
In SAND you build your highly customizable walking mech fortress. Squad up or go solo. Scavenge the dunes, gather loot, weapons, priceless artifacts, survive and extract. Clash with other players in a brutal procedurally generated desert set in an alternate 1910.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Welcome to SAND: Raiders of Sophie. Pilot your custom built war machines across the dunes of a fallen planet, battle rival players, scavenge for loot, weapons, ammo and resources, survive and extract with your spoils in a massive procedurally generated world.
Out here on Sophie, a raider is only as strong as their Trampler. Fully customizable, gigantic walking mechs that shield you from the elements, defend you and your loot from rival scavengers and rain destruction on anything that obstructs your pursuit of becoming the most notorious raider upon the dunes!
Design a modular trampler where your creativity and will to succeed is your only limit.
Build an impenetrable fortress that can weather the deadliest of assaults, a walking war machine stacked with mounted turrets and firepower, something small and stealthy to get you out of trouble as quickly as you get into it or a chaotic jumble of modules to confuse and disorient your enemies.
No matter your playstyle, you can design a trampler to support it.
Get your crew together, or go solo as you embark on expeditions. Deploy into the world, chart your course, and scavenge cities, ruins, shipwrecks and other remnants of a fallen world for loot. Survive encounters with the mysterious supernatural Upiors, fight or talk your way out of confrontations with other players, locate your extract point and escape to the safety of the orbital station with your loot, life and Trampler intact.
Smoke on the horizon, the groans of the undead echoing through the cities, and the distant rumble of sand all signal danger. Every city looted, shipwreck scoured or ill-timed encounter with other scavengers might just be your last, so keep your wits about you.
There are no friends on Sophie, the only ones you can trust are you and yours.
Design your Tramplers from scratch in the Trampler Editor before deploying into the world. Test your builds and scavenge lower-tier items at your own pace in Voyage Mode, or raise the stakes in Storm Dive for higher-tier loot and greater rewards, where as sandstorms slowly engulf the region, the risk of confrontations with other scavengers and the loss of your hard earned loot increases.
Updates
Engagement
Reviews
Themes across 2033 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Non mi piace, ultima partita mi è comparso un player che all'estrazione mi ha ucciso. è comparso davanti a me dal nulla
huh
Читеров до жопы
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 29.43/day in the week to Aug 19 → 26.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gute Idee verfehlt ihr Ziel: Technisch ein Desaster Bewertung: ⭐☆☆☆☆ (1/5 Sterne) Das Grundkonzept von Sand Raiders of Sophie ist eigentlich ganz in Ordnung und die Idee dahinter hat Potenzial. Leider macht der aktuelle Zustand des Spiels jeglichen Spielspaß komplett zunichte. Für mich ist es in dieser Form unspielbar. Fehlende Spieler-Kennzeichnung: In den Kämpfen ist oft überhaupt nicht zu erkennen, wer Gegner und wer Verbündeter ist. Man schießt sprichwörtlich im Dunkeln. Spielfehler im Kampf: Die Ingame-Bugs häufen sich extrem. Mitten im Gefecht funktioniert plötzlich das Nachladen nicht mehr oder Aktionen blockieren komplett. Disconnects & Visier-Bugs: Regelmäßige Verbindungsabbrüche stehen an der Tagesordnung. Zudem kommt es ständig vor, dass man Spieler schlichtweg nicht anvisieren kann. Cheater-Problem: Zu all den technischen Mängeln gesellt sich eine enorme Welle an Cheatern, gegen die aktuell gefühlt nichts unternommen wird. Fazit: Eine nette Spielidee reicht leider nicht aus, wenn das Fundament brennt. Solange die Entwickler weder die Spielfehler noch das Cheater-Problem in den Griff bekommen, kann ich vom Kauf nur dringend abraten. 1 von 5 Sternen.
Цікава гра, зручний гемплей, яскрава та завлікаюча в крафт в експидиції, можна гарно провести час
Devs said in the previous update that new players would be in the same map as other new players for a 'couple' of matches. I had 1 match, My first match... then Had people knowing exactly where I was from a great distance (Smoke not visible at the range I was killed Multiple times. Multiple matches), I had players one tap me From a great distance with weapons that do not have that kind of range (In game) and players who just are Just out right tossers Kill spawning. It has potential. But it is lacking. DO SOMETHING ABOUT SPAWN KILLERS! I CAN'T EVEN EXPERIENCE THE GAME! AND I CAN'T GET A REFUND BECAUSE OF THE TIME I HAVE SPENT HOURS.... YES HOURS TRYING TO ACTUALLY PLAY.
The play test was great but the game has gone downhill since it came out i wouldn't bother getting it
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nice game
Brilliant game! Sea of Thieves in the desert. The game is still in early access at the moment, and needs a few adjustments but is still a really good game. The matchmaking needs some attention, loading into a few servers with very minimal players, but the game is still fun no matter how many players there are due to the NPC's. Great game!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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