
Samson returns to Tyndalston, a city that shaped him hard, where every fight is close and every escape is earned. He owes dangerous people more than he can pay, and they’re using his sister to force his hand. The clock is ticking. The only way out is through anyone who stands in his way.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Samson comes home to the worst streets of Tyndalston, a place that built him hard and never forgave him. Muscle, speed, and nerve decide who stays upright. Close-quarters fights, tight corners, and no room for hesitation. He learned violence before he learned mercy, and the city hasn’t forgotten. Every clash matters. Every hit is meant to break or be broken. You cut through alleys, rooftops, and backroom dens designed to keep you moving, not sightseeing. Tyndalston shapes how you fight, climb, corner, and vanish. It’s familiar ground, but never safe ground.
Cars are not set dressing. They’re blunt instruments. You rip through the outskirts and industrial wastelands in battered machines held together with scrap and stubbornness. Ram, drift, smash, or outthink whoever chases you. Nothing here is clean. Samson’s debt hangs over everything, and his sister is the pressure point his enemies squeeze. Time is short, and the bill keeps growing. This is a focused, brutal chapter in his story, built with intent, no excess, no padding. He didn’t return to entertain. He returned because this is the only place where he can fight his way out.

Your debt grows by the hour, and the people holding it squeeze harder every day. Every job, every dollar, every choice cuts a path forward or shuts it down. No do-overs. No safety net.
Action Point System: Spend your limited points on missions that matter. Once you commit, you live with the outcome.
Law Response: Your chaos dictates their pressure. Push too far and the city pushes back harder.
Daily Quota: Each morning hits you with a new number. Miss it and the interest spikes, making tomorrow worse.

You built this mess. You’re the only one who can carve through it. Up close or behind the wheel, you fight with whatever the city gives you.
Unlock Samson’s Potential: Build his strength in both brawling and weaponized driving.
Brawler Combat: Use momentum, terrain, and improvised tools to break your enemies fast.
Cars as Weapons: Chases turn into collisions, traps, and close-quarters destruction.
Skill Tree: 25+ upgrades to shape Samson into the fighter this place demands.

Tyndalston made you tough. It’s familiar, never forgiving, and always shifting with your actions.
Open World Districts: Move through hostile blocks, hidden corners, and the history that built Samson’s past.
City With a Pulse: Faces, factions, and streets change as you rise or fall.
Story That Hits Back: Uncover what broke Samson’s family and what it takes to fix it before time runs out.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 230 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like it
amazing just needs optimization on steemdeck
poor combat system and driving system, plus you get punched a lot, you cant even get a chance to dodge the attacks.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Turkish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 230 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
if u're looking for a game that is as if cyberpunk and gta v had a baby with a disability this would be the perfect choice, ♥♥♥♥♥♥♥ controller movement, the game runs decent, but full of bugs, game feels somewhat satisfying but frustrating when doing same mission from bilions of km away from the mission.
Pretty good. Fun for a while. But the melee has no depth and the missions just repeat. And the story... I think it's stupid. "We're hardened, murderous criminals and we don't want no drugs on our streets." Yeah, right. There's an attempt at social commentary in the story and how the rich use the poor for entertainment and I can appreciate that but the anti-drug message in a game where you play the worst kind of criminal feels kind of wack. I still like it though. Ramming cars is quite fun.
"we have gta at home" kinda game
At launch, this game had a LOT of jank and rough edges. And it still does have that. But the improvements in gameplay and content, on top of the current sale, were enough to get me to finally buy it. It's a rather unique open world game, compared to many. First, there's the amazingly detailed and well-captured identity of an east-coast city. You really feel like every block had a lot of thought and care put into them. And the game rewards you for taking it all in, instead of rushing through it like most open world games. If you simply walk around and explore, you'll find little things about the city that your character reacts to. Many little encounters found in alleys, under bridges, behind buildings. It's not RDR2 level of detail in encounters, but it's still pretty nice. Especially since a lot of it isn't on the mini-map. You have to pay attention to your surroundings, with what you actually see and hear. As for the gameplay itself, it's uniquely challenging and strategic with its random perks, jobs/time of day, and debt system. Combat took me a second, but now I'm getting the flow and reaction down. Throwing enemies around is always fun, and a good heavy hit is always satisfying. Vehicle stuff I haven't gotten much of yet, outside of driving around, but it's pretty cool. Though car chases and ramming enemies is a little messy. Maybe that'll improve as I play more. Will update when I get there. The devs wanted to go for an open world that felt special in its setting and gameplay, and I think they achieved it. All that's left is ironing out the remaining rough spots, and hopefully new content/features after the current roadmap (map expansions, things to do in the open world, combat/vehicle options, etc).
This is just complete UE5 slop all over the places. I really wanted to give this game a try, because I like the pitch pretty much, but this is just clunky mess all over the place. The two core mechanics in this game namely "Driving" and "Brawling" both suck so much yet this would be just enough to make up for a 6-7 out of 10 experience, if delivered correctly. I don't think this game will be patched to a state where this might be "fixed" any time soon. Really sad tho!
No, just no. Don't even think about it, even if it's 90% off. It sounds like fun and looks like fun, but the actual gameplay feels like a decade-old game that is clunky and frustrating. I refunded it immediately. For comparison, MindsEye also got bad reviews, but that game is actually entertaining. This one is not. Skip it.
Man this game has so much potential but unfortunately after 2 hours i just had to refund this. The combat is very awkward and extremely glitchy. when the punches actually do land it feels great but it feels like the game is still in early alpha phase of something. Another huge focus of the game is the driving, the driving feels so awful and clunky its very unresponsive especially when trying to take down other cars. It also feels like the cars have no power or torque at all i can slam down on the gas and the cars just move at a snails pace, I absolutely love the world that samson is set in. It is very dirty grimy but has a bit of a charm to it as well the graphics were stunning with little to no texture pop ins it definitely feels optimized. I also didn't mind the voice acting or story but the gameplay is just so awful its really tough to move past for me. Hopefully the next game this company makes they can actually work out the bugs and make it actually feel more polished and they would've had an absolute banger on their hands.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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