это ошибка в описании, или реально такой баг скилла/предмета. Так же. если сессия игры долго работает - то загрузка между локациями становится очень длительной - поэтому рекомендую, если весь вечер играете - перезапускать игру, так загрузки снова становятся моментальными. [h3]- Музыка.[/h3] Скудная, однообразная и быстро приедается. [h1]ИТОГИ[/h1] Если вам нравится серия [b]M&B[/b] за возможность побегать на лошаде в бою, и на скаку пострелять из лука, или порубиться со щитом как пехотинец - то эта игра не для вас. Если вам нравится [b]M&B[/b] за игровые возможности - систему отношений персонажей, возможность строить свою собственную империю, развивать города, экономику (хотя бы на примитивном уровне) - то эта игра определённо заслуживают вашего внимания! Пусть Пески Салзаара будут благосклонны к тебе, герой!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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