
Become the hero of this totally not suspicious fantasy kingdom. Learn the adventuring ropes from a mighty knight and fight monsters and dragons to save the day - but remember - the most important parts of being a hero are bravery, heroism and not asking too many questions.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
I've heard there's a chromed dragon hidden somewhere in the game
Great humor, engaging combat, and charming characters & music. Everything a man needs, and a big tiddy goth gf witch for good measure.
A bland, by-the-numbers imitation of Undertale that completely misses the point. Has all the subtlety of a bag of hammers, and is only about an hour long. Also featuring: glaring typos, stale memes, and repetitive combat.
[b]My playtime:[/b] 4.8h (based on Steam, 100% achievement) [b]Grindy Achievement(s):[/b] No. [b]Optional Achievement(s):[/b] Yes (~21 achievements). [b]Difficult Achievement(s):[/b] No. [h1]Intro[/h1] [b]Quest? Quest![/b] is a seemingly generic game about you, who are tasked by someone to do some quests... because you're playing a game. I mean, that's what you should do in RPG games, right? Taking a quest from NPCs to save the world and all just to reach the good ending. While you'll exactly get what you want in this game, it seems that the game wants you to experience it differently. More on the review. [b]Pros:[/b] - 4 endings - Unique battle system - A lot of hidden areas [b]Cons:[/b] - You can only save in one slot - The "tutorial" where you can open the menu by pressing the Escape button is well hidden - No "load game" option [h1]Should you buy this game?[/h1] [b]Yes.[/b] [i]Although the game is generic enough, it's still an enjoyable game. Feel free to buy it at a sale.[/i] [hr][/hr] [h1]In-Depth Review[/h1] [h3]Graphics[/h3] The detailed and cute-ish pixel arts fill the whole game. It's not in the simple graphics, pastel colors-like cute, but it's more because of their features - their round eyes, expressions, and the like. You'll be presented with a lot of cute-looking enemies with backgrounds that you'll expect from games in pixel graphics. Everything looks realistic in pixel graphic style with some depth from the use of shadows. Character portraits are also having the same cute-looking style as the monsters with more emphasis on size. It's all suitable with the lackluster adventure theme. [h3]Story[/h3] Despite the obvious story, the game tries to be unique with its way of storytelling. A "narrator" character, which is acting as a guide to help you know more about the game and... give you quests, is introduced to familiarize yourself with the world. The story stays true to its title, giving you quest after quest to make sure you get enough before the game ends. The writing is funny at first although the same element seems to be gone as you progress the game - the story ends up being a mediocre one while still giving you a sense of purpose. While I'm not against these kinds of stories, I still wished that the game tries to keep its jokes until the end of the game. [h3]The Game[/h3] [b]Gameplay[/b] The game mostly requires you to explore one area after another, with a hub town and "teleporters" to speed up your travel. Most dungeons are straightforward with a lot of screen transitions although a lot of hidden areas are available throughout the game, forcing you to explore every odd corner in the game to find them. It's fun and rewarding to find at the same time since the hidden areas tend to give you a unique weapon. [b]Combat[/b] If you're bored of the usual turn-based battle system in most RPG games, you're in luck. The battle in [b]Quest? Quest![/b] feels more like a simple SHMUP instead of a turn-based system despite the initial command of "battle", "potion", "diplomacy", and "run away" option at the start of the fight. Choosing "battle" will change the battle screen into SHMUP mode, allowing you to hit the enemy with your sword waves. Enemies will also have some means to attack and defend as you and your enemy attack and avoid each other's attacks. Different enemies have different types of attacks and attack patterns, giving more uniqueness to each fight. Fortunately, the game doesn't seem to utilize this feature very well since there are only two noteworthy boss fights in the game. Despite the unique battle system, levels aren't important in battle. Your stats will be affected by the sword that you use and the game doesn't force you to level up either. You can always choose "diplomacy" or "run away" in battle, which will give you a chance to finish the fight while retaining half of the exp that you are supposed to get or escape the fight completely. You'll still be forced to fight if you are not lucky enough, but the success chance is high enough to not overwhelm you in battles most of the time. [b]Length and Replayability[/b] I finished the game in 3h for the first time. The game has 4 endings, meaning that I had to load my previous save and/or start another playthrough to get the other endings. Some endings require you to know about how the game works, which isn't possible to do in your first playthrough unless if you know about the secret beforehand. It was satisfying to see all of the endings, including one secret ending that adds more questions than answers to the game itself. I'm not sure if the developer put it on purpose as material for the next game, but the said ending makes the game feels unfinished and leaves me to crave for more. [b]Problems[/b] Despite the multiple endings, the game doesn't seem to be friendly enough with saves. You only have one save slot, meaning that your save will be overwritten if you start a new game. There is also no "load game" option in the game and you have to restart the game manually to do it. It discourages exploration, especially if you want to try different things in the game. The game also doesn't seem to explain that you can use the Escape button to open the menu and change your sword. I didn't know about this at first and it took me a while to figure out how to open the menu screen. [h3]Specs[/h3] Intel Core i5-9300H 2.40GHz, 8GB RAM, NVIDIA GeForce GTX 1650 [h3]Conclusion[/h3] The game takes me in right at the start, especially with the unique way of storytelling. However, it falls short as you progress the game, forcing you to experience the bland story until the end. Luckily, the game still tries to be unique with the introduction of its battle system - it was interesting enough to play that I forgot about the bland story completely. The game turns out to be an enjoyable one in the end, although the full price might be too expensive for a ~3h game. [quote]This game was reviewed with a key provided by the developer for free through [url=https://discord.gg/xc22zZP]Reviewers' Paradise[/url], a group that connects both developers and reviewers in one place[/quote] [quote]Visit SaveOrQuit.com for detailed game reviews, posted daily![/quote]
It's actually rather good. The game lasts about 2-3 hours depending on weather you want to go through and do everything and I'm sure there are plenty of little secret bits I've missed but past that it's a good game. Some fun character interactions a lot of satirical humor and some fun gameplay.
Good fun, entertaining RPG with lots of quirkiness. Can be rushed or taken slow, with replay value too. Enjoyable art, with casual yet fun challenges
short fun game :-) charming characters, a fun time
What little there is here is charming, but there's no meat on these bones. It clearly wants to be "like undertale", but it fails to really succeed at any of the things its imitating. The combat is just endless variations on the same attack, there's no sense of personality to the enemies you fight. You don't spend long enough with any of the characters to really get to know them or care about them. The plot, while it has an interesting hook, ends at exactly the moment when it would start to get interesting. There's like, two really stand-out jokes in the script, and both of them are in the trailer. The soundtrack volume is a bit poorly balanced, but was otherwise inoffensive. After playing the game, I cannot remember any of the songs. On the plus side, it does have quite nice art, but it feels a bit gratuitous when so many other aspects of the game are lacking. I was not following this game during development, and I have no context for what the developer may or may not have gone through. From merely playing the game though, it feels like they finished about 30% of the game, ran out of ideas, and then had to copy+paste over the remaining holes to get it ready to ship. The game feels like a first episode, but with no continuation in sight. I bought this game on sale, completed all the endings, and I still feel like the price was a bit steep for what I got.
i've had a lot of fun playing this game. i played through once and missed a lot of secrets. on the second playthrough i looked super hard for everything i could find and still missed things. third playthrough i'm still missing secrets! they are well hidden, it's a great treasure hunt.
I was a beta tester for this game, and I never once got bored in all the time and all the iterations I played it in. I'm playing it through again now it's released and still laughing every time. The humour is spot on and the story is excellent, not to mention the replay potential and the fact you will find yourself instantly attached to every character you meet. I attribute this to the absolute heart and soul that Matt poured into this game. The music will get stuck in your head for days (and I promise that's a good thing.) So if you like pixel art, RPGs, a banging soundtrack, dragons, and slightly suspicious skeletons; then do yourself a favour and pick up Quest? Quest! Crow
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Life Of Greather | $6.6K | 145 | 61% | $1.99 |
| The Haunted Graveyard | $6.6K | 65 | 95% | $5.99 |
| Looking Up | $6.6K | 65 | 95% | $5.00 |
| Gone: Survival | $6.6K | 313 | 43% | $0.83 |
| Curse or Love | $6.6K | 79 | 94% | $3.59 |
| God Damn The Garden | $6.6K | 78 | 83% | $4.99 |