
In SAND you build your highly customizable walking mech fortress. Squad up or go solo. Scavenge the dunes, gather loot, weapons, priceless artifacts, survive and extract. Clash with other players in a brutal procedurally generated desert set in an alternate 1910.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.43/day in the week to Aug 19 → 26.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to SAND: Raiders of Sophie. Pilot your custom built war machines across the dunes of a fallen planet, battle rival players, scavenge for loot, weapons, ammo and resources, survive and extract with your spoils in a massive procedurally generated world.
Out here on Sophie, a raider is only as strong as their Trampler. Fully customizable, gigantic walking mechs that shield you from the elements, defend you and your loot from rival scavengers and rain destruction on anything that obstructs your pursuit of becoming the most notorious raider upon the dunes!
Design a modular trampler where your creativity and will to succeed is your only limit.
Build an impenetrable fortress that can weather the deadliest of assaults, a walking war machine stacked with mounted turrets and firepower, something small and stealthy to get you out of trouble as quickly as you get into it or a chaotic jumble of modules to confuse and disorient your enemies.
No matter your playstyle, you can design a trampler to support it.
Get your crew together, or go solo as you embark on expeditions. Deploy into the world, chart your course, and scavenge cities, ruins, shipwrecks and other remnants of a fallen world for loot. Survive encounters with the mysterious supernatural Upiors, fight or talk your way out of confrontations with other players, locate your extract point and escape to the safety of the orbital station with your loot, life and Trampler intact.
Smoke on the horizon, the groans of the undead echoing through the cities, and the distant rumble of sand all signal danger. Every city looted, shipwreck scoured or ill-timed encounter with other scavengers might just be your last, so keep your wits about you.
There are no friends on Sophie, the only ones you can trust are you and yours.
Design your Tramplers from scratch in the Trampler Editor before deploying into the world. Test your builds and scavenge lower-tier items at your own pace in Voyage Mode, or raise the stakes in Storm Dive for higher-tier loot and greater rewards, where as sandstorms slowly engulf the region, the risk of confrontations with other scavengers and the loss of your hard earned loot increases.
Updates
Engagement
Reviews
Themes across 1971 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This Game has potential Lots of it, Just like sea of thieves did, unfortunately the Devs who have alot of gusto made something incredible that got too big too fast. They are incapable of making a balanced game when it comes to crew spawns, Trampler Tech rankings and loot. I like Stomrdive and that seems like tha polished well planned half of the game, whereas voyage, the more fun slow paced calm gamemode seems like an afterthought, tramplers spawning practically on top of one another. Loot always missing because of teleporting cheaters or the aforementioned spawn that no-one thought about. I love the look, loot, gameplay and vibe of the game however the devs are reacting too slowly and the playerbase has the same overly toxic matchmaking and community issues as many other extraction shooters. All and all, I think this game is a pass, its fun but the frustration you'll experience between player combat and ship balancing ON TOP of constant bugs and a ♥♥♥♥♥♥ playerbase isn't worth the money and time. There's a great game under this slop, and I've played enough to get to the gold, I can just tell you it is NOT worth it. IF some sort of "peaceful seas" mode comes I might come back and play. However at this point its falling in to the same hole SoT did but this team doesn't have the manpower like Rare did to fix and and make major adjustments fast enough.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Thank you for kicking me for suspicious activity and giving me a one hour ban for ♥♥♥♥♥♥♥ nothing ♥♥♥♥♥♥♥ game dont buy this goyslop
At this point in 2026 it's just negligence to release a game that is immediately subject to rampant cheating. Great game, nice work, but they did not prioritize anticheat before release and the game is a flop because of it.
Try to have fun and you will be reminded that you have to grind Grind to finally have fun, the function return in the extract doesn't exist for you anymore, die by cheater or a full crew 6 pristine 40 mm cannon while you are not be able to see them because there is a smoke on your ship (don't worry while you can't see your own ship they of course see yours in 4k)
Гра як шкідлива звичка, азарт, швидкі емоції і не здорова привязаність. переповнена чітерами, багами які псують ігровий досвід та сливають тобі катки. Відсутність балансу. Але навіть це не так погано. Відсутність чіткої реєстрації вистрілів. Я як людина яка часто певепешиться на стрілецькій зброї просто плачу. значна кількість файтів програна саме через постріли які не реєструються. Гра бажає щоб ти або стріляв не зрозуміло з якою траекторією вперед або в місце де людина була кілька десятих секунди тому. Одним словом жах. Ну і звісно кудиж без синхронно-запускників(гравці які стартують матч одночасно щоб попасти в один матч) можливо тут ще якась механіка цього не знаю, але дістали люди які очевидно грають разом і ні це не ті що в процесі гри домовились грати в колабі, це люди які справді стартують разом. Також коли граєш соло матчі будь готовий що буде грати проти тебе 2 тіпа на ворожому трамплері. Ну знову ж таки це про "баланс". Загалом потрібно чекати роки 2-3 поки не появиться мінімальні стандарти які повинна мати онлайн гра. Не рекомендую на даному етапі. Через кілька років імовірно порекомендую бо вайб в гри прикольний якщо не концентруватись на тому що грати це з серйозним підходом не можливо)
Grind for 70 hours, build the best ship you can, get killed in under a minute by sweats.
♥♥♥♥♥ полная. у хохлов ниухя не получилось и вряд-ли получится
With the game besieged by negative reviews made by people who played a couple of matches and left because of some inconvenience they experienced in an EA title, I've decided to leave a positive review. The game actually deserves it for what it is, and most importantly, what it's trying to achieve. Firstly, the game suffered from two major issues which caused the early wave of negatives: -Server instability during first week which caused some matches to crash, returning everyone back to base. This issue is already solved and the servers are mostly stable now. I haven't seen it but there might be some minor issues. Never had a match interrupted for a long time now though. -A cheater wave ~1 week ago. The devs, as with all such competitive games with resource collection (Rust, DayZ, Tarkov etc) are locked in a fight. So far, after the initial struggle, it looks like they got their things in order and solved the worst of the cheating. This game also has potential to be a bit more resistant to cheats simply due to its nature. Most fights are at range and bullets have dropoff and travel time. Wallhack would also be mostly useless. Both issues are under control now and the devs are releasing weekly patches to address the issues. This leads me to an important point about the devs: even if it's the studio's first release, the devs are very active and seem to react to many popular issues quite quickly. It doesn't mean they can solve everything overnight, but this does make me hopeful for the game's development. Just today, they've released a patch with more improvements and much requested smoke shell nerf. Smoke shell topic picked up steam 2 weeks ago tops and they reacted quickly. It's nice to see the devs doing something with feedback, even if it's simple tweaks. As for the game itself: there is no other title like this one on the market. I know there's sea of thieves but it has a different vibe. Unlike other shooters, this one is very focused on teamwork and outcompeting the enemy team with the resources you have and the machine you built. There's different playstyles and they all are based on what you come up with. Firing your broadside on the move? Getting in close with a ram? Boarding? Straightforward shootouts? Avoiding combat and having rear-facing weapons only? All are down to what you want. Asides from that, the game does feel somewhat fair compared to other shooters. Most of the time you'll see your opponents coming from afar. Ambushes and sneaking are rare and done dynamically instead of camping the only chokepoint on the map. Even if you are facing a bigger, better armed trampler - you can always try to run before they get to you, get into rough terrain that's hard to navigate for bigger ships or simply win the fight via boarding. Gear advantage is at it's weakest in close combat. Shotguns are deadly and medium tier armor is the most common. Granted, killing an enemy does not take them out of the game - players respawn in crew quarters as long as they have supplies or the module is intact. Even still, wiping the enemy crew lets you sabotage and disarm their trampler if you are quick at it. So there's always a chance for your team to win as long as you can get up close and board the enemy. This all ends up creating a thrilling experience where you have times of calm as you travel and loot the deserted (no pun intended) planet just to run into an enemy and have the action suddenly begin. Maybe you spotted them at the last possible moment. Maybe you surprised them. Or maybe you just had a chance to rob them and took it. The game has a long way to go. But people acting like the intermittent issues during the post-launch period were some sort of catastrophe really seem to miss the mark. I played during early release and had ~4 out of 10 matches ruined but still had lots of fun. Currently, you can still encounter bugs but it's something to be expected in an EA title. The only major issue that's still unadressed are teamers in solo (people trying to join the same game at the same time to play together). While it is a bannable offence, you can still see them sometimes in lobby. I suspect the devs will also roll out a patch to solve this fairly soon. The game is cheap, has huge potential, and you may have like one match out of 20 ruined. Chances are, in any other extraction shooter, something would make you rage anyway. Buy it, try it. Learn from mistakes and try to think up solutions. I say it's worth it.
Toxic ppl make progression impossible. Unless you feel like going pvp with sweaty nerds that play games 24/7 don't waste your time.
Shid was fun at first now you just get hacked on or go up against people with maxed out tramplers so you cant progress. fix the game then it will be somewhat fun.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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