
In SAND you build your highly customizable walking mech fortress. Squad up or go solo. Scavenge the dunes, gather loot, weapons, priceless artifacts, survive and extract. Clash with other players in a brutal procedurally generated desert set in an alternate 1910.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Welcome to SAND: Raiders of Sophie. Pilot your custom built war machines across the dunes of a fallen planet, battle rival players, scavenge for loot, weapons, ammo and resources, survive and extract with your spoils in a massive procedurally generated world.
Out here on Sophie, a raider is only as strong as their Trampler. Fully customizable, gigantic walking mechs that shield you from the elements, defend you and your loot from rival scavengers and rain destruction on anything that obstructs your pursuit of becoming the most notorious raider upon the dunes!
Design a modular trampler where your creativity and will to succeed is your only limit.
Build an impenetrable fortress that can weather the deadliest of assaults, a walking war machine stacked with mounted turrets and firepower, something small and stealthy to get you out of trouble as quickly as you get into it or a chaotic jumble of modules to confuse and disorient your enemies.
No matter your playstyle, you can design a trampler to support it.
Get your crew together, or go solo as you embark on expeditions. Deploy into the world, chart your course, and scavenge cities, ruins, shipwrecks and other remnants of a fallen world for loot. Survive encounters with the mysterious supernatural Upiors, fight or talk your way out of confrontations with other players, locate your extract point and escape to the safety of the orbital station with your loot, life and Trampler intact.
Smoke on the horizon, the groans of the undead echoing through the cities, and the distant rumble of sand all signal danger. Every city looted, shipwreck scoured or ill-timed encounter with other scavengers might just be your last, so keep your wits about you.
There are no friends on Sophie, the only ones you can trust are you and yours.
Design your Tramplers from scratch in the Trampler Editor before deploying into the world. Test your builds and scavenge lower-tier items at your own pace in Voyage Mode, or raise the stakes in Storm Dive for higher-tier loot and greater rewards, where as sandstorms slowly engulf the region, the risk of confrontations with other scavengers and the loss of your hard earned loot increases.
Updates
Engagement
Reviews
Themes across 2033 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game
Touching tips with the enemy and shotgun does not hit them. Combat is mediocre at best.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 29.43/day in the week to Aug 19 → 26.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Positive review for now to help a bit because of the ideas put into the game and its superb atmosphere and aesthetics. The downsides would be the buggy states of the game, the cheaters (but it is everywhere in online gaming...) and the unability for small guys to flee big guys because of speed having no correlation to weight for the tramplers. Since they have put back the ability to capture others' tramplers, the unbalance of pure gear has been a bit reduced. The game relies a lot on the tech tree which is quite slow to develop for an average (if not below average) player like me. But I encourage people to try it.
its not a bad game but if u play solo and go to extract there is a suuuuper high changes some rando just tps to ur trampler and kills u and takes ur stuff
we got a plant, its one of the most legendary items, lets go , any chance we can adjust items needed to progress through the trees. we black box should be gone, 1500 people across 6 regions , we be better off lobby loading and killing each other at this point to get them .
Great Game, lot of bugs have been addressed. I hope the game makes a come back, I wanted to leave this review to help combat the negs.
Killing Grumpies since release. 10/10
Its great
Many of the issues people have complained about here have been resolved, trampler capture is back, so even when your trampler is destroyed you always have a chance for recourse, even for the little guys who may not have most of the tech tree unlocked, a little c4 and good tactics can go a long way, the only issue left unresolved is teaming in solos, some duping players here and there, however i know these issues exist, and i have experienced several teamers for myself, ive been fortunate enough in 300 hours to not run into a duper, or full blown cheater, atleast knowingly, since the last update added the beta version of the gear based matchmaking, I’ve noticed the teaming issue go down quite a bit in my personal experience, the main issue I’m having with the game right now is player count, the 24 hours peak as of right now was around 8k players, peaking around 8-9am US central time, with each passing week it dwindles a little lower, to the point where it’s impossible to get a game with any other players, mostly because even when another region may be populated, you can’t go play on it because for some reason your progression/inventory doesn’t carry over between regions, if you’re in the US and are looking for a pve looting simulator with little to no risk this would be the game for you right now, I understand there are some who are actually glad for this, players who have struggled with progression finally can loot freely, however this steals the last bit of fun I was experiencing in the game, I don’t find it enjoyable to play an extraction shooter where there is zero risk and for that reason I will have to put this game down until either US servers are merged, progress and resources carry between regions, or player count is quite a bit higher
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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| $29.9K | 207 | 87% | $9.99 |