
Bringing you to an exotic desert where you’ll recruit, train, and guide your troops into battle against rival cities and factions. Embark on an adventure that’s uniquely yours; Customizable characters, professions, and factions. The land is filled with a variety of hidden secrets.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 20 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is a fantastical tale of an exotic land. The Old Empire has fallen, leaving rival tribes to fight for control of the great desert. Little do they know of the seeds of darkness which grow in the shadows with each passing day...

Witness a world in constant flux, driven by living systems where every playthrough offers a unique experience. Forge grand alliances, master the markets, or walk your own path with the one you love—your destiny is yours to command.

Crossing paths with the desert’s most formidable souls—from ruthless leaders, aging heroes, to eloquent politicians. Declare war, or make peace and team up with rival factions. Yet, every choice carries a price.

Choose from 10 Heroes, each offering a specialized skill tree to master as you conquer cities and lands. Roam across a giant map to encounter various characters, enter deadly dungeons for boss fights and loot.

Unleash your creativity with our built-in visual MOD editor. Without needing to write a single line of code, you can modify or expand the game world, crafting your own legends and stories within this boundless exotic realm.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
花钱买bug送游戏,五年了bug依旧多,依旧舍不得修,挺好的游戏,可惜有废物一样的开发者
垃圾游戏
제발 한글화좀 해주세요~
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*languages with full audio support
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's good to be true however graphic of this game need to be improve a little :) totally recommend this game.
最近一直在打弯刀游戏挺有特色,但越玩越像手游,还是半成品那种,抱怨几点 1、地图太大了,而且绕,加上巨糙无比的美术和模糊的地图,很多时候找不到路;地图放大就是怕你看不清字那种真的放大,其他细节图标一概省略;就一个回程卷轴有cd还要提前设置主城,前期刷钱刷好感鼠标点的人手指疼;幸亏有自动寻路,但自动寻路很蠢,目的地的搜索区域图标还会挡住交互,有时候自动寻路还会卡住。 2、音乐和美术挺随便的,不难听不难看,但总能给人一种没钱开发游戏的感受。 3、地图上的任务还是不错的,没有那么多重复感。 4、玩法核心是“大规模即时战斗”加上“城市的建设攻守”加上时刻影响前两者的“好感度系统”,结合的很不错。 5、战斗玩法前期感觉挺新鲜,稍微玩久点就会发现大规模战斗特效花的人找不到角色和鼠标,而且会卡顿,配合奇奇怪怪的ai寻路bug,加上战斗中友方几乎无法指挥,不存在技能优先级,不存在攻击目标优先级,大家都是各玩各的,有技能就放,看见什么就拆什么,要么卡在墙角不动,要么一直往前冲不停,把这为数不多有趣的自由度给堵死了,战斗变成了有随机元素的战旗,比的是配队克制,比的是强度,当然你可以自己上手操作,不过这手感你也操作不出什么花来就是。 6、城市建设是相当的草,城市就个小房子,建设也是在周边固定地方来点产资源的装饰品,不存在交互也和其他任何因素都无关(只要城还在,这个东西就会稳定产出资源)不存在所谓战略,给的资源少,建筑种类少,建设升级建设慢;另外特别对于防御性建筑的建设,建造的图和实际用的图都不一样,不存在所谓塔防。总而言之,城市主打一个功能性(简略)。 7、随着时间增加ai实力也会增加,玩家得为资源和好感度得不停通过内置的各种坡脚途径与时间赛跑。 8、好感度系统分为势力好感,地点好感和角色好感。角色好感只在前期拉拢特定角色快速组建队伍有用,地点好感几乎没用,势力好感稍微往后点除非加势力,根本兜不住,很容易全势力不欢迎,角色好感后期一点用都没,只要势力好感绷不住,你和本人关系再好也会被敌对势力派过来讨伐你。 9、任务里很多地方没有等级显示,战斗提示或即时退出按钮,而且部分战斗开始的很突然的,你必须强迫自己预测战斗何时开始,并且祈祷在每次战斗前有存档;自动存档一点用都没有,它是在每次战斗探索完“帮”你点保存的,想回档得自己存。 10、游戏贴心的考虑到你一个人无法同时管理好数个城市,有分封系统,但分封系统更加恶心,ai普遍少半边脑子,会吃到你一部分上贡的资源当回扣,会回收你建设城市的权力并且自己不会建设城市不会建设军队,或者很慢;会调用你布置好的后备军不经你允许乱跑攻打其他城市,留下城市刷出来的低级常备军导致自己管辖的城市被围攻,一直到攻破都不会通知你,还会被其他势力俘虏招降反过来针对你,被招降后兵力,好感度得重新刷。 11、游戏开发商深度发掘了找东西的乐趣。游戏刷特定角色的好感得先找到人,特定任务也得先找到人,游戏贴心的在好感度菜单上标注了大致位置,在地图上并没有标注,如果npc在路上就会把提示范围扩大到整个大地图,加上npc时不时卡脚的bug,部分条件下的部分npc和失踪了一样。游戏内不存在多个城市,角色,军队,俘虏,仓库统一管理页面,各个部分是独立的,你得有个过目不忘的大脑才配玩这个游戏。 玩了50个小时,没看攻略过了快两个周目,总共接近五百天,都是差点通关,第二个周末还是开着半作弊mod玩的,快通关了实在是在憋不住了,就先夸他这么多。 游戏是好游戏,有些廉价感也没事,整体思路没错,不和有的游戏一样是纯缝导致的廉价感,你说这廉价,别人还觉得这种风格挺有艺术氛围哩。但游戏有不少bug,主要是自动寻路ai这块,而且一些显而易见的方便功能没做,不适合细究,容易血压升高。
剧情平庸,内容空洞,Bug巨多。
An interesting, mostly fun exploration/ skirmish RPG. Lots of inspiration taken from the fun bits of MMORPGs like WOW. There's a lot to do, with progression made mostly through battlefield combat. A lot of content to experience, but much of it is easy killing, fetch quests and farm (the "authentic" MMO experience ). Not that its bad. It's almost as fun as the best progression and PVP content of WOWlikes. The 200 unit skirmishes feel almost a carbon copy of the Capital City raids on Stormwind and Ogrimmar that were once popular in WOW. The Hero pastel art is very good, and animation feels well crafted. The hero and army management is serviceable, and the audio pretty solid. However, there's also some annoying and poorly implemented features. The Tavern Brawl feature is a really rough and sometimes infuriating facsimile of PVP Duels in MMOs. The story is never engaging and the main characters are all pretty forgettable. There's usually too much narration, in the spirit of the classic RPGs like Baldurs Gate, but without the freedom of choice and consistency of writing quality. There are also more than the tolerable amount of minor bugs and scripting errors, to the point that it feels like an unfinished game. Lots of potential, made by MMO fans 7/10
отличная игра,но для наилучшего релакса нужен РУССКИЙ ЯЗЫК!!!!Перевод в мастерской корявый,только мешает.
Technically it is a Warband but with an ARPG style and with very interesting mechanics that I would have liked in Warband. It really has its pros and cons but in general it is on the right track. I recommend it because they update it constantly although the only flaw I see is that they are trying to go down the DLCS path and it seems like a mistake on their part. I hope all future content does not continue like that.
建筑无法升级的BUG不修 差评就一直放着
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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