
In SAND you build your highly customizable walking mech fortress. Squad up or go solo. Scavenge the dunes, gather loot, weapons, priceless artifacts, survive and extract. Clash with other players in a brutal procedurally generated desert set in an alternate 1910.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Welcome to SAND: Raiders of Sophie. Pilot your custom built war machines across the dunes of a fallen planet, battle rival players, scavenge for loot, weapons, ammo and resources, survive and extract with your spoils in a massive procedurally generated world.
Out here on Sophie, a raider is only as strong as their Trampler. Fully customizable, gigantic walking mechs that shield you from the elements, defend you and your loot from rival scavengers and rain destruction on anything that obstructs your pursuit of becoming the most notorious raider upon the dunes!
Design a modular trampler where your creativity and will to succeed is your only limit.
Build an impenetrable fortress that can weather the deadliest of assaults, a walking war machine stacked with mounted turrets and firepower, something small and stealthy to get you out of trouble as quickly as you get into it or a chaotic jumble of modules to confuse and disorient your enemies.
No matter your playstyle, you can design a trampler to support it.
Get your crew together, or go solo as you embark on expeditions. Deploy into the world, chart your course, and scavenge cities, ruins, shipwrecks and other remnants of a fallen world for loot. Survive encounters with the mysterious supernatural Upiors, fight or talk your way out of confrontations with other players, locate your extract point and escape to the safety of the orbital station with your loot, life and Trampler intact.
Smoke on the horizon, the groans of the undead echoing through the cities, and the distant rumble of sand all signal danger. Every city looted, shipwreck scoured or ill-timed encounter with other scavengers might just be your last, so keep your wits about you.
There are no friends on Sophie, the only ones you can trust are you and yours.
Design your Tramplers from scratch in the Trampler Editor before deploying into the world. Test your builds and scavenge lower-tier items at your own pace in Voyage Mode, or raise the stakes in Storm Dive for higher-tier loot and greater rewards, where as sandstorms slowly engulf the region, the risk of confrontations with other scavengers and the loss of your hard earned loot increases.
Updates
Engagement
Reviews
Themes across 2033 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Czuć że są jeszcze błędy ale gra się cały czas rozwija dev robią co mogą i jest z aktualizacji na aktualizację coraz lepiej
А нащо в вашій грі армом, розробники? Майже все ваншотить, а те що не вашотить можна зарядити бронебійними і стріляти скрізь армор, або кулаками, кулаки теж бронебійні. І зробить щось з кількістю трамплерів на мапі, або зменшить огляд туманом або рельєфом, а то виграв файт, вже іде ще один, виграв його, приходить третій і вбиває, бо не встиг відремонтуватись та зарядити гармати, і це все на краю мапи, це не поодинокі випадки. Я і за цього Арк скіпнув, боюсь якщо це не змінять, і сенд прикриється пилом.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 29.43/day in the week to Aug 19 → 26.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun in theory, in reality.....not so much. I think I rather go to work than play this game. This game is full of the sweatiest, bitchless, basement dwelling, slimy, vermin ever to crawl on this sorry Earth. Constant cheaters and muti-crawler teaming pieces of ♥♥♥♥♥ that lack any skill to 1 on 1 fight. the progression is slow and unrewarding. and the match making is absolute ♥♥♥♥♥♥♥. people see a brand new ship and will immedietly lock on to your noob ass from the next continent over just to kill you and gain absolutly nothing in return.
I REALLY like this game. It has alot, wait no... MASSIVE potential; However its not without its downsides. -----/!\ PROS /!\----- - The game looks amazing, visually. reminds me of a Rust/Last Oasis/Sea of Thieves fusion. art style wise. - Gameplay is SOLID. A little buggy, but solid. with some polishing it could really shine! - I like the idea of being able to send characters home if you just keep losing and want a fresh start WITHOUT having to start the tech tree over. -The "Trampler" which serves as you're boat/base is a cool idea and building them is really fun. -----/!\ CONS /!\----- - The game in its current state, is unplayable IMO. If you have not been playing sense day one, and aren't playing solo, you are going to get run down by every player on the map, and they are ALL going to have worn/pristine cannons and a FAR better trampler then you. NEW PLAYERS BEWARE, YOU ARE GOING TO SUFFER. - Cheaters. Cheaters, Cheaters, and more Cheaters. Cheaters? Cheaters! and more Cheaters. There is most likely a Cheater in every lobby, even after the most recent ban wave. I have had several super sketchy instances. Its understandable losing to someone by mechanical skill/gear but when they sink you're trampler from afar and in the SAME FRAME are already on you're boat and know exactly where you are and kill you? hmmm.... nah. Not buying it. - This is sort of a gripe related to the first "Con" but there really needs to be a catch up system, or a gear based matchmaking system. Getting clapped up by power-tripping teenagers with too much free time is not fun, I don't care what game it is. - There needs to be more POI's or more PVE. Right now, you are mostly patrolling a barren dessert other then the 10 or so POI's and sunken ships. - The coral... good grief. You're trampler will either walk over the coral/rocks just fine or you will crash and become stuck and frustrated. This will also cause damage to the trampler and makes basically large portions of the map untraversable. I have no idea why they even added these large 'coral forests". It feels like it was plopped down as filler so there wouldn't just be more dessert. - This is a minor gripe, but right now there are only 3 types of turrets/cannons you can have right now. a 40mm flak or machine gun type weapon, a 70mm slow firing shotgun, and a 80mm harder hitting and longer range option that's also slower to fire. there are different tiers of these weapons that go all the way up to experimental but you wont see these too often in the traditional game mode. It would be nice if there were more options. - There needs to be a duos que. As a working man myself and I'm sure for others this will be true as well, its hard for my friend circle for all of us to be online at once. Its usually just me and one other person or vise versa. If you que as a duo, you are gonna be paired with trios and that is gonna put you at an even further disadvantage considering everything else I have stated. Honestly I could keep going but this is long enough. I know its a small indie company but honestly? They should have waited before dropping the game at all, even in its EA state. If they don't fix some of these issues, like the rampant cheating and don't introduce a system like gear based matchmaking, its not a matter of IF but WHEN this game will die and it will be a FAST death. I want this game to succeed! its fun, its addictive and its got a theme to it that really makes it unique. TLDR: Game is fun, needs ALOT OF WORK, has a cheater problem, hard to play when everyone else has stuff you wont have until 100+ hours in, not new player friendly. Buy on sale at half price.
They fcked the game, constant stuttering, kicked by BattleEye 2 times in a fight, killed by the map just by driving on a plain, the game in this state just s*ck
game is so buggy its hard to get through a match without something terribly failing and you end up loosing everything you took in. Or you run into a group teaming or cheating a get wrecked.
enjoyed it. then hackers came along. not playing it till they get a batter anti cheat
Cheaters with absurd hacks, not just wall hacks. Worst was I Spent dozens of hours on a ship and hackers forcibly crashed my and my duos game simul
keep getting kicked after a few games trying to play
This game is too much like Sea of Thieves in that desync problems are constant, cheaters still seem to run around, and trying to play the game to have fun is a pipe dream. The PvE is kinda nice, I'll give it that. It's fun to fight the normal humanoid enemies and the enemy Tramplers, but why should I bother with PvE when someone can just beeline to me, lay me out flat with better gear, and then yank everything I have? And to put it to the extraction shooter block is just another nail in the coffin, because you can just die when your Trampler gets grabbed by the dropship and still lose any high tier stuff you have. Give the casual players a mode with less risk, where we can just kinda vibe with friends and run around the sands of Sophie without the risk of losing everything to a cheater or someone that can outskill you.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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