
In SAND you build your highly customizable walking mech fortress. Squad up or go solo. Scavenge the dunes, gather loot, weapons, priceless artifacts, survive and extract. Clash with other players in a brutal procedurally generated desert set in an alternate 1910.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Welcome to SAND: Raiders of Sophie. Pilot your custom built war machines across the dunes of a fallen planet, battle rival players, scavenge for loot, weapons, ammo and resources, survive and extract with your spoils in a massive procedurally generated world.
Out here on Sophie, a raider is only as strong as their Trampler. Fully customizable, gigantic walking mechs that shield you from the elements, defend you and your loot from rival scavengers and rain destruction on anything that obstructs your pursuit of becoming the most notorious raider upon the dunes!
Design a modular trampler where your creativity and will to succeed is your only limit.
Build an impenetrable fortress that can weather the deadliest of assaults, a walking war machine stacked with mounted turrets and firepower, something small and stealthy to get you out of trouble as quickly as you get into it or a chaotic jumble of modules to confuse and disorient your enemies.
No matter your playstyle, you can design a trampler to support it.
Get your crew together, or go solo as you embark on expeditions. Deploy into the world, chart your course, and scavenge cities, ruins, shipwrecks and other remnants of a fallen world for loot. Survive encounters with the mysterious supernatural Upiors, fight or talk your way out of confrontations with other players, locate your extract point and escape to the safety of the orbital station with your loot, life and Trampler intact.
Smoke on the horizon, the groans of the undead echoing through the cities, and the distant rumble of sand all signal danger. Every city looted, shipwreck scoured or ill-timed encounter with other scavengers might just be your last, so keep your wits about you.
There are no friends on Sophie, the only ones you can trust are you and yours.
Design your Tramplers from scratch in the Trampler Editor before deploying into the world. Test your builds and scavenge lower-tier items at your own pace in Voyage Mode, or raise the stakes in Storm Dive for higher-tier loot and greater rewards, where as sandstorms slowly engulf the region, the risk of confrontations with other scavengers and the loss of your hard earned loot increases.
Updates
Engagement
Reviews
Themes across 2005 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Almost 50 hours on the game. I've enjoyed quite a bit of it. But non... stop... cheating.... I cannot get away from cheaters flying into my ship and stealing all of my loot. It's actually insane how some people are going to pull in 50k+ runs in what... 15 minutes.. and they don't get banned. I have lost a majority of my time and loot to cheaters or bugs. If you don't want to waste time or get frustrated by non-stop bs just wait til the game fully releases then check back.
The gameplay is very fun. Haven't run into cheaters yet (I think). But a lack of PvE is going to kill this game. No one wants to spawn in with a bunch of sweaty griefers who maxed the tech tree just to get smoked by the first group they come across. I can't recommend this game to anyone who isn't a masochist or a basement dwelling tool.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 29.43/day in the week to Aug 19 → 26.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have been playing this game for 21h and hears how I feel about it. The game is enjoyable and the looting and the combat of the game are good, HOWEVER the biggest problem I am having is I am playing solo meaning u join a lobby just u and your base, but it seems other players r tag teaming in the mode 2or3 stacking killing u out its hard enough killing one base but 2 or 3 u have no chance in wining the fight, and on stop of that they camped out the only extraction point to kill me after killing my base.
best game ever
Das spiel konzept ist super ABER die umsetzung ist miserrable also folgendes das spiel ist Voller "bugs" und wenn ich mit einem kleinem trampler rein gehe werde ich von leuten mit 6 man BOMBADIERT (das spiel ist scheiße)
Worst open-world PvPvE extraction shooter i ever have played, i will not wish this game to my worst enemy. Graphical problems sucha as bugs, poor matchmaking, totally unbalanced for beginners, hard learning curve. Feels like they rush to drop the turd.
This game is a FLAMING PILE OF ♥♥♥♥, if it wasn't so buggy the continued being killed all the time wouldn't be so bad. But the combined buggy as game crashing and losing everything just makes the wipe of a full cargo that much worries.
new update drops and first fight i get into is with a maxed out trampler with purple reactor bs and max armor. and then i board and manage to kill one but get stuck on a ladder and bugged out, couldnt move couldnt do anything. waited all this time for gear based matchmaking just for it to make no difference. cool,
one of the biggest ♥♥♥♥ games ive ever played. a million bugs, cheaters . ♥♥♥♥ the devs. ♥♥♥♥ this game. ♥♥♥♥ you
Im really bad at the game but its still fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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