
Challenge the physics of Fate in this immersive Coin Pusher RPG! Topple towering "Coin Pagodas" and trigger the massive "Dragon Trial" Jackpot. Collect over 100 historical artifacts, Appraise them for permanent buffs, and define your own playstyle. No microtransactions—just pure physics strategy!
Modeled estimate, not a reported figure. How we estimate →
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About
"Knock on Fate: The Guardian Pusher" is a single-player simulation coin pusher game focused on physics interaction and long-term progression.
Within the "Tiangong Pavilion" guarded by the Asura statue, you will experience a progressive journey of "Securing Treasures."
🎯 Core Gameplay: Knock on the Bagua
Everything begins with a shot. Operate your cannon and aim at the dynamic "Bagua Mechanism" in the center of the board.
Minimalist Shooting: Simply aim left or right and fire. You can also mimic offline coin pushers by firing without aiming—define your own playstyle and experience realistic collisions and bounces.
Heavenly Mystery: Hitting the Bagua mechanism not only grants rewards based on light colors and activates the Slot Machine but also gives a chance to trigger events like "Divine Dragon's Gift" and "Yin-Yang Harmony," bringing a rich gaming experience.
Perfect Timing: Observe the mechanism's fluctuations carefully and hit at the right moment to win massive rewards!
🏔️ Physics Spectacle: Sand into Tower
Coin Tower: When coins pile up on the board, you can actively trigger a mechanism to reorganize scattered coins into a physical Coin Tower.
Ultimate Stress Relief: Push down this tower with your own hands and enjoy the physical satisfaction of coins pouring down like an avalanche.
🐉 Advanced Challenge: Dragon Trial
After obtaining the "Dragon Palace Secret," the special "Dragon Trial" phase unlocks. The white "Dragon Pearl" balls become your ticket and opportunity. Plan cleverly, accumulate "Dragon Pearls," and face the challenge! This is not just a game of luck, but a gamble of strategy.
Tool Strategy: Use mechanism tools like the "Dragon Gate" to raise barriers before the trial starts, temporarily intercepting Dragon Pearls and coins on the pusher to "hoard" them.
Unleash the Hoard: When the time is right, release the gate, let the hoarded resources flood in at once, enjoy the thrill of the Multi-ball Wheel, and win the field-clearing Jackpot!
🏺 Long-term Progression: Collection & Appraisal
The tickets you win are the key to becoming a collector.
Treasures of Jiuzhou: Use tickets in the shop to collect nearly a hundred historical artifacts, faithfully recreated from real Chinese antiques.
Appraisal & Grading: After obtaining a collectible, you can hire four appraisers with distinct styles to "Identify" it.
Free Building: Appraised collectibles allow you to choose desired buff effects. Through collection and appraisal, you can permanently increase Luck for probability events, raise Coin caps, and even alter physics rules to build your own exclusive playstyle.
😌 Player Friendly: Zen & Packs
Zen Mode: Built-in "Cyber Wooden Fish" mechanic acts as a safety net, helping you accumulate Merit(Karma) and stage a comeback when resources run out.
Various Packs: Starter Packs, Daily Packs, and Online Coin Packs are all free to claim, ensuring a smooth gaming experience!
🎮 Multiple Control Modes: The game defaults to keyboard controls that recreate the arcade experience, but also supports Controllers. You can also select "Mouse Only Mode" in the settings to play the entire game with just one hand!
Full Multi-Language Support: The game currently supports 9 languages. If your language is not included, please contact me, and I will add it for you!
💎 Game Promise
Worry-free Experience: One-time purchase, complete experience. No in-app purchases, no microtransactions or gacha. All wealth is seized by your skill and strategy.
💌 A Word from the Solo Developer
Hello! I made this game because real-life coin pushers just weren't satisfying enough. "Knock on Fate" has evolved thanks to player feedback.
I am committed to serving my players. If you have suggestions or encounter issues, I am always listening. Thank you for supporting indie games!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Italian*, German*, Russian*, Japanese*, Traditional Chinese*, Spanish - Latin America*, Korean*, French**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
还不错,难的有个差不多的这种游戏玩,就是还没个纯单机的捕鱼游戏了,另外提议可以加个金币塔之类的东西,放在最下面那一层,
コインプッシャー系ですが、通常のメダルゲームとの違いとして、コインを落としたらそのまま使えるのではなく、チケットとして入手できる点が違います。また、最初はメダルを所有できる数に限りがあるため、 ただ闇雲に使うとすぐに枯渇しやすいです。 また、時間経過でメダル枚数が増えていくこと・デイリーボーナスが存在する等、ソシャゲに近い印象を受けます。(リアルマネーの課金は無し。)内容としては。色々なギミックがあり、飽きさせない工夫はあると思います。チケットにて解放されるパワーアップ要素が少ないと感じるため、今後のアップデートで増えることを期待します。
我靠好爽好爽好爽好爽好爽我靠好爽好爽好爽好爽好爽我靠好爽好爽好爽好爽好爽我靠好爽好爽好爽好爽好爽我靠好爽好爽好爽好爽好爽我靠好爽好爽好爽好爽好爽我靠好爽好爽好爽好爽好爽我靠好爽好爽好爽好爽好爽我靠好爽好爽好爽好爽好爽我靠好爽好爽好爽好爽好爽我靠好爽好爽好爽好爽好爽我靠好爽好爽好爽好爽好爽我靠好爽好爽好爽好爽好爽我靠好爽好爽好爽好爽好爽
我的jp123和全盘小玛丽叠叠乐呢?
Dangerously addictive but no microtransactions. All it devours is time.
화려해 보이지만 3단이구요.. 코인이 많아 보이기는 하지만 거희 물량 공세라 코인 값어치가 다발총 수준입니다. 머리쓰는거 없이 목표물 마추는건데 좌우 로 조준해서 마추는거라 하다보면 내가 뭐하는건지 하고 ....
还行,价格合适打发时间不用去电玩城玩推币机了
挺好玩的,希望继续更新,如果能有接机模式就好了,就是纯从上往下丢币那种哈哈
本人更新下测评,目前已经玩了八十小时了,推币玩法目前作者更新的非常有创意,锦上添花,玩法变得多样,很多地方和细节也都优化很到位,重做的玩法简直让游戏性提升了一个层次,筛子很有趣,谢谢作者,然后弹珠DLC首推我就开始玩,前期真的很难,很绝望,左边最开始用了将近1000才完成,右边用了3000才完成,但是第二轮我很欧黄,500多就中了,很爽,我有视频保留,还希望作者在DLC也费费功夫,看看能不能给我们忠实玩家一个惊喜!!
作者大大我是新手,能不能给解释一下禅意到底是干啥用的,一直没触发相关事件。还有就是天工残卷是干啥的,左右两边两个管子的场景又是怎么触发的
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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