
In SAND you build your highly customizable walking mech fortress. Squad up or go solo. Scavenge the dunes, gather loot, weapons, priceless artifacts, survive and extract. Clash with other players in a brutal procedurally generated desert set in an alternate 1910.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Welcome to SAND: Raiders of Sophie. Pilot your custom built war machines across the dunes of a fallen planet, battle rival players, scavenge for loot, weapons, ammo and resources, survive and extract with your spoils in a massive procedurally generated world.
Out here on Sophie, a raider is only as strong as their Trampler. Fully customizable, gigantic walking mechs that shield you from the elements, defend you and your loot from rival scavengers and rain destruction on anything that obstructs your pursuit of becoming the most notorious raider upon the dunes!
Design a modular trampler where your creativity and will to succeed is your only limit.
Build an impenetrable fortress that can weather the deadliest of assaults, a walking war machine stacked with mounted turrets and firepower, something small and stealthy to get you out of trouble as quickly as you get into it or a chaotic jumble of modules to confuse and disorient your enemies.
No matter your playstyle, you can design a trampler to support it.
Get your crew together, or go solo as you embark on expeditions. Deploy into the world, chart your course, and scavenge cities, ruins, shipwrecks and other remnants of a fallen world for loot. Survive encounters with the mysterious supernatural Upiors, fight or talk your way out of confrontations with other players, locate your extract point and escape to the safety of the orbital station with your loot, life and Trampler intact.
Smoke on the horizon, the groans of the undead echoing through the cities, and the distant rumble of sand all signal danger. Every city looted, shipwreck scoured or ill-timed encounter with other scavengers might just be your last, so keep your wits about you.
There are no friends on Sophie, the only ones you can trust are you and yours.
Design your Tramplers from scratch in the Trampler Editor before deploying into the world. Test your builds and scavenge lower-tier items at your own pace in Voyage Mode, or raise the stakes in Storm Dive for higher-tier loot and greater rewards, where as sandstorms slowly engulf the region, the risk of confrontations with other scavengers and the loss of your hard earned loot increases.
Updates
Engagement
Reviews
Themes across 2033 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent jeu, quelques bug à déplorer mais vite fixé par une équipe assidu qui propose des nouvelles mise à jour régulièrement. Ne vous fiez pas au review moyenne, il y avait au début du jeu une phase avec beaucoup de cheater et de bug mais qui a été fix efficacement par l'équipe de dev. Progression in-game bien géré fastidieuse mais très gratifiante. Le nouveau système de matchmaking est un très bon ajout. Ce jeu est sur la bonne voie et il ne va que s'améliorer. En résumé un jeu très prometteur.
game was good to play but servers are buggy and laggy and battleye kicks you out once every session for no reason. would recommend if they fixed these issues
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 29.43/day in the week to Aug 19 → 26.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Reason for not recommending: Horrible optimization - Even on low settings I pull 40-50 fps... Other than that - you fire big guns at each other, and I like it. When they optimize the game I will come back and recommend :)
Полный кал - не стоит ваших нервов
trash but addicting
This game is an honestly cool concept and can be very fun, but it is destroyed by its pure PvP focus. The moment someone kills you on your Trampler and you are a solo, good luck is all I can say. You are more likely to get a shotgun to the face repeatedly before you have a chance to extract with anything you found. I was genuinely excited for this game to become available, but I don't see this being something I will invest a lot of time into beyond maybe trying to run with some friends from the Discord. A PvE solo/ co-op mode being added is just about the only other way I can see myself returning as the currently PvP only nature makes this game overly frustrating and not feel like a worthwhile use of already limited free time. Maybe if there was a mode where trampler stealing was disabled so sweats can't fully kill you without destroying your trampler, then maybe I could see this game being more enjoyable. Otherwise only time and subsequent updates will determine if this game thrives or falls into my backlog purgatory.
有进步但不多,更新公告写着更新了战备系统,但是什么叫匹配不到人就扩大搜索范围?我低战备进去匹配不到人扩大搜索范围就又得跟高战备的打是这意思吗?那你更新这有什么意义呢?宁愿把玩家全赶走都不愿意塞两个人机给玩家爽是吧?在双排更新之前和兄弟打了好长时间,永远都是二打三,对面永远都多一个人,最后打得连炮弹都凑不出来,要撤离的时候常山赵子龙直接飞过来给撤离终止了
This game will be great one day but in its current state, I cannot recommend this game. There is not enough content in the game to make it varied and different enough each time you play. It needs more POI's, a questing system and something to keep the game interesting and varied. Even with the above added, there are still a whole host of issues relating to the core mechanics of the game that make it an unpleasant experience to play, namely the PVP. Fighting other players is a nightmarish experience because you can never be sure whether your guns will work properly or fire infinite ammo without using any ammo or if your melee attacks will actually be registered when you're pressed up against a player. And then there's the bugs. Countless bugs and new bugs that get added to the game with every update. The most recent update reversed peoples progress on a particular tech tree item and people on widescreen monitors were unable to play at native resolution. These have been fixed now I believe but every update prior has had one bug or another. It has the potential to be a really fun and interesting game but the core gameplay and background issues such as bugs need to be fixed first.
A large number of players are using cheat programs And it hasn't been fixed, resulting in a terrible gaming experience—even if the game itself is very fun.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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