
SANABI is an exhilarating stylish dystopian action-platformer. Play as a legendary retired veteran and use your signature prosthetic arm to jump over cliffs and skyscrapers, zip through bullets and traps and defeat powerful enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Sep 14 → 8.75/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.74−35% | 45.1Kreviews | 97% | — | $13M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1222 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game would go unbelievably hard if I liked visual novels, because its genuinely 90% cutscene. The most fun part is beating the tutorial, because its the first and last time you have to think about how your movement works. After that you get to realize that for every 3 minutes of gameplay you get 10 minutes of cutscene, and if you don't like the quirked up anime daughter architype, gets very annoying very quickly.
A fantastic game that's easily a 9-9.5. GAMEPLAY Frustrating to learn during the first few hours but it eventually clicked. It's an extremely difficult game though, especially some of the boss battles. The check points are fair (except the bosses), but there are multiple difficult sections in addition. However, the gameplay is fun and fast, and when you nail the grappling hook swings and dismounts and enemy takedowns, it feels great. STORY Amazing... the highlight of the game. Don't look anything up, and don't feel you have it all figured out. It doesn't necessarily rely on its twists (I predicted a lot) but the how and why and execution is absolutely top notch. A fantastic scifi story. OTHER PROS The characters and presentation. Lets just say I'd use the word charming for both. CONS A lot of dialogue and a lot of exposition at the end but for me, totally worth it and I wouldn't change a thing about the story structure. Just be a negative to some. It's a difficult game.... frustrating at times. For competent players it's probably a 14 hour game instead of the 22 I took.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 7.22/day in the week to Aug 4 → 18.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Russian, Portuguese - Brazil, Japanese, Traditional Chinese, French, German, Spanish - Spain, Spanish - Latin America
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
бл*ть я заплакал
ストーリーは本当に素晴らしかったです。コレだけでプレイする価値あります。挫けずに頑張ってください。 ただ、本当にアクションが難しすぎて後半のとあるボスで一度断念しました。 EASYモードありますが全くもってEASYではありません。何なら一部死にゲー難易度です。 これはいくら何でも修正が必要かと……やめてしまう人も多いと思いますので何卒アプデしてください……。
SANABI确实是一个相当不错的游戏啊(😎) 她的剧情很好,游戏性也特别的好,玩着非常的畅快⬇️ 我觉得他有几个点非常的好: ✅️ 他的艺术风格也特别的好,像素风格,但是丝毫不减弱灵动性,也基本没有那种糊成一团,然后不知道画面上在干啥的情况。背景板也很有特色,每个区域都有自己的风格,所以我觉得是顶尖的像素画之一了 ✅️ 第2个是游戏性的设计和引导也非常的不错。一般很多其他的这种闯关游戏,我特别讨厌的一个情况,就是遇到一些让我感到迷茫 然后初见杀的地方。因为切换地图、关卡后,有一些地方,引导做的比较差,我没办法看一眼就判断出来要去哪里或者做什么事情,不知道这个游戏想让我做的意图。所以一旦遇到这种时候,我会觉得,我明明不该死的!但是因为没过来探路所以初见杀了!很过分诶!明明是你自己引导没有做好!这个游戏基本上很少遇到这一点,大部分的地方都非常的清晰明了,不会遇到很卡的情况 ✅️ 最值得说的就是它的剧情了,确实真的是相当的不错啊,前面的挖的坑和后面的伏笔居然都大概点对点的对应上了。基本上没有那种就是挖了坑,或者是有一个伏笔,然后你到后面也不知道那是什么东西的这种情况。 到最后,你都会真的非常非常的清晰明了地知道,“哦,原来,当时发生这个事情是因为这样的事情啊!”而且也真的非常非常的感人。😭 哎,都说了,杀我别用□□刀,这真的到最后的时候,最后一段剧情,我5小时一口气玩完了,到最后,真的哭的喘不过气来了,两个鼻子都完全都堵住了。如果哭的话,就没有办法呼吸;如果呼吸的话,就没有办法说话;如果说话的话,就没有办法哭!!!!可恶,真的很焦灼了 !!! ✅️ 因为这个游戏的操作手法其实也比较丝滑,反正除了像我这种鼠标,偶尔会点触失效的(不知道啥原因),大部分时间都非常非常的丝滑,能做到非常流畅的一系列的操作。尤其是如果你玩过那个speed runner,那完全那你应该会上手非常快啊,不建议错过它。这个喜欢这种爽快的跑酷类的游戏的话,还是非常建议尝试一下 唯一的问题就是 为啥游戏名翻译是闪避刺客啊??!?!?!?!!!! 其他缺点的话,其实除了不明所以的游戏名,基本没什么缺点,都还是挺好的。唯一的一个缺点是最后回顾,虽然我知道他是想让你完整地重新体验一遍,但是真的实在是流程那边有点太长了。还有的话……不过讨论这个就涉及到剧透了,还是不说了。嗯,就是有一个小问题,我觉得还是解释得有点不太清晰啊。(挠头) 其他的话,我觉得都还没什么问题,哦对还有中途有个地方,就是,我觉得在那边,这个东西完全是可以留下来的,但是却因为这样那样的原因,反正就不见了。然后虽然也契合这个游戏的主题吧,但是还是让人觉得没有必要吧。怎么会这样呢?哎,让人不禁叹气呀,哎,总而言之,还是依旧是一个非常不错的游戏,剧情很好👍
用其貌不扬来形容最为合适,《闪避刺客》这名字太朴素了导致我一开始以为这是4399小游戏,玩起来第一反应是小时候4399上玩的《终极忍者》,都是钩锁荡来荡去。不过还要谢谢这个名字,让我没被过多剧透就玩完了,反而是因祸得福了。 游戏的玩法剧情两开花。刚开始还觉得钩锁手感不佳,到后面只知道不仅角色变强了,玩家也变强了,配得上准将之名。而剧情更是伟大无需多言,游戏的剧情占了很大一部分,刚开始还嫌聒噪,到后面巴不得多来,因为游玩过程中真的能让你带入主角,配上各种各样的伏笔真的很难让人不动容。而DLC则很好的补足了战斗方面,真的战斗爽了,虽然最后boss挺粪的。 刚开始玩的时候看画面还有点像《武士零》,玩到结尾只能说它是不是谁的代餐,它是《闪避刺客》它自己。武士零战斗体验极佳,但是DLC依旧没出导致剧情断章,相比之下闪避刺客体量大一点,而且角色的表情动作非常用心,剧情方面无可挑剔。
这™才是第九艺术,剧情和游戏性爆夯,且密不可分 建议《闪避刺客》挂在4399,然后让《SANABI》上架蒸汽平台,这样《山娜菲》应该会得到与它的质量相匹配的流量[doge]
главные плюсы этой игры это плавный и приятный геймплей, также, из всех игр, в которые я играл с пиксель артом, тут он один из лучших, особенно анимация, она тут очень плавная. и конечно же сюжет, тут он просто отличный и заинтересовывает уже с самого начала, и в конце не оставляет равнодушным. но для меня здесь есть и один минус - по моему геймплей моментами может стать немного однообразным, так как почти весь геймплей это зачистить комнату от врагов и после этого добраться до следующей комнаты. но так как механики геймплея здесь очень приятные, а со временем появляются и другие новые механики, враги и новые локации, это почти не проблема.
absolute peak
画风精美,操作模式简单而不失趣味,剧情跌宕感人,十分的好
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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