
In SAND you build your highly customizable walking mech fortress. Squad up or go solo. Scavenge the dunes, gather loot, weapons, priceless artifacts, survive and extract. Clash with other players in a brutal procedurally generated desert set in an alternate 1910.
Modeled estimate, not a reported figure. How we estimate →
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About
Welcome to SAND: Raiders of Sophie. Pilot your custom built war machines across the dunes of a fallen planet, battle rival players, scavenge for loot, weapons, ammo and resources, survive and extract with your spoils in a massive procedurally generated world.
Out here on Sophie, a raider is only as strong as their Trampler. Fully customizable, gigantic walking mechs that shield you from the elements, defend you and your loot from rival scavengers and rain destruction on anything that obstructs your pursuit of becoming the most notorious raider upon the dunes!
Design a modular trampler where your creativity and will to succeed is your only limit.
Build an impenetrable fortress that can weather the deadliest of assaults, a walking war machine stacked with mounted turrets and firepower, something small and stealthy to get you out of trouble as quickly as you get into it or a chaotic jumble of modules to confuse and disorient your enemies.
No matter your playstyle, you can design a trampler to support it.
Get your crew together, or go solo as you embark on expeditions. Deploy into the world, chart your course, and scavenge cities, ruins, shipwrecks and other remnants of a fallen world for loot. Survive encounters with the mysterious supernatural Upiors, fight or talk your way out of confrontations with other players, locate your extract point and escape to the safety of the orbital station with your loot, life and Trampler intact.
Smoke on the horizon, the groans of the undead echoing through the cities, and the distant rumble of sand all signal danger. Every city looted, shipwreck scoured or ill-timed encounter with other scavengers might just be your last, so keep your wits about you.
There are no friends on Sophie, the only ones you can trust are you and yours.
Design your Tramplers from scratch in the Trampler Editor before deploying into the world. Test your builds and scavenge lower-tier items at your own pace in Voyage Mode, or raise the stakes in Storm Dive for higher-tier loot and greater rewards, where as sandstorms slowly engulf the region, the risk of confrontations with other scavengers and the loss of your hard earned loot increases.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 374 reviews with recorded playtime.
Reviews
Themes across 374 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pros: I think this game has the potential to be a great game. Con: The cheating is absurd. My breaking point was having the craziest battle of my life, having absurd amounts of loot. Only to find out, 10 minutes later that it was vacuumed from us. I'm talking 30 boxes of loot fully stacked, multiple wines and tunas, district office, etc. At the time of this review, if you really want to progress and need loot, you take a risk of losing everything. Especially on voyage mode. Currently, I couldn't with a good conscience recommend this game to anyone. Cheating is always going to happen, but damn.
Sand is extremely fun but unplayable right now because of the cheaters. Its infested. I hope they get it under control but until then its a complete waste of time. Cant give it a good review right now because the situation is so bad but I will be anxiously waiting for some good news to change my review.
very good core game but unfortunately extremely buggy and as of the last few days completely overrun by cheaters
just the cheaters
While I definitely find the beauty in this game, and I think it is a fun experience. The balancing is absolutely atrocious. The fact that you can find yourself with a Tier 1 ship going against people who are all the way at Tier 3 tech? Armor plating is locked behind tier 2. The problem with games like these is that they are huge time dumps, you can drop 2 hours into a single map just to be absolutely devastated by a ship three times your size and, oddly, three times faster as well, with ten times the parts attached to them. The fact that it's damn near impossible to disengage once a fight starts is silly as all hell. I understand what the devs are going for here, and the freedom to do different things and try new builds is amazing, but it has definitely led to some absolutely ridiculous builds. Not sure what the thought process was behind locking armor behind tier two tech. Good game ruined by hackers and no-life players with ships that far exceed everyone else around them. The game often feels like I am doing all of the looting for other players. I'd love for it to be explained to me how a 6 person ship stacked 5 levels high is faster than a 2 person ship with 60 Maneuverability. I'd love to make sense of that.
This game has an immense cheating problem. They can do literally everything. Turn off your reactor mid fight, fly, go invisible, be invincible, kill you through walls, teleport on your ship, steal everything then leave automatically, aimbotting etc. They refuse to address this and cheats existed for this game since the playtest, this should tell you how much they care about preventing cheating edit: i played one round after this review where our ship phased directly through the enemy's making our reactor side face them fully so they were free to just shoot us while we could do nothing to respond. I happened to be in the reactor room while we exploded, making me stuck on the floor as the walker inexplicably sunk onto the floor. To my knowledge, walkers clipping through one another has been an issue in this game since the very first playtest. The fact that the only publisher that wanted anywhere near this game are the developer of hello neighbor should tell you everything you need to know edit 2: these guys are making EFT devs look good, their other multiplayer title is secret neighbor who to my knowledge has also had a massive cheater problem
BU OYUNUN ANASINI AVRADINI SKİEYİM OPRUSIEVLATLARI VAR İNFAZ EDİYORLKAR BENİ HAYATTAN ZEVK ALMIYORSANIZ ALIP İNDİRTEBİLRİSİNİZ AMA OYUNUN İCİNDE ♥♥♥ FAZLA ORUSVOELADI MEVCUTTUR
Don't even attempt to buy the game it's nothing but hackers that they can't get rid of. They post a bug fix to disable people taking your ship and what does that lead to just the hacker turning off the ship while they blow the engine.
Returned after taking a break heard they disabled capturing ships so hoped to be able to play but now just have hacker flying around the map 3 matches in a row a hacker flys to my ship turns it off and 1 shots the whole crew and has experimental cannons to blow up ship not fun.
fun but full of bugs and lost my progression and loot cuz of bug multiple times.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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