
Samurai: Ronin's Path is a dynamic action game set in feudal Japan. Fight in true samurai style, unlock new abilities, avoid death, and cut down your enemies using an extensive arsenal available to Asian warriors.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I meant to play for just a few minutes today, but I ended up getting hooked for the whole evening. The combat system is very enjoyable. It’s definitely worth the price.
le doy que no porque no me dio los logros pero safa qsy
Gameplay- ☐ Very good ☑ Good ☐ Nothing special ☐ Okay ☐ Bad Graphics- ☐ Masterpiece ☐ Beautiful ☑ Good ☐ Will do ☐ Bad ☐ Awful Audio ☐ Amazing ☐ Very good ☐ Good ☑ Decent ☐ Not too bad ☐ Bad Audience ☐ Kids ☑ Teens ☑ Adults ☐ Everyone Story- ☐ Lovely ☐ Good ☐ Average ☑ Not great ☐ None Difficult- ☐ Just press a bunch of buttons ☐ Easy ☑ Significant brain usage ☐ Easy to learn / Hard to master ☐ Not so easy ☐ Difficult ☐ Dark Souls Game Time- ☑ Short ☐ Average ☐ Long ☐ Depends on you ☐ Endless Price ☐ Just buy it ☑ Worth the price ☐ Wait for sale ☐ Maybe if you have some spare money left ☐ Not recommended All in all, I liked this game. It's far from perfect, but I enjoyed my time with it. I really thought the sound design was a let down. Music is somewhere around "just okay" and I felt the audio for attacks could have been greatly improved to make the combat feel cooler/better. I also hate the sound that plays when enemies throw bombs, that one should just be scrapped and redone entirely. I found the heavy attack ability to be worthless. I don't think it's stacking with the 20% damage increase you can unlock so my light attacks seemed to have been doing slightly more damage than my heavy attack and the heavy attack is almost impossible to land reliably as far as I could tell. I thought the concept of the game was cool and it felt nice to play something like this. The devs seem to be actively updating the game and fixing player complaints which is great to see. I see a lot of reviews saying combat is clunky, but that was not experience. I think block/parry windows could maybe be extended by around ~0.1 seconds just to give you a little extra time to hit those, especially for players who are maybe not familiar with these sorts of games. For $5, I thought it was a fine game and don't regret my purchase.
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Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Spanish - Latin America, Japanese, Korean, Polish, Portuguese - Portugal +4 more
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
uma parada meio souls like e isométrico, to gostando, mas precisam melhorar a legenda e o delay do parry
需要修复头部会动的问题,还有堆怪严重! 加入火药才能增加可玩性,感觉移动速度略慢。
한 시간이면 엔딩 볼 수 있는 똥겜. 다구리랑 적 공격 중에 왼쪽 스틱으로 움직이면 공격이 안 맞는 거 진짜 개빡침. 그리고 노랑 공격은 패링 가능이고 빨강 공격은 패링 불가인데 이걸 안 알려줘서 내가 직접 알아야함. 그래도 패링쳐서 한 번에 죽이는 재미로 하다 보면 플탐이 짧아서 게임이 끝나있음. 진짜 할 게임 없고 시간도 없으면 해보는 걸 추천
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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