
VR-only physics-based combat game. Use stealth and creativity or brute force to take on your foes in a vast physics based sandbox. Battle both humans and demons while exploring a large metroidvania-style open world. Collect items and power up your character. Explore towns and interact with NPCs.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
What an exceptionally cool game, definitely nothing else like it out there. It's exactly what I want from a VR game, roaming the forest and fields, killing demon plants and samurai with a katana, it's what I wanted for VR honestly. I've been playing since the demo, and the game has been improved by a lot with each update, like new areas, quests and bosses. The music is really catchy and goes with the surreal feel of the world you go through. Apparently people are review bombing the game because the dev made a mistake and uploaded the wrong version to Steam on day one, but it's fixed now and runs great, and there's lots to do and play around in for the Early Access. Definitely pick this up now and check back later when new content gets added after going through what you can.
This looked very interesting to me, but so far it needs a lot of work. I have not played it too much yet, but it presented what I consider to be some severe issues immediately. The first thing I noticed was that when you hold a sword it sits at a very odd angle, and forces your character's wrist forward. It feels really unnatural. I think the music is appropriate for this type of game, but has some issues as well. It is really loud, the loops are entirely too short, and sometimes what is playing doesn't seem to be anywhere near appropriate for what is currently going on. Combat feels like it needs a lot of polish still. I really like the aesthetic, but I think it could also use some polish. I am using a Index headset, and I feel foolish, but I haven't been able to figure out if there is any kind of in-game menu yet. That might just be something I missed, but I tried everything I could think of with my controllers, and couldn't find a menu. The shoulder demon seems to often present dialog while behind you. I am hoping this game sees improvement, because I love the idea of it, I just feel the execution needs a lot of work at the moment.
Information for any day 1 buyers/reviewers, update the game and try it again as there was an error on the version released(almost year old build not meant for public) and it was updated to the correct version the day after release. As for the game it is a really unique manga graphics inspired experience with really brutal combat, nice NPCs with good voice casting and a big world to explore.
It is so unbearably glitchy. The bugs make this game unplayable for me. I'm heavily disappointed, there is so much potential. Edit: mostly fixed but still pretty buggy
**THE CORRECT BUILD HAS BEEN UPLOADED AS PER THE ANNOUNCEMENT!** Been following this one for a while now because it looks so Sooo silly! And I was not wrong. The sillyness is the reward. Deamon on my shoulder, Sword in hand. Highly stylised visuals and a random soundtrack (some that fits the period and setting and some that does not!). But most of all I get to slice and dice people and... vegetables.. like an evil pokemon trainer.. What is not to love.! Well it's not perfect, there is some jank to the weapon handling/swings, and the levels are a little sparse, But it runs well, has plenty of accessibility options and the gore and slicing of enemies into large chunks is great!. It's early access so I hope they continue to work on it. and it can only get better!
i played with the knowledge of you updating the game in the future and LOVED everything you have got at the moment, there are some jank when it comes to the little things but i cannot wait for the future updates
♥♥♥♥ game
Not the ultimate VR samurai experience you think it is.
From my limited time with the release version, I can tell there needs to be a focus on UX. This game has a unique visual style and chill music. However, I had difficulty accessing the gameplay, including manipulating weapons, navigating, and understanding what was expected of me to progress. There is a version of this game being successful, but the fun is not yet accessible. I'm going to check back in as major updates arrive, because I want to enjoy the Samurai aesthetic.
pros. fun to cut people down the middle good gore engine good physics cons. combat is way too easy enemies are just feel weird to hit. feels like im hittin them with a pool noodle slow pacing enemies attacks arent really telegraphed and attack way too fast no input of where to go textures glitch would be really good with a few fixes but in its current state it isnt worth the price tag
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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