
SANABI is an exhilarating stylish dystopian action-platformer. Play as a legendary retired veteran and use your signature prosthetic arm to jump over cliffs and skyscrapers, zip through bullets and traps and defeat powerful enemies.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Russian, Portuguese - Brazil, Japanese, Traditional Chinese, French, German, Spanish - Spain, Spanish - Latin America
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 143 reviews with recorded playtime.
Reviews
Themes across 143 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Way better than expectations! Amazing Narrative
개재밌다
borderline ♥♥♥♥♥♥♥ at the game but i love the sound design
가히 역대급
스토리를 알아도 조작감이 좋아서 할만한 합리적인 게임. 길치인 저도 딱 2번 밖에 길 잃은 적이 없을 정도로 친절함
Like many, came for solid looking gameplay in what would probably amount to a Katana Zero ripoff in story and aesthetics. While it does wear its inspiration on its sleeve, there's a lot of unique ideas narratively that really set it apart. The way it builds up the mystery of who/whatever Sanabi is was pretty sweet. Mechanically, areas don't overstay their welcome. The game never does anything that's a total shake up of the gameplay formula, but each gimmick is enough to carry you through to the next area. It keeps itself moving along well enough. Grappling hooks make everything better, so it's starting from a strong base already even if it doesn't reach insane heights.
[h1]每一次见面都伴随着告别[h1] 操作很爽快,主角的性能很nb,打谁都是一招死。剧情也是峰回路转层层递进,最后一幕直接给我干感动了 不过有的追逐战有点太难受了,时间有点短,但是瑕不掩瑜。总体是一个好游戏 最后吹奏一曲山娜菲吧
그저 인디 게임의 G.O.A.T
从剧情和玩法上都无可挑剔,剧情非常出彩,整体体验下来挺惊喜的,剧本打磨得很好,玩法类似蔚蓝,但是有自己一套独到的操作体验,推荐游玩
Please play it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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