
Samson returns to Tyndalston, a city that shaped him hard, where every fight is close and every escape is earned. He owes dangerous people more than he can pay, and they’re using his sister to force his hand. The clock is ticking. The only way out is through anyone who stands in his way.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Samson comes home to the worst streets of Tyndalston, a place that built him hard and never forgave him. Muscle, speed, and nerve decide who stays upright. Close-quarters fights, tight corners, and no room for hesitation. He learned violence before he learned mercy, and the city hasn’t forgotten. Every clash matters. Every hit is meant to break or be broken. You cut through alleys, rooftops, and backroom dens designed to keep you moving, not sightseeing. Tyndalston shapes how you fight, climb, corner, and vanish. It’s familiar ground, but never safe ground.
Cars are not set dressing. They’re blunt instruments. You rip through the outskirts and industrial wastelands in battered machines held together with scrap and stubbornness. Ram, drift, smash, or outthink whoever chases you. Nothing here is clean. Samson’s debt hangs over everything, and his sister is the pressure point his enemies squeeze. Time is short, and the bill keeps growing. This is a focused, brutal chapter in his story, built with intent, no excess, no padding. He didn’t return to entertain. He returned because this is the only place where he can fight his way out.

Your debt grows by the hour, and the people holding it squeeze harder every day. Every job, every dollar, every choice cuts a path forward or shuts it down. No do-overs. No safety net.
Action Point System: Spend your limited points on missions that matter. Once you commit, you live with the outcome.
Law Response: Your chaos dictates their pressure. Push too far and the city pushes back harder.
Daily Quota: Each morning hits you with a new number. Miss it and the interest spikes, making tomorrow worse.

You built this mess. You’re the only one who can carve through it. Up close or behind the wheel, you fight with whatever the city gives you.
Unlock Samson’s Potential: Build his strength in both brawling and weaponized driving.
Brawler Combat: Use momentum, terrain, and improvised tools to break your enemies fast.
Cars as Weapons: Chases turn into collisions, traps, and close-quarters destruction.
Skill Tree: 25+ upgrades to shape Samson into the fighter this place demands.

Tyndalston made you tough. It’s familiar, never forgiving, and always shifting with your actions.
Open World Districts: Move through hostile blocks, hidden corners, and the history that built Samson’s past.
City With a Pulse: Faces, factions, and streets change as you rise or fall.
Story That Hits Back: Uncover what broke Samson’s family and what it takes to fix it before time runs out.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 230 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After paying off $100k worth of debt, snapping hundreds of necks and spending $40k on a car that is at least 25 years old, I can safely say that these are my streets.
Я навіть не зміг завершити цей шматок коду. Гра намагається виглядати багато, але їй явно не вистачає ні бюджету, ні технічного полірування (не те що полірування навіть, а купи серйозних виправлень). Локалізація зроблена ніби через ШІ, а сайдквести не те що однотипні, вони буквально однакові і гра змушує повторювати їх знову і знову. Сюжет висосаний з пальця і принаймні до 2/3 свого завершення не має в собі абсолютно нічого цікавого. Ледь дотиснув його до цього моменту і зараз, коли не заспавнився ключовий сюжетний персонаж, я просто кидаю проходження, бо це край
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Turkish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 230 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ya bilader düşük fps ile oynuyorum bu nasıl optimizasyon 0.
во время игры появляется черный экран на обоих мониторах и комп ни на что не реагирует
I bought this game knowing all the bugs and glitches and it's still surprised me how bad it is. the city is beautiful, the graphics is good. that's it. the gameplay is piece of ♥♥♥♥. glitches are too much. the game design is piece of ♥♥♥♥. this game is all about combat and car chases - they all made so bad, that it's unplayable. I don't know how on earth this game got released in this state, like I literally don't understand why...
Bom, eu realmente queria ter gosta do desse game. No entanto, vou relatar minha experiência com cerca de 30 minutos de jogo. Obs: Rodei o game com uma RTX 5080 e um PSU de 850 Watts XPG Core Reactor, 32GB de RAM DDR5 e um Ryzen 7 9700X Primeira tentativa de abrir o jogo: 1. Entro no menu de configurações e ativo o ray tracing. Apenas de ativar a opção no menu o jogo congela por quase 15 segundos. 2. Inicio o jogo. O início apresenta a história do jogo, contada com artes quase estáticas, e de forma extremamente resumida. No meio da apresentação meu PC reinicia do nada. 3. Dou uma segunda chance e inicio o jogo novamente. Dessa vez consigo iniciar o gameplay. A primeira tarefa do jogo é atender o telefone. O cabo do telefone fica bugado, tremendo descontroladamente, como se fosse uma mola em movimento. 4. Entro no banheiro do apartamento do protagonista. O Ray tracing está ativado. O espelho do banheiro é um bloco pintado de cinza que não reflete absolutamente nada. 5. Saio para as ruas. Os controles do carro são ruins ao ponto de ser apenas chato. O reflexo das luzes traseiras do carro no chão apresenta flickering. 6. Inicio as duas primeiras missões, que basicamente se resumem a chegar a um local e esmurrar todo mundo. A pior parte vem agora. O gameplay das brigas de rua. sem exagero, o pior polimento que me lembro de ter visto em um game. A movimentação dos personagens, o sistema de impacto, a física, tão ruins que além de quebrar a imersão, novamente tornam a experiência apenas chata. Qualquer jogo de Playstation 2 de que me lembro já fazia um combate mais realista e responsivo. Fiquei impressionado com a falta de polimento, mesmo após um update focado justamente nessa questão. 7. Inicio uma missão de fuga. Achei que poderia ser mais divertido, afinal, seria difícil superar a má impressão deixada pelo combate corpo a corpo. No entanto, a inteligência artificial das viaturas policiais surpreendeu ainda mais negativamente, a fuga começou e nenhuma viatura se preocupou em me seguir, mesmo eu estando em linha de visão, apenas ficaram rodando pelo quarteirão até meu medidor de notoriedade esgotar. Dirijo por mais alguns segundos e fico enroscado com o carro em um canto da rua sem possibilidade de sair do lugar. Nesse momento, fechei o jogo e solicitei o reembolso. O que fica evidente: Pelo próprio preço cobrado pelo game, os desenvolvedores provavelmente já estavam cientes do nível de qualidade desse produto, e mesmo assim decidiram colocar à venda. Eu realmente não esperava muita coisa, justamente por ser um lançamento de menos de 70 reais. Esperava apenas um jogo minimamente divertido, mas encontrei uma experiência frustrante. As desenvolvedoras precisam aprender a fazer um controle mínimo de qualidade antes de entregar esse tipo de produto nas mãos do consumidor. Infelizmente é nítido o quanto esse jogo tem ideias interessantes, uma premissa bacana, mas uma execução péssima e sem polimento algum. Espero que o mercado de games aprenda com esse e outros exemplos recentes que tem dado tão errado.
I like it… the game have guns, or at least the cops have them. One bug so far and hand-ro-hand can some time be a bit glitchy. But, I like it…
the game has great potential. the driving feels stiff but even with that it still is to fun to drive around while being chased. the fighting is as basic as it gets punch, doge, punch. what i think would help is adding similar free flow combat kinda like the batman games. The missions, i think the main story based ones shouldn't be limited by the AP system liked the side missions are because i feel like i have to pick between story(which don't pay much) and paying the debt. By god some of the missions feel like they were made in gmod.
Es ist mal wieder schön etwas zu spielen was wie GTA ist
Grafikler Unreal Engine yani güzel ama aşırı kötü performanslı. Bazı trickleri yapmadan ne kadar güçlü bilgisayarınız olursa olsun kasacaktır. Senaryo kötü değil. Oyunun yarısına gelmeden sonunu tahmin ediyorsunuz ama kötü değil, ortalama. Combat mekanikleri berbat. Ama birkaç saat sonunda ışık yanında kaç ve sonra vur mekaniğine alışıyorsunuz. Hafif de güçlendikten sonra bu taktikle 500 kişiyi devir achievement açmışım bile. Tamamen aynı taktik. Berbat bir combatı var, ama dediğim gibi çözebiliyorsunuz. Berbat bir araba sürüşü var. Combat'ın aksine buna alışmak mümkün de değil. sağı solu asla belli olmuyor. Kolla oynadığım için az gaz ve az direksiyonla yolda tutmayı başarıyorum. Ana görevlerdeki bölgeler birbiriyle bağlantılı ama birbirinden ayrı diyebiliriz. Ama yan görevlerde 50 görev yapıyorsanız 15-20 tanesi tekrar görevi. Aynı bölgeyi temizle dur. Aynı paketin adı değişiyor bölge aynı dövdüklerin aynı. Veya kovaladıkların aynı. Aynı aynı aynı. Fısıltı kartlarının konumları bile aynı. 3 tane konum var her gün aynılarını gidip yakıp duruyorum. Neyi sevdin de önerdin? GTA benzeri bir oyun uzun zamandır yoktu. Bu oyun San Andreas kadar bile oynanabilirlik anlamında gelişmiş olmasa da yaklaşık 5-6 saatliğine (ki ben 14 saati bile geçmişim) GTA benzeri bir deneyim sunuyor. Grafikler güzel. Karakter ve dünya seni içine bir şekilde çekiyor. Hikaye keşke daha uzun olsaydı bence çok daha dallanıp budaklanmaya müsaitti. Olabilecek en klişe şekilde hızlıca bitiyor. Haritada çizilmiş ama gezilemeyen yerler var. Senaryodaki eksik bırakılan yerleri de düşününce oyunu bu kadarıyla çıkarmışlar gibime geliyor. Sanki oyun yeterli etki yaratsaydı devamı DLC ile gelebilirmiş gibi. Mesela sapık tarikat hikayesi kesinlikle bir yerlere bağlanabilirdi. Veya yozlaşmış polislerin olduğu sokakta encounter yaptığın senaryo veya evlerin boşaltılma senaryosu.. Gün sonunda paramın karşılığını aldım. Özellikle indirim zamanında alın oynayın, birkaç gün geçirin. Ama mutlaka Unreal Engine 5'in rezil performansı için gerekli Nvidia tricklerini yapın yoksa aşırı kasacak deli edecektir.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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