
SANABI is an exhilarating stylish dystopian action-platformer. Play as a legendary retired veteran and use your signature prosthetic arm to jump over cliffs and skyscrapers, zip through bullets and traps and defeat powerful enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Sep 14 → 13.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 41.7Kreviews | 97% | — | $13M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1307 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Лучшая сюжетная игра, проходил как казуал, я доволен
Мой генерал ( ̄^ ̄)ゞ
I feel betrayed. I picked up a funny and cool looking metroidvania-ish game. Well. I got a funny and cool looking metroidvania-ish game - that's not the problem. The problem is that I bawled my eyes out at the end, which was most certainly not part of the deal I had in my mind. Excellent play. Such a grand and well executed payoff to it all. Personally I love games and shows that start off very light-hearted and know how to throw a punch, because it just hits that much more when we care. However, if I had to criticize something it is probably that my left thumb hurts like hell after a longer session, since the left stick is basically the magical "do all" input. Maybe I was just stupid in not using the right stick option, but it felt off to me to use that. So that one is probably just on me. The other thing that really bothered me was the red fields of death. The moment you enter one from below (when they are place above the parts you need to navigate) you are basically dead. The character gets thrown off slightly up when hit and is invincible until he reaches the same heigth again when he was hit. So when you get in by accident from below and you are not conveniently at the start or end of it - you simply die. But you can handle it by misdirecting the fault to yourself, because you moved like a dumbass to get there in the first place. So whoever is interested and can muster up the courage to actually care about pixel characters - this game is for you. Also gets you into this cool vibe and game flow state when things just work. Makes you feel invincible and then you enter a red field in an inconvenient way. Again. Edit: Scratch that with the red fields - I'm just to stupid to remember that there was an on-hit dash to get you out of danger. I just died like a wriggling fish on the ground.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 7.22/day in the week to Aug 4 → 18.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Russian, Portuguese - Brazil, Japanese, Traditional Chinese, French, German, Spanish - Spain, Spanish - Latin America
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10 would cry again
眼睛尿尿了
ストーリーが良いと聞いて始めて見たが期待を上回る素晴らしさだった。 SANABIをやれと言われても納得できるほどの衝撃的な作品だった。 物語の主人公は寡黙な退役軍人で娘との穏やかな日常から始まる。 娘とのごっこ遊びがチュートリアルでやらされている感も無くスムーズに進み、不器用な父親と愛する娘と過ごすという幸せな時間から短い時間にもかかわらず娘に対して情が湧いた後に謎の敵、サンナビによって娘が爆弾によって殺されるという衝撃的なシーンを経て、主人公は復讐するためにサンナビをがいると思われるマゴ市へ向かうというのが物語の流れだ。 キャラクターに感情移入させる流れは素晴らしく、そこからは全く目が離せない展開の連続、思わず徹夜で最後までプレイしてしまった。 ストーリー以外にも良い点はいくつもある。 まずは操作性、文句なしに操作しやすかった。この手のジャンルでは操作性が悪いとやる気をなくすのだがこのゲームはスタイリッシュかつ理解しやすくエイムアシストもついているため、1時間も操作していれば慣れることができた。 次にドット絵、なにより娘の表情豊かで天真爛漫な感じがこれでもかと表現されていた。 背景もサイバーパンクらしい都市の退廃的な空気管とでもいうのだろうか、がうまく表現されている。 そしてキャラクター、寡黙な主人公とその娘、そしてマゴ市にてナビゲーターを務めることになるハッカー少女マリ、軍人時代の同僚であるソン少佐とペク大佐と登場人物は少ないながらも個性的な人物たち、特に主人公とマリの凸凹コンビといえる掛け合いはテンポよく最後まで飽きなかった。 サンナビの正体とは、中盤からの不穏な展開、 物語序盤から最後までずっと繰り返し出てくる娘との会話、 「最後までやり遂げることが大事ってわけじゃないの!」の意味 全人類にプレイして欲しいと思った素晴らしいストーリーだった。
夯,感谢陪伴
整体来说还不错,剧情演出好,就是一些操作部分实在恶心人 为了看据说很神的剧情咬咬牙也是通关了
劇情很神 結局看到哭了QQ
산나비를 플레이할 떄에는 우리는 모두 울지않는 부엉이였다 산나비의 엔딩을 본 뒤에는 우리는 모두 우는 부엉이였다
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.9M | 132.3K | 97% | $19.99 | |
| $3.1M | 6.6K | 90% | $19.99 | |
| $110.8K | 354 | 87% | $19.99 | |
| $74.9K | 306 | 75% | $14.99 | |
| $59.1K | 425 | 81% | $7.99 | |
| $17K | 40 | 98% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13M | 22K | 83% | $39.99 | |
| $13M | 19.6K | 71% | $19.99 | |
| $13M | 11.6K | 90% | $34.99 | |
| $13M | 26K | 93% | $14.99 | |
| $13.1M | 30.3K | 95% | $24.99 | |
| $13.1M | 6.8K | 91% | $49.99 |