
VR-only physics-based combat game. Use stealth and creativity or brute force to take on your foes in a vast physics based sandbox. Battle both humans and demons while exploring a large metroidvania-style open world. Collect items and power up your character. Explore towns and interact with NPCs.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Spanish - Spain*languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not good enough right now, too many bugs and will break your mission that you can't finished the quest. Even I tough developer that the ships have no collider so players will fall off, he still not fix it after that.
Berbat ötesi. Mapler aşırı büyük bi yerden bi yere yürümek 10 dk. Vuruş aşırı kötü, itemler buga giriyor tonla negatifi var.
Не зашло, к сожалению. Задумка и стиль прикольные, но бои очень топорные. В роликах в основном показаны финальные удары, когда включается физика тела и противник реагирует на удар, но забыли показать, что до этого его раз 5-6 нужно ударить, причем реакция на удар как у манекена. ПС: сейчас ваш главный враг это ваш меч и ножны). При попытки вынуть оружие, оно может улететь в произвольную сторону, а удобно взять за эфес у меня так и не получилось. Но это скорее всего поправят. А вот в "приятные" сражения я уже не верю.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This looked very interesting to me, but so far it needs a lot of work. I have not played it too much yet, but it presented what I consider to be some severe issues immediately. The first thing I noticed was that when you hold a sword it sits at a very odd angle, and forces your character's wrist forward. It feels really unnatural. I think the music is appropriate for this type of game, but has some issues as well. It is really loud, the loops are entirely too short, and sometimes what is playing doesn't seem to be anywhere near appropriate for what is currently going on. Combat feels like it needs a lot of polish still. I really like the aesthetic, but I think it could also use some polish. I am using a Index headset, and I feel foolish, but I haven't been able to figure out if there is any kind of in-game menu yet. That might just be something I missed, but I tried everything I could think of with my controllers, and couldn't find a menu. The shoulder demon seems to often present dialog while behind you. I am hoping this game sees improvement, because I love the idea of it, I just feel the execution needs a lot of work at the moment.
**THE CORRECT BUILD HAS BEEN UPLOADED AS PER THE ANNOUNCEMENT!** Been following this one for a while now because it looks so Sooo silly! And I was not wrong. The sillyness is the reward. Deamon on my shoulder, Sword in hand. Highly stylised visuals and a random soundtrack (some that fits the period and setting and some that does not!). But most of all I get to slice and dice people and... vegetables.. like an evil pokemon trainer.. What is not to love.! Well it's not perfect, there is some jank to the weapon handling/swings, and the levels are a little sparse, But it runs well, has plenty of accessibility options and the gore and slicing of enemies into large chunks is great!. It's early access so I hope they continue to work on it. and it can only get better!
pros. fun to cut people down the middle good gore engine good physics cons. combat is way too easy enemies are just feel weird to hit. feels like im hittin them with a pool noodle slow pacing enemies attacks arent really telegraphed and attack way too fast no input of where to go textures glitch would be really good with a few fixes but in its current state it isnt worth the price tag
I recommend this game based on visuals and style. EA means there will be quirks and I accept them for the early access. It is so promising that I wanted to support the dev with a review that matched the uploaded version and not the mistake branch. (especially after I saw the negative reviews from an accidental posting of an old build.) As for what can help: Turn the music volume down lower for the beginning of the game (I couldn't even hear the familiar's voice) The world needs a bit more environmental fluff, reduced in scale, or speed increased Have the familiar create a collision box that has him come back to your shoulder when you get too far away. (It happened too often that I would have to walk back just to close the menu or change a different setting) I will be refunding because it is not really a game I will play anytime soon. I will be following it's development and jump back in later. I hope it continues to improve.
From my limited time with the release version, I can tell there needs to be a focus on UX. This game has a unique visual style and chill music. However, I had difficulty accessing the gameplay, including manipulating weapons, navigating, and understanding what was expected of me to progress. There is a version of this game being successful, but the fun is not yet accessible. I'm going to check back in as major updates arrive, because I want to enjoy the Samurai aesthetic.
♥♥♥♥ game
Not the ultimate VR samurai experience you think it is.
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