
Greed Knights is a game where your main focus is to grind for weapons and talent points so you can advance in the dungeons.this game works like most of my previous games. It contains automatic battles and your main focus is to train your champion and see him grow.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Не уверен, существует ли такое слово, но эту игру можно описать словом "идлер". Геймплей на кончиках пальцев - заходим в локацию, смотрим как персонаж крушит двух врагов, выходит в ворота появляется снова в начале локации, сворачиваем игру на час. Открываем снова, прокачиваем атаку, кладем деньги в банк, заходим в локацию посильнее, снова сворачиваем игру. После нескольких десятков прохождений локаций статы растут, деньги в банке капают, остается только снять их, еще качнуть характеристики и снова по кругу. Действий не требуется вообще никаких, посмотреть прикольно, но недолго.
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As of this review, I have 100% achievements on Greed Knights. Let me get something out of the way, I DO NOT hate this game, nor do I think it's terrible for an idle game. However, I CANNOT recommend this game to anyone who's going for 100% like I did (the only reason I was able to 100% this game quicker than I thought was because of the recent update to reach Level 60 instead of 80). Whenever I opened this game (after already grinding to about Level 30), I would fly by levels and just spawn into the Evil Throne over and over again to grind, and even leave my computer on overnight to grind. I wish it didn't have to be this way, because now I have over 400 HOURS on record (probably would've been over 1000 if I had to reach Level 80, no exaggeration). An "offline progress" system is MUCH needed here, similar to Adventure Capitalist, or any other idle game I can think of. Can't say much about gameplay, it's an idle game. The bank system is fine, everything is just "fine", nothing really remarkable, but nothing terrible either. It's inoffensive, but just kind of boring. It's really a game to have in the background to grind while you play any other game. Again, I don't hate or dislike Greed Knights, I just can't find much to like about it either. I'm sure the developer put time and effort into their game, and I'm sure they will continue to grow and improve. In that regard, I wish them luck for future titles. Overall, I can only recommend Greed Knights if you're not looking to 100%, or if you're a fan of idle games, it's a neat little time killer. Otherwise, I wouldn't really bother.
Game using 21% of my CPU? Multiple instances loaded, and when game is exited, it stays running 2 apps in the background? Interesting.
This game is a waste of time. Nothing redeeming what so ever.
Greed Knights, zindanlarda ilerleyebilmeniz için ana odak noktanızın silahlar ve yetenek puanları toplamak olduğu bir oyundur. Bu oyun önceki oyunlarımın çoğu gibi çalışıyor. Otomatik savaşlar içerir ve asıl odak noktanız şampiyonunuzu eğitmek ve onun büyümesini görmektir.
32 hours for nothing had alot of stuff an was nearing lvl20 then out of noWhere i save game is GONE like w@th the FU@K
This is the 2nd game he's released on Steam, and I think the 4th or 5th of his I've played. This is a short, simple, low content idle game. Good for grinding achievements maybe, but rather devoid of content. It's got simple 8 bit art, which I don't mind, and he reuses a lot of game mechanics and button/UI graphics. His UIs are confusing and chaotic. A lot of the time you have to hunt for the actual buttons or things you can interact with as often there's no way to tell what is a display field and what is a button. He hasn't bothered to make the numbers display in any way that helps a player. A number that says "2K" could be anything from 1501 to 2499. Makes it difficult when trying to decide what area to fight in - you have to experiment until you find the area you get killed in, then back up one. Big numbers are even more of a problem as he didn't make the text fields big enough so the numbers get cut off and you have no idea how much cash you actually have when you go to buy things. You have to click buttons and wait to see if you can afford it or not. Another major problem is the game freezes when it is in the background. Not much of a "feature" for an idle game, but a common bug his games have and one he doesn't seem to be interested in addressing. Another issue with this game and his others, is that when they freeze or crash, they have a strong chance of deleting your save. Another simple issue that could be addressed by exporting the save data to a simple JSON file to protect player progress, and another issue he hasn't been interested in addressing. Generally, he pumps out a buggy game, copying a lot of game mechanics, cluttered UIs and consistent game bugs, and then he just walks away from the project, without addressing the issues, and then when no one plays it anymore, he uses that as a reason to not fix any of the major issues in his games. He should slow down on pumping out games. Slow WAY down and start focusing on making reliable games with actual user friendly UIs. The game can basically be "beat" is 20 to 25 hours, and the other 270 hours was spent grinding for the level 60 achievement. Would I recommend it? No. Do I hate the game? Absolutely not. But, there are SO many free idle games out there with real quality content, patient thought put into them and with actual user friendly UIs and helpful tips and hints, with actual long term dev support, there's little reason to try games like his. Oh, and most of them DO run in the background, DON'T freeze/crash multiple times a day AND your progress isn't in danger of being deleted daily. There's a lot of positive reviews for his work, but I think he just asks players to give them a thumbs up in his Discord channel, which is kind of weak, but ratings padding is a thing on Steam, and this game is a recipient of them I think. So no, give this a pass until the dev decides to commit to making a decent game that is devoid of his consistent bugs. The game doesn't need to be perfect with tons of content, he just needs to take a lot more time than a month or two (based on his current quality levels) to make a game. Then he'll get the PCU numbers and the financial support.
I guess I forget that when a game says, "idle," they mean it. When did this become a way to "play" a game? SO boring! A game should be interactive. And it doesn't help that the translated English is terrible. Misspelled words do not make for a good game. I'm getting disheartened with some of the games I'm finding on Steam.
这个开发者的几个像素放置游戏,质量都差不多的烂, 弱智级的画风,所有按钮、标签、文本都TMD长一个样子——一个框 这开发者家里是不是喝水、吃饭、上厕所都用一个杯子的? 完全就是骗钱
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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